///////////////////////////////////////////////////////////////////////////// // Name: affinematrix2d.h // Purpose: interface of wxAffineMatrix2D // Author: wxWidgets team // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// /** @class wxAffineMatrix2D A 3x2 matrix representing an affine 2D transformation. @library{wxcore} @category{misc} @since 2.9.2 */ class wxAffineMatrix2D { public: /** Default constructor. The matrix elements are initialize to the identity matrix. */ wxAffineMatrix2D(); /** Get the component values of the matrix. @param mat2D The rotational components of the matrix (upper 2 x 2), must be non-@NULL. @param tr The translational components of the matrix, may be @NULL. */ void Get(wxMatrix2D* mat2D, wxPoint2DDouble* tr) const; /** Set all elements of this matrix. @param mat2D The rotational components of the matrix (upper 2 x 2). @param tr The translational components of the matrix. */ void Set(const wxMatrix2D& mat2D, const wxPoint2DDouble& tr); /** Concatenate this matrix with another one. The parameter matrix is the multiplicand. @param t The multiplicand. @code // | t.m_11 t.m_12 0 | | m_11 m_12 0 | // matrix' = | t.m_21 t.m_22 0 | x | m_21 m_22 0 | // | t.m_tx t.m_ty 1 | | m_tx m_ty 1 | @endcode */ void Concat(const wxAffineMatrix2DBase& t); /** Invert this matrix. If the matrix is not invertible, i.e. if its determinant is 0, returns false and doesn't modify it. @code // | m_11 m_12 0 | // Invert | m_21 m_22 0 | // | m_tx m_ty 1 | @endcode */ bool Invert(); /** Check if this is the identity matrix. */ bool IsIdentity() const; //@{ /** Check that this matrix is identical with @t. @param t The matrix compared with this. */ void IsEqual(const wxAffineMatrix2DBase& t); bool operator==(const wxAffineMatrix2DBase& t) const; //@} /** Check that this matrix differs from @t. @param t The matrix compared with this. */ bool operator!=(const wxAffineMatrix2DBase& t) const; /** Add the translation to this matrix. @param dx The translation in x direction. @param dy The translation in y direction. */ void Translate(wxDouble dx, wxDouble dy); /** Add scaling to this matrix. @param xScale Scaling in x direction. @param yScale Scaling in y direction. */ void Scale(wxDouble xScale, wxDouble yScale); /** Add mirroring to this matrix. @param direction The direction(s) used for mirroring. One of wxHORIZONTAL, wxVERTICAL or their combination wxBOTH. */ void Mirror(int direction = wxHORIZONTAL); /** Add counter clockwise rotation to this matrix. @param ccRadians Rotation angle in radians. */ void Rotate(wxDouble ccRadians); /** Applies this matrix to the point. @param p The point receiving the transformations. @return The point with the transformations applied. */ wxPoint2DDouble TransformPoint(const wxPoint2DDouble& p) const; void TransformPoint(wxDouble* x, wxDouble* y) const; /** Applies the linear part of this matrix, i.e. without translation. @param p The source receiving the transformations. @return The source with the transformations applied. */ wxPoint2DDouble TransformDistance(const wxPoint2DDouble& p) const; void TransformDistance(wxDouble* dx, wxDouble* dy) const; };