import wx from Main import opj #---------------------------------------------------------------------- class TestPanel(wx.Panel): def __init__(self, parent, log): wx.Panel.__init__(self, parent, -1) self.log = log b = wx.Button(self, -1, "Play Sound 1 (sync)", (25, 25)) self.Bind(wx.EVT_BUTTON, self.OnButton1, b) b = wx.Button(self, -1, "Play Sound 2 (async)", (25, 65)) self.Bind(wx.EVT_BUTTON, self.OnButton2, b) b = wx.Button(self, -1, "Select .WAV file", (25, 105)) self.Bind(wx.EVT_BUTTON, self.OnSelectSound, b) def OnButton1(self, evt): try: sound = wx.Sound(opj('data/anykey.wav')) self.log.write("before Play...\n") sound.Play(wx.SOUND_SYNC) self.log.write("...after Play\n") except NotImplementedError, v: wx.MessageBox(str(v), "Exception Message") def OnButton2(self, evt): try: if True: sound = wx.Sound(opj('data/plan.wav')) else: # sounds can also be loaded from a buffer object data = open(opj('data/plan.wav'), 'rb').read() sound = wx.SoundFromData(data) self.log.write("before Play...\n") sound.Play(wx.SOUND_ASYNC) wx.YieldIfNeeded() self.log.write("...after Play\n") except NotImplementedError, v: wx.MessageBox(str(v), "Exception Message") def OnSelectSound(self, evt): dlg = wx.FileDialog(wx.GetTopLevelParent(self), "Choose a sound file", wildcard="WAV files (*.wav)|*.wav", style=wx.OPEN) if dlg.ShowModal() == wx.ID_OK: try: #sound = wx.Sound(dlg.GetPath()) #sound.Play() # another way to do it. wx.Sound.PlaySound(dlg.GetPath()) except NotImplementedError, v: wx.MessageBox(str(v), "Exception Message") dlg.Destroy() #---------------------------------------------------------------------- def runTest(frame, nb, log): win = TestPanel(nb, log) return win #---------------------------------------------------------------------- overview = """
This demo offers two examples, both driven by buttons, but obviously the event that drives the playing of the sound can come from anywhere. """ if __name__ == '__main__': import sys,os import run run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:])