///////////////////////////////////////////////////////////////////////////// // Name: splash.cpp // Purpose: wxSplashScreen sample // Author: Wlodzimierz ABX Skiba // Modified by: // Created: 04/08/2004 // Copyright: (c) Wlodzimierz Skiba // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif // for all others, include the necessary headers (this file is usually all you // need because it includes almost all "standard" wxWidgets headers) #ifndef WX_PRECOMP #include "wx/wx.h" #endif #include "wx/image.h" #include "wx/splash.h" #include "wx/mediactrl.h" // ---------------------------------------------------------------------------- // resources // ---------------------------------------------------------------------------- // the application icon (under Windows and OS/2 it is in resources and even // though we could still include the XPM here it would be unused) #ifndef wxHAS_IMAGES_IN_RESOURCES #include "../sample.xpm" #endif // for smartphone, pda and other small screens use resized embedded image // instead of full colour png dedicated to desktops #include "mobile.xpm" // ---------------------------------------------------------------------------- // private classes // ---------------------------------------------------------------------------- // Define a new application type, each program should derive a class from wxApp class MyApp : public wxApp { public: // override base class virtuals // ---------------------------- // this one is called on application startup and is a good place for the app // initialization (doing it here and not in the ctor allows to have an error // return: if OnInit() returns false, the application terminates) virtual bool OnInit(); }; // Define a new frame type: this is going to be our main frame class MyFrame : public wxFrame { public: // ctor(s) MyFrame(const wxString& title); // event handlers (these functions should _not_ be virtual) void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); bool m_isPda; private: // any class wishing to process wxWidgets events must use this macro DECLARE_EVENT_TABLE() }; // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // IDs for the controls and the menu commands enum { Minimal_Run = wxID_HIGHEST + 1 }; // ---------------------------------------------------------------------------- // event tables and other macros for wxWidgets // ---------------------------------------------------------------------------- // the event tables connect the wxWidgets events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(wxID_EXIT, MyFrame::OnQuit) EVT_MENU(wxID_ABOUT, MyFrame::OnAbout) END_EVENT_TABLE() // Create a new application object: this macro will allow wxWidgets to create // the application object during program execution (it's better than using a // static object for many reasons) and also implements the accessor function // wxGetApp() which will return the reference of the right type (i.e. MyApp and // not wxApp) IMPLEMENT_APP(MyApp) // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // the application class // ---------------------------------------------------------------------------- // 'Main program' equivalent: the program execution "starts" here bool MyApp::OnInit() { if ( !wxApp::OnInit() ) return false; wxImage::AddHandler(new wxPNGHandler); // create the main application window MyFrame *frame = new MyFrame(wxT("wxSplashScreen sample application")); wxBitmap bitmap; if (frame->m_isPda) bitmap = wxBitmap(mobile_xpm); bool ok = frame->m_isPda ? bitmap.IsOk() : bitmap.LoadFile(wxT("splash.png"), wxBITMAP_TYPE_PNG); if (ok) { new wxSplashScreen(bitmap, wxSPLASH_CENTRE_ON_SCREEN|wxSPLASH_TIMEOUT, 6000, frame, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxSIMPLE_BORDER|wxSTAY_ON_TOP); } #if !defined(__WXGTK20__) // we don't need it at least on wxGTK with GTK+ 2.12.9 wxYield(); #endif // and show it (the frames, unlike simple controls, are not shown when // created initially) frame->Show(true); // success: wxApp::OnRun() will be called which will enter the main message // loop and the application will run. If we returned false here, the // application would exit immediately. return true; } // ---------------------------------------------------------------------------- // main frame // ---------------------------------------------------------------------------- // frame constructor MyFrame::MyFrame(const wxString& title) : wxFrame(NULL, wxID_ANY, title) { m_isPda = (wxSystemSettings::GetScreenType() <= wxSYS_SCREEN_PDA); // set the frame icon SetIcon(wxICON(sample)); #if wxUSE_MENUS // create a menu bar wxMenu *menuFile = new wxMenu; // the "About" item should be in the help menu wxMenu *helpMenu = new wxMenu; helpMenu->Append(wxID_ABOUT, wxT("&About\tF1"), wxT("Show about frame")); menuFile->Append(wxID_EXIT, wxT("E&xit\tAlt-X"), wxT("Quit this program")); // now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar(); menuBar->Append(menuFile, wxT("&File")); menuBar->Append(helpMenu, wxT("&Help")); // ... and attach this menu bar to the frame SetMenuBar(menuBar); #endif // wxUSE_MENUS #if wxUSE_STATUSBAR // create a status bar just for fun (by default with 1 pane only) CreateStatusBar(2); SetStatusText(wxT("Welcome to wxWidgets!")); #endif // wxUSE_STATUSBAR } // event handlers void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { // true is to force the frame to close Close(true); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxBitmap bitmap; if (m_isPda) bitmap = wxBitmap(mobile_xpm); bool ok = m_isPda ? bitmap.IsOk() : bitmap.LoadFile(wxT("splash.png"), wxBITMAP_TYPE_PNG); if (ok) { wxImage image = bitmap.ConvertToImage(); // do not scale on already small screens if (!m_isPda) image.Rescale( bitmap.GetWidth()/2, bitmap.GetHeight()/2 ); bitmap = wxBitmap(image); wxSplashScreen *splash = new wxSplashScreen(bitmap, wxSPLASH_CENTRE_ON_PARENT | wxSPLASH_NO_TIMEOUT, 0, this, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxSIMPLE_BORDER|wxSTAY_ON_TOP); wxWindow *win = splash->GetSplashWindow(); #if wxUSE_MEDIACTRL wxMediaCtrl *media = new wxMediaCtrl( win, wxID_EXIT, wxT("press.mpg"), wxPoint(2,2)); media->Play(); #else wxStaticText *text = new wxStaticText( win, wxID_EXIT, wxT("click somewhere\non this image"), wxPoint(m_isPda ? 0 : 13, m_isPda ? 0 : 11) ); text->SetBackgroundColour(*wxWHITE); text->SetForegroundColour(*wxBLACK); wxFont font = text->GetFont(); font.SetPointSize(2*font.GetPointSize()/3); text->SetFont(font); #endif } }