///////////////////////////////////////////////////////////////////////////// // Name: power.h // Purpose: interface of wxPowerEvent // Author: wxWidgets team // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// enum wxPowerType { wxPOWER_SOCKET, wxPOWER_BATTERY, wxPOWER_UNKNOWN }; enum wxBatteryState { wxBATTERY_NORMAL_STATE, // system is fully usable wxBATTERY_LOW_STATE, // start to worry wxBATTERY_CRITICAL_STATE, // save quickly wxBATTERY_SHUTDOWN_STATE, // too late wxBATTERY_UNKNOWN_STATE }; /** Possible power resources that can be locked by wxPowerResourceBlocker. @since 3.1.0 */ enum wxPowerResourceKind { /// Use to prevent automatic display power off. wxPOWER_RESOURCE_SCREEN, /// Use to prevent automatic system suspend. wxPOWER_RESOURCE_SYSTEM }; /** @class wxPowerEvent The power events are generated when the system power state changes, e.g. the system is suspended, hibernated, plugged into or unplugged from the wall socket and so on. wxPowerEvents are emitted by wxWindows. Notice that currently only suspend and resume events are generated and only under MS Windows platform. To avoid the need to change the code using this event later when these events are implemented on the other platforms please use the test ifdef wxHAS_POWER_EVENTS instead of directly testing for the platform in your code: this symbol will be defined for all platforms supporting the power events. @beginEventTable{wxPowerEvent} @event{EVT_POWER_SUSPENDING(func)} @warning This event and the possibility to veto suspend was removed from MSW systems starting from Windows Vista. wxPowerResourceBlocker can be used to prevent the system from suspending under both XP and later systems, use it instead of handling this event. System is about to be suspended, this event can be vetoed to prevent suspend from taking place. @event{EVT_POWER_SUSPENDED(func)} System is about to suspend: normally the application should quickly (i.e. without user intervention) close all the open files and network connections here, possibly remembering them to reopen them later when the system is resumed. @event{EVT_POWER_SUSPEND_CANCEL(func)} System suspension was cancelled because some application vetoed it. @event{EVT_POWER_RESUME(func)} System resumed from suspend: normally the application should restore the state in which it had been before the suspension. @endEventTable @library{wxbase} @category{events} @see ::wxGetPowerType(), ::wxGetBatteryState() */ class wxPowerEvent : public wxEvent { public: wxPowerEvent(); wxPowerEvent(wxEventType evtType); /** Call this to prevent suspend from taking place in @c wxEVT_POWER_SUSPENDING handler (it is ignored for all the others). */ void Veto(); /** Returns whether Veto has been called. */ bool IsVetoed() const; }; wxEventType wxEVT_POWER_SUSPENDING; wxEventType wxEVT_POWER_SUSPENDED; wxEventType wxEVT_POWER_SUSPEND_CANCEL; wxEventType wxEVT_POWER_RESUME; /** Helper functions for acquiring and releasing the given power resource. If an application performs a long running task without user interaction it is often necessary to prevent the system from automatically suspending or powering off the screen and Acquire() method can be used to do this. Notice that currently this functionality is only implemented for MSW and macOS. If possible, use wxPowerResourceBlocker class to ensure that Release() is called instead of calling it manually. @since 3.1.0 @library{wxbase} @category{misc} @see wxPowerResourceBlocker */ class wxPowerResource { public: /** Acquire a power resource for the application. If successful, the system will not automatically power of the screen or suspend until Release() is called. Every call to Acquire @b must be matched by a corresponding call to Release() or the system will not suspend until the application ends, use wxPowerResourceBlocker to ensure that this happens. @param kind Power resource required, either ::wxPOWER_RESOURCE_SCREEN or ::wxPOWER_RESOURCE_SYSTEM. @param reason Optional reason may be specified which might be used on some platforms to inform the user what is preventing power saving. It should usually describe the operation requiring the resource and specifying it is strongly recommended. @return Returns true if the acquisition was successful. @see Release() */ static bool Acquire(wxPowerResourceKind kind, const wxString& reason = wxString()); /** Release a previously acquired power resource. Release @b must be called for every Acquire() call made to restore normal power saving behaviour @param kind Power resource to be released. @see Acquire() */ static void Release(wxPowerResourceKind kind); }; /** Helper RAII class ensuring that power resources are released. A wxPowerResourceBlocker object acquires a power resource in the constructor and releases it in the destructor making it impossible to forget to release the power resource (which would prevent suspending or screen power off until the application ends). Example: @code void MyWindow::DoSomething() { wxPowerResourceBlocker blocker(wxPOWER_RESOURCE_SYSTEM, "Downloading something important"); if ( !blocker.IsInEffect() ) { // If the resource could not be acquired, tell the user that he has // to keep the system alive wxLogMessage("Warning: system may suspend while downloading."); } // Run an important download and the system will not suspend while downloading for ( int i = 0; i < download.size(); ++i ) download.readByte(); // wxPOWER_RESOURCE_SYSTEM automatically released here. } @endcode @since 3.1.0 @library{wxbase} @category{misc} @see wxPowerResource */ class wxPowerResourceBlocker { public: /** Acquires the power resource. Uses the same parameters as wxPowerResource::Acquire(). */ explicit wxPowerResourceBlocker(wxPowerResourceKind kind, const wxString& reason = wxString()); /** Returns whether the power resource could be acquired. This can be used to inform the user that the application will not prevent automatic suspending. @see wxPowerResource::Acquire() */ bool IsInEffect() const; /** Releases the power resource. @see wxPowerResource::Release() */ ~wxPowerResourceBlocker(); };