///////////////////////////////////////////////////////////////////////////// // Name: wx/msw/window.h // Purpose: wxWindow class // Author: Julian Smart // Modified by: Vadim Zeitlin on 13.05.99: complete refont of message handling, // elimination of Default(), ... // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart and Markus Holzem // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_WINDOW_H_ #define _WX_WINDOW_H_ // --------------------------------------------------------------------------- // headers // --------------------------------------------------------------------------- #ifdef __GNUG__ #pragma interface "window.h" #endif // [at least] some version of Windows send extra mouse move messages after // a mouse click or a key press - to temporarily fix this problem, set the // define below to 1 // // a better solution should be found later... #define wxUSE_MOUSEEVENT_HACK 0 #include "wx/hash.h" // pseudo-template HWND <-> wxWindow hash table WX_DECLARE_HASH(wxWindow, wxWindowList, wxWinHashTable); extern wxWinHashTable *wxWinHandleHash; // --------------------------------------------------------------------------- // constants // --------------------------------------------------------------------------- // FIXME does anybody use those? they're unused by wxWindows... enum { wxKEY_SHIFT = 1, wxKEY_CTRL = 2 }; // --------------------------------------------------------------------------- // wxWindow declaration for MSW // --------------------------------------------------------------------------- class WXDLLEXPORT wxWindowMSW : public wxWindowBase { public: wxWindowMSW() { Init(); } wxWindowMSW(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxPanelNameStr) { Init(); Create(parent, id, pos, size, style, name); } virtual ~wxWindowMSW(); bool Create(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxPanelNameStr); // implement base class pure virtuals virtual void SetTitle( const wxString& title); virtual wxString GetTitle() const; virtual void Raise(); virtual void Lower(); virtual bool Show( bool show = TRUE ); virtual bool Enable( bool enable = TRUE ); virtual void SetFocus(); virtual void SetFocusFromKbd(); virtual bool Reparent(wxWindowBase *newParent); virtual void WarpPointer(int x, int y); virtual void Refresh( bool eraseBackground = TRUE, const wxRect *rect = (const wxRect *) NULL ); virtual void Update(); virtual void Clear(); virtual void Freeze(); virtual void Thaw(); virtual void SetWindowStyleFlag( long style ); virtual bool SetCursor( const wxCursor &cursor ); virtual bool SetFont( const wxFont &font ); virtual int GetCharHeight() const; virtual int GetCharWidth() const; virtual void GetTextExtent(const wxString& string, int *x, int *y, int *descent = (int *) NULL, int *externalLeading = (int *) NULL, const wxFont *theFont = (const wxFont *) NULL) const; #if wxUSE_MENUS_NATIVE virtual bool DoPopupMenu( wxMenu *menu, int x, int y ); #endif // wxUSE_MENUS_NATIVE virtual void SetScrollbar( int orient, int pos, int thumbVisible, int range, bool refresh = TRUE ); virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE ); virtual int GetScrollPos( int orient ) const; virtual int GetScrollThumb( int orient ) const; virtual int GetScrollRange( int orient ) const; virtual void ScrollWindow( int dx, int dy, const wxRect* rect = (wxRect *) NULL ); virtual bool ScrollLines(int lines); virtual bool ScrollPages(int pages); #if wxUSE_DRAG_AND_DROP virtual void SetDropTarget( wxDropTarget *dropTarget ); #endif // wxUSE_DRAG_AND_DROP // Accept files for dragging virtual void DragAcceptFiles(bool accept); #if WXWIN_COMPATIBILITY // Set/get scroll attributes virtual void SetScrollRange(int orient, int range, bool refresh = TRUE); virtual void SetScrollPage(int orient, int page, bool refresh = TRUE); virtual int OldGetScrollRange(int orient) const; virtual int GetScrollPage(int orient) const; // event handlers // Handle a control command virtual void OnCommand(wxWindow& win, wxCommandEvent& event); // Override to define new behaviour for default action (e.g. double // clicking on a listbox) virtual void