///////////////////////////////////////////////////////////////////////////// // Name: wx/private/overlay.h // Purpose: wxOverlayImpl declaration // Author: Stefan Csomor // Modified by: // Created: 2006-10-20 // RCS-ID: $Id$ // Copyright: (c) wxWidgets team // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_PRIVATE_OVERLAY_H_ #define _WX_PRIVATE_OVERLAY_H_ #include "wx/overlay.h" #if wxHAS_NATIVE_OVERLAY #if defined(__WXMAC__) #include "wx/mac/carbon/private/overlay.h" #elif defined(__WXDFB__) #include "wx/dfb/private/overlay.h" #else #error "unknown native wxOverlay implementation" #endif #else // !wxHAS_NATIVE_OVERLAY // generic implementation of wxOverlay class wxOverlayImpl { public: wxOverlayImpl(); ~wxOverlayImpl(); // clears the overlay without restoring the former state // to be done eg when the window content has been changed and repainted void Reset(); // returns true if it has been setup bool IsOk(); void Init(wxWindowDC* dc, int x , int y , int width , int height); void BeginDrawing(wxWindowDC* dc); void EndDrawing(wxWindowDC* dc); void Clear(wxWindowDC* dc); private: wxBitmap m_bmpSaved ; int m_x ; int m_y ; int m_width ; int m_height ; // this is to enable wxMOTIF and UNIV to compile.... // currently (10 oct 06) we don't use m_window // ce - how do we fix this #if defined(__WXGTK__) || defined(__WXMSW__) wxWindow* m_window ; #endif } ; #endif // wxHAS_NATIVE_OVERLAY/!wxHAS_NATIVE_OVERLAY #endif // _WX_PRIVATE_OVERLAY_H_