//----------------------------------------------------------------------------- // Name: myframe.cpp // Purpose: XML resources sample: A derived frame, called MyFrame // Author: Robert O'Connor (rob@medicalmnemonics.com), Vaclav Slavik // Copyright: (c) Robert O'Connor and Vaclav Slavik // Licence: wxWindows licence //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Standard wxWidgets headers //----------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif // For all others, include the necessary headers (this file is usually all you // need because it includes almost all "standard" wxWidgets headers) #ifndef WX_PRECOMP #include "wx/wx.h" #endif #include "wx/sysopt.h" //----------------------------------------------------------------------------- // Header of this .cpp file //----------------------------------------------------------------------------- #include "myframe.h" //----------------------------------------------------------------------------- // Remaining headers: Needed wx headers, then wx/contrib headers, then application headers //----------------------------------------------------------------------------- // Since setting an icon #include "wx/image.h" //----------------------------------------------------------------------------- #include "wx/xrc/xmlres.h" // XRC XML resouces //----------------------------------------------------------------------------- // Our derived dialog for the derived dialog example. #include "derivdlg.h" // Our custom class, for the custom class example. #include "custclas.h" // And our objref dialog, for the object reference and ID range example. #include "objrefdlg.h" // For functions to manipulate the corresponding controls. #include "wx/animate.h" #include "wx/treectrl.h" #include "wx/listctrl.h" //----------------------------------------------------------------------------- // Regular resources (the non-XRC kind). //----------------------------------------------------------------------------- // the application icon (under Windows it is in resources and even // though we could still include the XPM here it would be unused) #ifndef wxHAS_IMAGES_IN_RESOURCES #include "../sample.xpm" #endif //----------------------------------------------------------------------------- // Event table: connect the events to the handler functions to process them //----------------------------------------------------------------------------- // The event tables connect the wxWidgets events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. // The reason why the menuitems and tools are given the same name in the // XRC file, is that both a tool (a toolbar item) and a menuitem are designed // to fire the same kind of event (an EVT_MENU) and thus I give them the same // ID name to help new users emphasize this point which is often overlooked // when starting out with wxWidgets. wxBEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(XRCID("unload_resource_menuitem"), MyFrame::OnUnloadResourceMenuCommand) EVT_MENU(XRCID("reload_resource_menuitem"), MyFrame::OnReloadResourceMenuCommand) EVT_MENU(wxID_EXIT, MyFrame::OnExitToolOrMenuCommand) EVT_MENU(XRCID("non_derived_dialog_tool_or_menuitem"), MyFrame::OnNonDerivedDialogToolOrMenuCommand) EVT_MENU(XRCID("derived_tool_or_menuitem"), MyFrame::OnDerivedDialogToolOrMenuCommand) EVT_MENU(XRCID("controls_tool_or_menuitem"), MyFrame::OnControlsToolOrMenuCommand) EVT_MENU(XRCID("uncentered_tool_or_menuitem"), MyFrame::OnUncenteredToolOrMenuCommand) EVT_MENU(XRCID("aui_demo_tool_or_menuitem"), MyFrame::OnAuiDemoToolOrMenuCommand) EVT_MENU(XRCID("obj_ref_tool_or_menuitem"), MyFrame::OnObjRefToolOrMenuCommand) EVT_MENU(XRCID("custom_class_tool_or_menuitem"), MyFrame::OnCustomClassToolOrMenuCommand) EVT_MENU(XRCID("platform_property_tool_or_menuitem"), MyFrame::OnPlatformPropertyToolOrMenuCommand) EVT_MENU(XRCID("art_provider_tool_or_menuitem"), MyFrame::OnArtProviderToolOrMenuCommand) EVT_MENU(XRCID("variable_expansion_tool_or_menuitem"), MyFrame::OnVariableExpansionToolOrMenuCommand) EVT_MENU(XRCID("variants"), MyFrame::OnVariants) EVT_MENU(XRCID("recursive_load"), MyFrame::OnRecursiveLoad) EVT_MENU(wxID_ABOUT, MyFrame::OnAboutToolOrMenuCommand) wxEND_EVENT_TABLE() //----------------------------------------------------------------------------- // Public methods //----------------------------------------------------------------------------- // Constructor MyFrame::MyFrame(wxWindow* parent) { // Load up this frame from XRC. [Note, instead of making a class's // constructor take a wxWindow* parent with a default value of NULL, // we