///////////////////////////////////////////////////////////////////////////// // Name: wx/graphics.h // Purpose: graphics context header // Author: Stefan Csomor // Modified by: // Created: // Copyright: (c) Stefan Csomor // RCS-ID: $Id$ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_GRAPHICS_H_ #define _WX_GRAPHICS_H_ #if wxUSE_GRAPHICS_CONTEXT #include "wx/geometry.h" #include "wx/dynarray.h" class WXDLLEXPORT wxWindowDC; /* * notes about the graphics context apis * * angles : are measured in radians, 0.0 being in direction of positiv x axis, PI/2 being * in direction of positive y axis. */ class WXDLLEXPORT wxGraphicsPath : public wxObject { public : wxGraphicsPath() {} virtual ~wxGraphicsPath() {} // // These are the path primitives from which everything else can be constructed // // begins a new subpath at (x,y) virtual void MoveToPoint( wxDouble x, wxDouble y ) = 0; // adds a straight line from the current point to (x,y) virtual void AddLineToPoint( wxDouble x, wxDouble y ) = 0; // adds a cubic Bezier curve from the current point, using two control points and an end point virtual void AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y ) = 0; // closes the current sub-path virtual void CloseSubpath() = 0; // gets the last point of the current path, (0,0) if not yet set virtual void GetCurrentPoint( wxDouble& x, wxDouble&y) = 0; // adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) = 0; // // These are convenience functions which - if not available natively will be assembled // using the primitives from above // // adds a quadratic Bezier curve from the current point, using a control point and an end point virtual void AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x, wxDouble y ); // appends a rectangle as a new closed subpath virtual void AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h ); // appends an ellipsis as a new closed subpath fitting the passed rectangle virtual void AddCircle( wxDouble x, wxDouble y, wxDouble r ); // draws a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1) virtual void AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r ) ; // wrappers using wxPoint2DDoubles wxPoint2DDouble GetCurrentPoint(); void MoveToPoint( const wxPoint2DDouble& p); void AddLineToPoint( const wxPoint2DDouble& p); void AddCurveToPoint( const wxPoint2DDouble& c1, const wxPoint2DDouble& c2, const wxPoint2DDouble& e); void AddArc( const wxPoint2DDouble& c, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise); // returns the native path virtual void * GetNativePath() const = 0; // give the native path returned by GetNativePath() back (there might be some deallocations necessary) virtual void UnGetNativePath(void *p) = 0; DECLARE_NO_COPY_CLASS(wxGraphicsPath) DECLARE_ABSTRACT_CLASS(wxGraphicsPath) }; /* class WXDLLEXPORT wxGraphicsMatrix { public : wxGraphicsMatrix() {} virtual ~wxGraphicsMatrix() {} wxGraphicsMatrix* Concat( const wxGraphicsMatrix *t ) const; // returns the inverse matrix wxGraphicsMatrix* Invert() const; // returns true if the elements of the transformation matrix are equal ? bool operator==(const wxGraphicsMatrix& t) const; // return true if this is the identity matrix bool IsIdentity(); // // transformation // // translate virtual void Translate( wxDouble dx , wxDouble dy ) = 0; // scale virtual void Scale( wxDouble xScale , wxDouble yScale ) = 0; // rotate (radians) virtual void Rotate( wxDouble angle ) = 0; } ; */ class WXDLLEXPORT wxGraphicsContext : public wxObject { public: wxGraphicsContext() {} virtual ~wxGraphicsContext() {} static wxGraphicsContext* Create( const wxWindowDC& dc) ; static wxGraphicsContext* CreateFromNative( void * context ) ; #ifdef __WXMAC__ static wxGraphicsContext* CreateFromNativeWindow( void * window ) ; #endif static wxGraphicsContext* Create( wxWindow* window ) ; // creates a path instance that corresponds to the type of graphics context, ie GDIPlus, cairo, CoreGraphics ... virtual wxGraphicsPath * CreatePath() = 0; /* // create a 'native' matrix corresponding to these values virtual wxGraphicsMatrix* CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0, wxDouble tx=0.0, wxDouble ty=0.0) = 0; */ // push the current state of the context, ie the transformation matrix on a stack virtual void PushState() = 0; // pops a stored state from the stack virtual void PopState() = 0; // clips drawings to the region, combined to current clipping region virtual void Clip( const wxRegion ®ion ) = 0; // clips drawings to the rect virtual void Clip( wxDouble x, wxDouble y, wxDouble w, wxDouble h ) = 0; // resets the clipping to original extent virtual void ResetClip() = 0 ; // returns the native context virtual void * GetNativeContext() = 0; // // transformation : changes the current transformation matrix CTM of the context // // translate virtual void Translate( wxDouble dx , wxDouble dy ) = 0; // scale virtual void Scale( wxDouble xScale , wxDouble yScale ) = 0; // rotate (radians) virtual void Rotate( wxDouble angle ) = 0; // // setting the paint // // sets the pan virtual void SetPen( const wxPen &pen ) = 0; // sets the brush for filling virtual void SetBrush( const wxBrush &brush ) = 0; // sets the brush to a linear gradient, starting at (x1,y1) with color c1 to (x2,y2) with color c2 virtual void SetLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2, const wxColour&c1, const wxColour&c2) = 0; // sets the brush to a radial gradient originating at (xo,yc) with color oColor and ends on a circle around (xc,yc) // with radius r and color cColor virtual void SetRadialGradientBrush( wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius, const wxColour &oColor, const wxColour &cColor) = 0; // sets the font virtual void SetFont( const wxFont &font ) = 0; // sets the text color virtual void SetTextColor( const wxColour &col ) = 0; // strokes along a path with the current pen virtual void StrokePath( const wxGraphicsPath *path ) = 0; // fills a path with the current brush virtual void FillPath( const wxGraphicsPath *path, int fillStyle = wxWINDING_RULE ) = 0; // draws a path by first filling and then stroking virtual void DrawPath( const wxGraphicsPath *path, int fillStyle = wxWINDING_RULE ); // // text // virtual void DrawText( const wxString &str, wxDouble x, wxDouble y ) = 0; virtual void DrawText( const wxString &str, wxDouble x, wxDouble y, wxDouble angle ); virtual void GetTextExtent( const wxString &text, wxDouble *width, wxDouble *height, wxDouble *descent, wxDouble *externalLeading ) const = 0; virtual void GetPartialTextExtents(const wxString& text, wxArrayDouble& widths) const = 0; // // image support // virtual void DrawBitmap( const wxBitmap &bmp, wxDouble x, wxDouble y, wxDouble w, wxDouble h ) = 0; virtual void DrawIcon( const wxIcon &icon, wxDouble x, wxDouble y, wxDouble w, wxDouble h ) = 0; // // convenience methods // // strokes a single line virtual void StrokeLine( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2); // stroke lines connecting each of the points virtual void StrokeLines( size_t n, const wxPoint2DDouble *points); // stroke disconnected lines from begin to end points virtual void StrokeLines( size_t n, const wxPoint2DDouble *beginPoints, const wxPoint2DDouble *endPoints); // draws a polygon virtual void DrawLines( size_t n, const wxPoint2DDouble *points, int fillStyle = wxWINDING_RULE ); // draws a polygon virtual void DrawRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h); // draws an ellipse virtual void DrawEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h); // draws a rounded rectangle virtual void DrawRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius); // wrappers using wxPoint2DDouble TODO DECLARE_NO_COPY_CLASS(wxGraphicsContext) DECLARE_ABSTRACT_CLASS(wxGraphicsContext) }; #endif #endif // _WX_GRAPHICS_H_