///////////////////////////////////////////////////////////////////////////// // Name: src/dfb/overlay.cpp // Purpose: wxOverlay implementation for wxDFB // Author: Vaclav Slavik // Created: 2006-10-20 // RCS-ID: $Id$ // Copyright: (c) wxWidgets team // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #include "wx/private/overlay.h" #include "wx/dfb/private.h" // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // wxOverlay // ---------------------------------------------------------------------------- wxOverlayImpl::wxOverlayImpl() { m_window = NULL; m_isEmpty = true; } wxOverlayImpl::~wxOverlayImpl() { Reset(); } bool wxOverlayImpl::IsOk() { return m_window != NULL; } void wxOverlayImpl::Init(wxWindowDC *dc, int x, int y, int width, int height) { wxASSERT_MSG( !IsOk() , _("You cannot Init an overlay twice") ); m_window = dc->GetWindow(); m_rect = wxRect(x, y, width, height); m_rect.Offset(m_window->GetClientAreaOrigin()); // FIXME: create surface with transparency or key color (?) m_surface = dc->GetDirectFBSurface()->CreateCompatible ( m_rect.GetSize(), wxIDirectFBSurface::CreateCompatible_NoBackBuffer ); m_window->AddOverlay(this); } void wxOverlayImpl::BeginDrawing(wxWindowDC *dc) { wxPoint origin(m_rect.GetPosition() - m_window->GetClientAreaOrigin()); // drawing on overlay "hijacks" existing wxWindowDC rather then using // another DC, so we have to change the DC to draw on the overlay's surface. // Setting m_shouldFlip is done to avoid flipping and drawing of overlays // in ~wxWindowDC (we do it EndDrawing). dc->Init(m_surface); dc->SetDeviceOrigin(-origin.x, -origin.y); dc->m_shouldFlip = false; m_isEmpty = false; } void wxOverlayImpl::EndDrawing(wxWindowDC *dc) { m_window->RefreshWindowRect(m_rect); } void wxOverlayImpl::Clear(wxWindowDC *dc) { wxASSERT_MSG( IsOk(), _T("You cannot Clear an overlay that is not initialized") ); m_isEmpty = true; } void wxOverlayImpl::Reset() { if ( m_window ) { m_window->RemoveOverlay(this); m_window = NULL; m_surface.Reset(); } }