could have just had designed MyFrame class with an empty // constructor and then written here: // wxXmlResource::Get()->LoadFrame(this, (wxWindow* )NULL, "main_frame"); // since this frame will always be the top window, and thus parentless. // However, the current approach has source code that can be recycled // for other frames that aren't the top level window.] wxXmlResource::Get()->LoadFrame(this, parent, "main_frame"); // Set the icon for the frame. SetIcon(wxICON(sample)); // Load the menubar from XRC and set this frame's menubar to it. SetMenuBar(wxXmlResource::Get()->LoadMenuBar("main_menu")); // Load the toolbar from XRC and set this frame's toolbar to it. // NOTE: For toolbars you currently should do it exactly like this. // With toolbars, you currently can't create one, and set it later. It // needs to be all in one step. wxSystemOptions::SetOption ( "msw.remap", 0 ); SetToolBar(wxXmlResource::Get()->LoadToolBar(this, "main_toolbar")); #if wxUSE_STATUSBAR // Give the frame an optional statusbar. The '1' just means one field. // A gripsizer will automatically get put on into the corner, if that // is the normal OS behaviour for frames on that platform. Helptext // for menu items and toolbar tools will automatically get displayed // here. CreateStatusBar( 1 ); #endif // wxUSE_STATUSBAR // As we have created the toolbar and status bar after loading the main // frame from resources, we need to readjust its minimal size to fit both // its client area contains and the bars. GetSizer()->SetSizeHints(this); } //----------------------------------------------------------------------------- // Private methods //----------------------------------------------------------------------------- void MyFrame::OnUnloadResourceMenuCommand(wxCommandEvent& WXUNUSED(event)) { if ( wxXmlResource::Get()->Unload("rc/basicdlg.xrc") ) { wxLogMessage("Basic dialog resource has now been unloaded, you " "won't be able to use it before loading it again"); } else { wxLogWarning("Failed to unload basic dialog resource"); } } void MyFrame::OnReloadResourceMenuCommand(wxCommandEvent& WXUNUSED(event)) { if ( wxXmlResource::Get()->Load("rc/basicdlg.xrc") ) { wxLogStatus("Basic dialog resource has been loaded."); } else { wxLogError("Failed to load basic dialog resource"); } } void MyFrame::OnExitToolOrMenuCommand(wxCommandEvent& WXUNUSED(event)) { // true is to force the frame to close. Close(true); } void MyFrame::OnNonDerivedDialogToolOrMenuCommand(wxCommandEvent& WXUNUSED(event)) { wxDialog dlg; // "non_derived_dialog" is the name of the wxDialog XRC node that should // be loaded. if ( wxXmlResource::Get()->LoadDialog(&dlg, this, "non_derived_dialog") ) dlg.ShowModal(); } void MyFrame::OnDerivedDialogToolOrMenuCommand(wxCommandEvent& WXUNUSED(event)) { // Make an instance of our derived dialog, passing it "this" window // (the main frame) as the parent of the dialog. This allows the dialog // to be destructed automatically when the parent is destroyed. PreferencesDialog preferencesDialog(this); // Show the instance of the dialog, modally. preferencesDialog.ShowModal(); } void MyFrame::OnAnimationCtrlPlay(wxCommandEvent& event) { #if wxUSE_ANIMATIONCTRL // get the pointers we need wxButton *btn = wxDynamicCast(event.GetEventObject(), wxButton); if (!btn || !btn->GetParent()) return; wxWindow *win = btn->GetParent(); wxAnimationCtrl *ctrl = XRCCTRL(*win, "controls_animation_ctrl", wxAnimationCtrl); if (ctrl->IsPlaying()) { ctrl->Stop(); btn->SetLabel("Play"); } else { if (ctrl->Play()) btn->SetLabel("Stop"); else wxLogError("Cannot play the animation..."); } #endif } void MyFrame::OnControlsToolOrMenuCommand(wxCommandEvent& WXUNUSED(event)) { wxDialog dlg; wxXmlResource::Get()->LoadDialog(&dlg, this, "controls_dialog"); #if wxUSE_LISTCTRL // The resource file specifies the columns of the control as they are // typically static while the items themselves are added from here as // usually they are not static (but if they are, they can be defined in the // resources too, see the two other list controls definitions in // controls.xrc) // Insert some items into the listctrl: notice that we can access it using // XRCCTRL wxListCtrl * const list = XRCCTRL(dlg, "controls_listctrl", wxListCtrl); list->InsertItem(0, "Athos", 0); list->SetItem(0, 1, "90", 2); list->InsertItem(1, "Porthos", 5); list->SetItem(1, 1, "120", 3); list->InsertItem(2, "Aramis", 1); list->SetItem(2, 1, "80", 4); #endif // wxUSE_LISTCTRL #if wxUSE_TREECTRL // There is no data in the tree ctrl. These lines will add some. // (1) Instead of having to write