///////////////////////////////////////////////////////////////////////////// // Name: control.h // Purpose: wxControl class // Author: Stefan Csomor // Modified by: // Created: 1998-01-01 // RCS-ID: $Id$ // Copyright: (c) Stefan Csomor // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_CONTROL_H_ #define _WX_CONTROL_H_ WXDLLEXPORT_DATA(extern const wxChar) wxControlNameStr[]; // General item class class WXDLLEXPORT wxControl : public wxControlBase { DECLARE_ABSTRACT_CLASS(wxControl) public: wxControl(); wxControl(wxWindow *parent, wxWindowID winid, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxControlNameStr) { Create(parent, winid, pos, size, style, validator, name); } bool Create(wxWindow *parent, wxWindowID winid, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxControlNameStr); virtual ~wxControl(); // Simulates an event virtual void Command(wxCommandEvent& event) { ProcessCommand(event); } // implementation from now on // -------------------------- // Calls the callback and appropriate event handlers bool ProcessCommand(wxCommandEvent& event); void OnKeyDown( wxKeyEvent &event ) ; }; #endif // _WX_CONTROL_H_