OnDefaultAction(wxControl * WXUNUSED(initiatingItem)) { } #endif // WXWIN_COMPATIBILITY #if wxUSE_CARET && WXWIN_COMPATIBILITY // caret manipulation (old MSW only functions, see wxCaret class for the // new API) void CreateCaret(int w, int h); void CreateCaret(const wxBitmap *bitmap); void DestroyCaret(); void ShowCaret(bool show); void SetCaretPos(int x, int y); void GetCaretPos(int *x, int *y) const; #endif // wxUSE_CARET #ifndef __WXUNIVERSAL__ // Native resource loading (implemented in src/msw/nativdlg.cpp) // FIXME: should they really be all virtual? virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID& id); virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name); wxWindow* GetWindowChild1(wxWindowID id); wxWindow* GetWindowChild(wxWindowID id); #endif // __WXUNIVERSAL__ // implementation from now on // -------------------------- // simple accessors // ---------------- WXHWND GetHWND() const { return m_hWnd; } void SetHWND(WXHWND hWnd) { m_hWnd = hWnd; } virtual WXWidget GetHandle() const { return GetHWND(); } bool GetUseCtl3D() const { return m_useCtl3D; } bool GetTransparentBackground() const { return m_backgroundTransparent; } void SetTransparent(bool t = TRUE) { m_backgroundTransparent = t; } // event handlers // -------------- void OnEraseBackground(wxEraseEvent& event); void OnIdle(wxIdleEvent& event); void OnPaint(wxPaintEvent& event); public: // For implementation purposes - sometimes decorations make the client area // smaller virtual wxPoint GetClientAreaOrigin() const; // Windows subclassing void SubclassWin(WXHWND hWnd); void UnsubclassWin(); WXFARPROC MSWGetOldWndProc() const { return m_oldWndProc; } void MSWSetOldWndProc(WXFARPROC proc) { m_oldWndProc = proc; } // return TRUE if the window is of a standard (i.e. not wxWindows') class // // to understand why does it work, look at SubclassWin() code and comments bool IsOfStandardClass() const { return m_oldWndProc != NULL; } wxWindow *FindItem(long id) const; wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = FALSE) const; // Make a Windows extended style from the given wxWindows window style static WXDWORD MakeExtendedStyle(long style, bool eliminateBorders = FALSE); // Determine whether 3D effects are wanted WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D) const; // MSW only: TRUE if this control is part of the main control virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return FALSE; }; // translate wxWindows style flags for this control into the Windows style // and optional extended style for the corresponding native control // // this is the function that should be overridden in the derived classes, // but you will mostly use MSWGetCreateWindowFlags() below virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle = NULL) const; // get the MSW window flags corresponding to wxWindows ones // // the functions returns the flags (WS_XXX) directly and puts the ext // (WS_EX_XXX) flags into the provided pointer if not NULL WXDWORD MSWGetCreateWindowFlags(WXDWORD *exflags = NULL) const { return MSWGetStyle(GetWindowStyle(), exflags); } // translate wxWindows coords into Windows ones suitable to be passed to // ::CreateWindow() // // returns TRUE if non default coords are returned, FALSE otherwise bool MSWGetCreateWindowCoords(const wxPoint& pos, const wxSize& size, int& x, int& y, int& w, int& h) const; // get the HWND to be used as parent of this window with CreateWindow() virtual WXHWND MSWGetParent() const; // creates the window of specified Windows class with given style, extended // style, title and geometry (default values // // returns TRUE if the window has been created, FALSE if creation failed bool MSWCreate(const wxChar *wclass, const wxChar *title = NULL, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, WXDWORD style = 0, WXDWORD exendedStyle = 0); virtual bool MSWCommand(WXUINT param, WXWORD id); #if WXWIN_COMPATIBILITY wxObject *GetChild(int number) const; virtual void MSWDeviceToLogical(float *x, float *y) const; #endif // WXWIN_COMPATIBILITY #ifndef __WXUNIVERSAL__ // Create an appropriate wxWindow from a HWND virtual