out // XRCCTRL(dlg, "controls_treectrl", wxTreeCtrl)->SomeFunction() // each time (which is also OK), this example code will shown how // to make a pointer to the XRC control, so we can use // treectrl->SomeFunction() as a short cut. This is useful if you // will be referring to this control often in the code. wxTreeCtrl* treectrl = XRCCTRL(dlg, "controls_treectrl", wxTreeCtrl); // (2) Add a root node treectrl->AddRoot(_("Godfather")); // (3)Append some items to the root node. treectrl->AppendItem(treectrl->GetRootItem(), _("Evil henchman 1")); treectrl->AppendItem(treectrl->GetRootItem(), _("Evil henchman 2")); treectrl->AppendItem(treectrl->GetRootItem(), _("Evil accountant")); #endif #if wxUSE_ANIMATIONCTRL // dynamically connect our event handler for the "clicked" event of the "play" button // in the animation ctrl page of our dialog dlg.Bind(wxEVT_BUTTON, &MyFrame::OnAnimationCtrlPlay, this, XRCID("controls_animation_button_play")); #endif // All done. Show the dialog. dlg.ShowModal(); } void MyFrame::OnUncenteredToolOrMenuCommand(wxCommandEvent& WXUNUSED(event)) { wxDialog dlg; wxXmlResource::Get()->LoadDialog(&dlg, this, "uncentered_dialog"); dlg.ShowModal(); } void MyFrame::OnAuiDemoToolOrMenuCommand(wxCommandEvent& WXUNUSED(event)) { #if wxUSE_AUI wxDialog dlg; wxXmlResource::Get()->LoadDialog(&dlg, this, "aui_dialog"); dlg.ShowModal(); #else wxLogWarning("wxUSE_AUI must be set to 1 in 'setup.h' to view the AUI demo."); #endif } void MyFrame::OnObjRefToolOrMenuCommand(wxCommandEvent& WXUNUSED(event)) { // The dialog redirects log messages, so save the old log target first wxLog* oldlogtarget = wxLog::SetActiveTarget(NULL); // Make an instance of the dialog ObjrefDialog* objrefDialog = new ObjrefDialog(this); // Show the instance of the dialog, modally. objrefDialog->ShowModal(); objrefDialog->Destroy(); // Restore the old log target delete wxLog::SetActiveTarget(oldlogtarget); } void MyFrame::OnCustomClassToolOrMenuCommand(wxCommandEvent& WXUNUSED(event)) { wxDialog dlg; wxXmlResource::Get()->LoadDialog(&dlg, this, "custom_class_dialog"); // Make an instance of our new custom class. MyResizableListCtrl* a_myResizableListCtrl = new MyResizableListCtrl(&dlg, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxLC_REPORT, wxDefaultValidator); // "custom_control_placeholder" is the name of the "unknown" tag in the // custctrl.xrc XRC file. wxXmlResource::Get()->AttachUnknownControl("custom_control_placeholder", a_myResizableListCtrl); dlg.ShowModal(); } void MyFrame::OnPlatformPropertyToolOrMenuCommand(wxCommandEvent& WXUNUSED(event)) { wxDialog dlg; wxXmlResource::Get()->LoadDialog(&dlg, this, "platform_property_dialog"); dlg.ShowModal(); } void MyFrame::OnArtProviderToolOrMenuCommand(wxCommandEvent& WXUNUSED(event)) { wxDialog dlg; wxXmlResource::Get()->LoadDialog(&dlg, this, "art_provider_dialog"); dlg.ShowModal(); } void MyFrame::OnVariableExpansionToolOrMenuCommand(wxCommandEvent& WXUNUSED(event)) { wxDialog dlg; wxXmlResource::Get()->LoadDialog(&dlg, this, "variable_expansion_dialog"); dlg.ShowModal(); } void MyFrame::OnVariants(wxCommandEvent& WXUNUSED(event)) { wxDialog dlg; wxXmlResource::Get()->LoadDialog(&dlg, this, "variants_dialog"); dlg.ShowModal(); } void MyFrame::OnRecursiveLoad(wxCommandEvent& WXUNUSED(event)) { // this dialog is created manually to show how you can inject a single // control from XRC into an existing dialog // // this is a slightly contrived example, please keep in mind that it's done // only to demonstrate LoadObjectRecursively() in action and is not the // recommended to do this wxDialog dlg(NULL, wxID_ANY, "Recursive Load Example", wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER); wxSizer * const sizer = new wxBoxSizer(wxVERTICAL); sizer->Add ( new wxStaticText ( &dlg, wxID_ANY, "The entire tree book control below is loaded from XRC" ), wxSizerFlags().Expand().Border() ); sizer->Add ( static_cast ( // notice that controls_treebook is defined inside a notebook page // inside a dialog defined in controls.xrc and so LoadObject() // wouldn't find it -- but LoadObjectRecursively() does wxXmlResource::Get()-> LoadObjectRecursively(&dlg, "controls_treebook", "wxTreebook") ), wxSizerFlags(1).Expand().Border() ); dlg.SetSizer(sizer); dlg.SetClientSize(400, 200); dlg.ShowModal(); } void MyFrame::OnAboutToolOrMenuCommand(wxCommandEvent& WXUNUSED(event)) { wxString msg; msg.Printf( "This is the about dialog of XML resources demo.\n" "Welcome to %s", wxVERSION_STRING); wxMessageBox(msg, _("About XML resources demo"), wxOK | wxICON_INFORMATION, this); }