/////////////////////////////////////////////////////////////////////////////// // Name: oleutils.h // Purpose: OLE helper routines, OLE debugging support &c // Author: Vadim Zeitlin // Modified by: // Created: 19.02.1998 // RCS-ID: $Id$ // Copyright: (c) 1998 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_OLEUTILS_H #define _WX_OLEUTILS_H #ifdef __GNUG__ #pragma interface "oleutils.h" #endif #include "wx/defs.h" // get IUnknown, REFIID &c #include // ============================================================================ // General purpose functions and macros // ============================================================================ // ---------------------------------------------------------------------------- // misc helper functions/macros // ---------------------------------------------------------------------------- // release the interface pointer (if !NULL) inline void ReleaseInterface(IUnknown *pIUnk) { if ( pIUnk != NULL ) pIUnk->Release(); } // release the interface pointer (if !NULL) and make it NULL #define RELEASE_AND_NULL(p) if ( (p) != NULL ) { p->Release(); p = NULL; }; // return TRUE if the iid is in the array extern bool IsIidFromList(REFIID riid, const IID *aIids[], size_t nCount); // ============================================================================ // IUnknown implementation helpers // ============================================================================ /* The most dumb implementation of IUnknown methods. We don't support aggregation nor containment, but for 99% of cases this simple implementation is quite enough. Usage is trivial: here is all you should have 1) DECLARE_IUNKNOWN_METHODS in your (IUnknown derived!) class declaration 2) BEGIN/END_IID_TABLE with ADD_IID in between for all interfaces you support (at least all for which you intent to return 'this' from QI, i.e. you should derive from IFoo if you have ADD_IID(Foo)) somewhere else 3) IMPLEMENT_IUNKNOWN_METHODS somewhere also These macros are quite simple: AddRef and Release are trivial and QI does lookup in a static member array of IIDs and returns 'this' if it founds the requested interface in it or E_NOINTERFACE if not. */ /* wxAutoULong: this class is used for automatically initalising m_cRef to 0 */ class wxAutoULong { public: wxAutoULong(ULONG value = 0) : m_Value(value) { } operator ULONG&() { return m_Value; } ULONG& operator=(ULONG value) { return m_Value = value; } wxAutoULong& operator++() { ++m_Value; return *this; } const wxAutoULong operator++( int ) { wxAutoULong temp = *this; ++m_Value; return temp; } wxAutoULong& operator--() { --m_Value; return *this; } const wxAutoULong operator--( int ) { wxAutoULong temp = *this; --m_Value; return temp; } private: ULONG m_Value; }; // declare the methods and the member variable containing reference count // you must also define the ms_aIids array somewhere with BEGIN_IID_TABLE // and friends (see below) #define DECLARE_IUNKNOWN_METHODS \ public: \ STDMETHODIMP QueryInterface(REFIID, void **); \ STDMETHODIMP_(ULONG) AddRef(); \ STDMETHODIMP_(ULONG) Release(); \ private: \ static const IID *ms_aIids[]; \ wxAutoULong m_cRef // macros for declaring supported interfaces // NB: you should write ADD_INTERFACE(Foo) and not ADD_INTERFACE(IID_IFoo)! #define BEGIN_IID_TABLE(cname) const IID *cname::ms_aIids[] = { #define ADD_IID(iid) &IID_I##iid, #define END_IID_TABLE } // implementation is as straightforward as possible // Parameter: classname - the name of the class #define IMPLEMENT_IUNKNOWN_METHODS(classname) \ STDMETHODIMP classname::QueryInterface(REFIID riid, void **ppv) \ { \ wxLogQueryInterface(_T(#classname), riid); \ \ if ( IsIidFromList(riid, ms_aIids, WXSIZEOF(ms_aIids)) ) { \ *ppv = this; \ AddRef(); \ \ return S_OK; \ } \ else { \ *ppv = NULL; \ \ return (HRESULT) E_NOINTERFACE; \ } \ } \ \ STDMETHODIMP_(ULONG) classname::AddRef() \ { \ wxLogAddRef(_T(#classname), m_cRef); \ \ return ++m_cRef; \ } \ \ STDMETHODIMP_(ULONG) classname::Release() \ { \ wxLogRelease(_T(#classname), m_cRef); \ \ if ( --m_cRef == 0 ) { \ delete this; \ return 0; \ } \ else \ return m_cRef; \ } // ============================================================================ // Debugging support // ============================================================================ // VZ: I don't know it's not done for compilers other than VC++ but I leave it // as is. Please note, though, that tracing OLE interface calls may be // incredibly useful when debugging OLE programs. #if defined(__WXDEBUG__) && ( ( defined(__VISUALC__) && (__VISUALC__ >= 1000) ) || defined(__MWERKS__) ) // ---------------------------------------------------------------------------- // All OLE specific log functions have DebugTrace level (as LogTrace) // ---------------------------------------------------------------------------- // tries to translate riid into a symbolic name, if possible void wxLogQueryInterface(const wxChar *szInterface, REFIID riid); // these functions print out the new value of reference counter void wxLogAddRef (const wxChar *szInterface, ULONG cRef); void wxLogRelease(const wxChar *szInterface, ULONG cRef); #else //!WXDEBUG #define wxLogQueryInterface(szInterface, riid) #define wxLogAddRef(szInterface, cRef) #define wxLogRelease(szInterface, cRef) #endif //WXDEBUG // wrapper around BSTR type (by Vadim Zeitlin) class WXDLLEXPORT wxBasicString { public: // ctors & dtor wxBasicString(const char *sz); wxBasicString(const wxString& str); ~wxBasicString(); void Init(const char* sz); // accessors // just get the string operator BSTR() const { return m_wzBuf; } // retrieve a copy of our string - caller must SysFreeString() it later! BSTR Get() const { return SysAllocString(m_wzBuf); } private: // @@@ not implemented (but should be) wxBasicString(const wxBasicString&); wxBasicString& operator=(const wxBasicString&); OLECHAR *m_wzBuf; // actual string }; // Convert variants class WXDLLEXPORT wxVariant; bool wxConvertVariantToOle(const wxVariant& variant, VARIANTARG& oleVariant) ; bool wxConvertOleToVariant(const VARIANTARG& oleVariant, wxVariant& variant) ; // Convert string to Unicode BSTR wxConvertStringToOle(const wxString& str); // Convert string from BSTR to wxString wxString wxConvertStringFromOle(BSTR bStr); #endif //_WX_OLEUTILS_H