/////////////////////////////////////////////////////////////////////////////// // Name: wx/msw/apptbase.h // Purpose: declaration of wxAppTraits for MSW // Author: Vadim Zeitlin // Modified by: // Created: 22.06.2003 // RCS-ID: $Id$ // Copyright: (c) 2003 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_MSW_APPTBASE_H_ #define _WX_MSW_APPTBASE_H_ // ---------------------------------------------------------------------------- // wxAppTraits: the MSW version adds extra hooks needed by MSW-only code // ---------------------------------------------------------------------------- class WXDLLIMPEXP_BASE wxAppTraits : public wxAppTraitsBase { public: // wxExecute() support methods // --------------------------- // called before starting to wait for the child termination, may return // some opaque data which will be passed later to AfterChildWaitLoop() virtual void *BeforeChildWaitLoop() = 0; // process pending Windows messages, even in console app virtual void AlwaysYield() = 0; // called after starting to wait for the child termination, the parameter // is the return value of BeforeChildWaitLoop() virtual void AfterChildWaitLoop(void *data) = 0; // wxThread helpers // ---------------- // process a message while waiting for a(nother) thread, should return // false if and only if we have to exit the application virtual bool DoMessageFromThreadWait() = 0; // wait for the handle to be signaled, return WAIT_OBJECT_0 if it is or, in // the GUI code, WAIT_OBJECT_0 + 1 if a Windows message arrived virtual WXDWORD WaitForThread(WXHANDLE hThread) = 0; // wxSocket support // ---------------- #if wxUSE_SOCKETS // this function is used by wxNet library to set the default socket manager // to use: doing it like this allows us to keep all socket-related code in // wxNet instead of having to pull it in wxBase itself as we'd have to do // if we really implemented GSocketManager here // // we don't take ownership of this pointer, it should have a lifetime // greater than that of any socket (e.g. be a pointer to a static object) static void SetDefaultSocketManager(GSocketManager *manager) { ms_manager = manager; } virtual GSocketManager *GetSocketManager() { return ms_manager; } #endif // wxUSE_SOCKETS protected: // implementation of WaitForThread() for the console applications which is // also used by the GUI code if it doesn't [yet|already} dispatch events WXDWORD DoSimpleWaitForThread(WXHANDLE hThread); static GSocketManager *ms_manager; }; #endif // _WX_MSW_APPTBASE_H_