wxWindow* CreateWindowFromHWND(wxWindow* parent, WXHWND hWnd); // Make sure the window style reflects the HWND style (roughly) virtual void AdoptAttributesFromHWND(); #endif // __WXUNIVERSAL__ // Setup background and foreground colours correctly virtual void SetupColours(); // ------------------------------------------------------------------------ // helpers for message handlers: these perform the same function as the // message crackers from - they unpack WPARAM and LPARAM into // the correct parameters // ------------------------------------------------------------------------ void UnpackCommand(WXWPARAM wParam, WXLPARAM lParam, WXWORD *id, WXHWND *hwnd, WXWORD *cmd); void UnpackActivate(WXWPARAM wParam, WXLPARAM lParam, WXWORD *state, WXWORD *minimized, WXHWND *hwnd); void UnpackScroll(WXWPARAM wParam, WXLPARAM lParam, WXWORD *code, WXWORD *pos, WXHWND *hwnd); void UnpackCtlColor(WXWPARAM wParam, WXLPARAM lParam, WXWORD *nCtlColor, WXHDC *hdc, WXHWND *hwnd); void UnpackMenuSelect(WXWPARAM wParam, WXLPARAM lParam, WXWORD *item, WXWORD *flags, WXHMENU *hmenu); // ------------------------------------------------------------------------ // internal handlers for MSW messages: all handlers return a boolean value: // TRUE means that the handler processed the event and FALSE that it didn't // ------------------------------------------------------------------------ // there are several cases where we have virtual functions for Windows // message processing: this is because these messages often require to be // processed in a different manner in the derived classes. For all other // messages, however, we do *not* have corresponding MSWOnXXX() function // and if the derived class wants to process them, it should override // MSWWindowProc() directly. // scroll event (both horizontal and vertical) virtual bool MSWOnScroll(int orientation, WXWORD nSBCode, WXWORD pos, WXHWND control); // child control notifications #ifdef __WIN95__ virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result); #endif // __WIN95__ // owner-drawn controls need to process these messages virtual bool MSWOnDrawItem(int id, WXDRAWITEMSTRUCT *item); virtual bool MSWOnMeasureItem(int id, WXMEASUREITEMSTRUCT *item); // the rest are not virtual bool HandleCreate(WXLPCREATESTRUCT cs, bool *mayCreate); bool HandleInitDialog(WXHWND hWndFocus); bool HandleDestroy(); bool HandlePaint(); bool HandleEraseBkgnd(WXHDC pDC); bool HandleMinimize(); bool HandleMaximize(); bool HandleSize(int x, int y, WXUINT flag); bool HandleGetMinMaxInfo(void *mmInfo); bool HandleShow(bool show, int status); bool HandleActivate(int flag, bool minimized, WXHWND activate); bool HandleCommand(WXWORD id, WXWORD cmd, WXHWND control); bool HandleSysCommand(WXWPARAM wParam, WXLPARAM lParam); bool HandleCtlColor(WXHBRUSH *hBrush, WXHDC hdc, WXHWND hWnd, WXUINT nCtlColor, WXUINT message, WXWPARAM wParam, WXLPARAM lParam); bool HandlePaletteChanged(WXHWND hWndPalChange); bool HandleQueryNewPalette(); bool HandleSysColorChange(); bool HandleDisplayChange(); bool HandleCaptureChanged(WXHWND gainedCapture); bool HandleQueryEndSession(long logOff, bool *mayEnd); bool HandleEndSession(bool endSession, long logOff); bool HandleSetFocus(WXHWND wnd); bool HandleKillFocus(WXHWND wnd); bool HandleDropFiles(WXWPARAM wParam); bool HandleMouseEvent(WXUINT msg, int x, int y, WXUINT flags); bool HandleMouseMove(int x, int y, WXUINT flags); bool HandleMouseWheel(WXWPARAM wParam, WXLPARAM lParam); bool HandleChar(WXWPARAM wParam, WXLPARAM lParam, bool isASCII = FALSE); bool HandleKeyDown(WXWPARAM wParam, WXLPARAM lParam); bool HandleKeyUp(WXWPARAM wParam, WXLPARAM lParam); bool HandleQueryDragIcon(WXHICON *hIcon); bool HandleSetCursor(WXHWND hWnd, short nHitTest, int mouseMsg); // Window procedure virtual long MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam); // Calls an appropriate default window procedure virtual long MSWDefWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam); // message processing helpers // return FALSE if the message shouldn't be translated/preprocessed but // dispatched normally virtual