///////////////////////////////////////////////////////////////////////////// // Name: wx/toplevel.h // Purpose: Top level window, abstraction of wxFrame and wxDialog // Author: Vaclav Slavik // Id: $Id$ // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __WX_UNIV_TOPLEVEL_H__ #define __WX_UNIV_TOPLEVEL_H__ #ifdef __GNUG__ #pragma interface "univtoplevel.h" #endif #include "wx/univ/inpcons.h" #include "wx/univ/inphand.h" #include "wx/icon.h" // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // frame decorations type flags used in wxRenderer and wxColourScheme enum { wxTOPLEVEL_ACTIVE = 0x00000001, wxTOPLEVEL_MAXIMIZED = 0x00000002, wxTOPLEVEL_TITLEBAR = 0x00000004, wxTOPLEVEL_ICON = 0x00000008, wxTOPLEVEL_RESIZEABLE = 0x00000010, wxTOPLEVEL_BORDER = 0x00000020, wxTOPLEVEL_BUTTON_CLOSE = 0x01000000, wxTOPLEVEL_BUTTON_MAXIMIZE = 0x02000000, wxTOPLEVEL_BUTTON_ICONIZE = 0x04000000, wxTOPLEVEL_BUTTON_RESTORE = 0x08000000, wxTOPLEVEL_BUTTON_HELP = 0x10000000 }; // frame hit test return values: enum { wxHT_TOPLEVEL_NOWHERE = 0x00000000, wxHT_TOPLEVEL_CLIENT_AREA = 0x00000001, wxHT_TOPLEVEL_ICON = 0x00000002, wxHT_TOPLEVEL_TITLEBAR = 0x00000004, wxHT_TOPLEVEL_BORDER_N = 0x00000010, wxHT_TOPLEVEL_BORDER_S = 0x00000020, wxHT_TOPLEVEL_BORDER_E = 0x00000040, wxHT_TOPLEVEL_BORDER_W = 0x00000080, wxHT_TOPLEVEL_BORDER_NE = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_E, wxHT_TOPLEVEL_BORDER_SE = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_E, wxHT_TOPLEVEL_BORDER_NW = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_W, wxHT_TOPLEVEL_BORDER_SW = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_W, wxHT_TOPLEVEL_ANY_BORDER = 0x000000F0, wxHT_TOPLEVEL_BUTTON_CLOSE = /*0x01000000*/ wxTOPLEVEL_BUTTON_CLOSE, wxHT_TOPLEVEL_BUTTON_MAXIMIZE = /*0x02000000*/ wxTOPLEVEL_BUTTON_MAXIMIZE, wxHT_TOPLEVEL_BUTTON_ICONIZE = /*0x04000000*/ wxTOPLEVEL_BUTTON_ICONIZE, wxHT_TOPLEVEL_BUTTON_RESTORE = /*0x08000000*/ wxTOPLEVEL_BUTTON_RESTORE, wxHT_TOPLEVEL_BUTTON_HELP = /*0x10000000*/ wxTOPLEVEL_BUTTON_HELP, wxHT_TOPLEVEL_ANY_BUTTON = 0x1F000000 }; // Flags for interactive frame manipulation functions (only in wxUniversal): enum { wxINTERACTIVE_MOVE = 0x00000001, wxINTERACTIVE_RESIZE = 0x00000002, wxINTERACTIVE_RESIZE_S = 0x00000010, wxINTERACTIVE_RESIZE_N = 0x00000020, wxINTERACTIVE_RESIZE_W = 0x00000040, wxINTERACTIVE_RESIZE_E = 0x00000080, wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000 }; // ---------------------------------------------------------------------------- // the actions supported by this control // ---------------------------------------------------------------------------- #define wxACTION_TOPLEVEL_ACTIVATE _T("activate") // (de)activate the frame #define wxACTION_TOPLEVEL_BUTTON_PRESS _T("pressbtn") // press titlebar btn #define wxACTION_TOPLEVEL_BUTTON_RELEASE _T("releasebtn") // press titlebar btn #define wxACTION_TOPLEVEL_BUTTON_CLICK _T("clickbtn") // press titlebar btn #define wxACTION_TOPLEVEL_MOVE _T("move") // move the frame #define wxACTION_TOPLEVEL_RESIZE _T("resize") // resize the frame //----------------------------------------------------------------------------- // wxTopLevelWindow //----------------------------------------------------------------------------- class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative, public wxInputConsumer { public: // construction wxTopLevelWindow() { Init(); } wxTopLevelWindow(wxWindow *parent, wxWindowID id, const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_FRAME_STYLE, const wxString& name = wxFrameNameStr) { Init(); Create(parent, id, title, pos, size, style, name); } bool Create(wxWindow *parent, wxWindowID id, const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_FRAME_STYLE, const wxString& name = wxFrameNameStr); // implement base class pure virtuals virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL); virtual wxPoint GetClientAreaOrigin() const; virtual void DoGetClientSize(int *width, int *height) const; virtual void DoSetClientSize(int width, int height); virtual void SetIcon(const wxIcon& icon) { SetIcons( wxIconBundle( icon ) ); } virtual void SetIcons(const wxIconBundle& icons); // implementation from now on // -------------------------- // tests for frame's part at given point long HitTest(const wxPoint& pt) const; virtual bool PerformAction(const wxControlAction& action, long numArg = -1, const wxString& strArg = wxEmptyString); // move/resize the frame interactively, i.e. let the user do it virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE); virtual int GetMinWidth() const; virtual int GetMinHeight() const; virtual bool ProvidesBackground() const { return TRUE; } protected: // handle titlebar button click event virtual void ClickTitleBarButton(long button); virtual wxWindow *GetInputWindow() const { return (wxWindow*)this; } // return wxTOPLEVEL_xxx combination based on current state of the frame long GetDecorationsStyle() const; // common part of all ctors void Init(); void RefreshTitleBar(); void OnNcPaint(wxPaintEvent& event); void OnSystemMenu(wxCommandEvent& event); // TRUE if wxTLW should render decorations (aka titlebar) itself static int ms_drawDecorations; // TRUE if wxTLW can be iconized static int ms_canIconize; // true for currently active frame bool m_isActive:1; // version of icon for titlebar (16x16) wxIcon m_titlebarIcon; // saved window style in fullscreen mdoe long m_fsSavedStyle; // currently pressed titlebar button long m_pressedButton; DECLARE_DYNAMIC_CLASS(wxTopLevelWindow) DECLARE_EVENT_TABLE() WX_DECLARE_INPUT_CONSUMER() }; // ---------------------------------------------------------------------------- // wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks // ---------------------------------------------------------------------------- class WXDLLEXPORT wxStdFrameInputHandler : public wxStdInputHandler { public: wxStdFrameInputHandler(wxInputHandler *inphand); virtual bool HandleMouse(wxInputConsumer *consumer, const wxMouseEvent& event); virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event); virtual bool HandleActivation(wxInputConsumer *consumer, bool activated); private: // the window (button) which has capture or NULL and the last hittest result wxTopLevelWindow *m_winCapture; long m_winHitTest; long m_winPressed; bool m_borderCursorOn; wxCursor m_origCursor; }; #endif // __WX_UNIV_TOPLEVEL_H__