bool MSWShouldPreProcessMessage(WXMSG* pMsg); // return TRUE if the message was preprocessed and shouldn't be dispatched virtual bool MSWProcessMessage(WXMSG* pMsg); // return TRUE if the message was translated and shouldn't be dispatched virtual bool MSWTranslateMessage(WXMSG* pMsg); // called when the window is about to be destroyed virtual void MSWDestroyWindow(); // this function should return the brush to paint the window background // with or 0 for the default brush virtual WXHBRUSH OnCtlColor(WXHDC hDC, WXHWND hWnd, WXUINT nCtlColor, WXUINT message, WXWPARAM wParam, WXLPARAM lParam); #if WXWIN_COMPATIBILITY void SetShowing(bool show) { (void)Show(show); } bool IsUserEnabled() const { return IsEnabled(); } #endif // WXWIN_COMPATIBILITY // Responds to colour changes: passes event on to children. void OnSysColourChanged(wxSysColourChangedEvent& event); // initialize various fields of wxMouseEvent (common part of MSWOnMouseXXX) void InitMouseEvent(wxMouseEvent& event, int x, int y, WXUINT flags); // check if mouse is in the window bool IsMouseInWindow() const; protected: // the window handle WXHWND m_hWnd; // the old window proc (we subclass all windows) WXFARPROC m_oldWndProc; // additional (MSW specific) flags bool m_useCtl3D:1; // Using CTL3D for this control bool m_backgroundTransparent:1; bool m_mouseInWindow:1; bool m_lastKeydownProcessed:1; // the size of one page for scrolling int m_xThumbSize; int m_yThumbSize; #if wxUSE_MOUSEEVENT_HACK // the coordinates of the last mouse event and the type of it long m_lastMouseX, m_lastMouseY; int m_lastMouseEvent; #endif // wxUSE_MOUSEEVENT_HACK WXHMENU m_hMenu; // Menu, if any // implement the base class pure virtuals virtual void DoClientToScreen( int *x, int *y ) const; virtual void DoScreenToClient( int *x, int *y ) const; virtual void DoGetPosition( int *x, int *y ) const; virtual void DoGetSize( int *width, int *height ) const; virtual void DoGetClientSize( int *width, int *height ) const; virtual void DoSetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO); virtual void DoSetClientSize(int width, int height); virtual void DoCaptureMouse(); virtual void DoReleaseMouse(); // move the window to the specified location and resize it: this is called // from both DoSetSize() and DoSetClientSize() and would usually just call // ::MoveWindow() except for composite controls which will want to arrange // themselves inside the given rectangle virtual void DoMoveWindow(int x, int y, int width, int height); #if wxUSE_TOOLTIPS virtual void DoSetToolTip( wxToolTip *tip ); // process TTN_NEEDTEXT message properly (i.e. fixing the bugs in // comctl32.dll in our code -- see the function body for more info) bool HandleTooltipNotify(WXUINT code, WXLPARAM lParam, const wxString& ttip); #endif // wxUSE_TOOLTIPS // the helper functions used by HandleChar/KeyXXX methods wxKeyEvent CreateKeyEvent(wxEventType evType, int id, WXLPARAM lParam = 0, WXWPARAM wParam = 0) const; private: // common part of all ctors void Init(); // the (non-virtual) handlers for the events bool HandleMove(int x, int y); bool HandleJoystickEvent(WXUINT msg, int x, int y, WXUINT flags); #ifdef __WIN95__ bool HandleNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result); #endif // __WIN95__ // list of disabled children before last call to our Disable() wxWindowList *m_childrenDisabled; DECLARE_DYNAMIC_CLASS(wxWindowMSW) DECLARE_NO_COPY_CLASS(wxWindowMSW) DECLARE_EVENT_TABLE() }; // --------------------------------------------------------------------------- // global functions // --------------------------------------------------------------------------- // kbd code translation WXDLLEXPORT int wxCharCodeMSWToWX(int keySym); WXDLLEXPORT int wxCharCodeWXToMSW(int id, bool *IsVirtual); // window creation helper class: before creating a new HWND, instantiate an // object of this class on stack - this allows to process the messages sent to // the window even before CreateWindow() returns class wxWindowCreationHook { public: wxWindowCreationHook(wxWindowMSW *winBeingCreated); ~wxWindowCreationHook(); }; #endif // _WX_WINDOW_H_