\section{\class{wxArray}}\label{wxarray} This section describes the so called {\it dynamic arrays}. This is a C array-like data structure i.e. the member access time is constant (and not linear according to the number of container elements as for linked lists). However, these arrays are dynamic in the sense that they will automatically allocate more memory if there is not enough of it for adding a new element. They also perform range checking on the index values but in debug mode only, so please be sure to compile your application in debug mode to use it (see \helpref{debugging overview}{debuggingoverview} for details). So, unlike the arrays in some other languages, attempt to access an element beyond the arrays bound doesn't automatically expand the array but provokes an assertion failure instead in debug build and does nothing (except possibly crashing your program) in the release build. The array classes were designed to be reasonably efficient, both in terms of run-time speed and memory consumption and the executable size. The speed of array item access is, of course, constant (independent of the number of elements) making them much more efficient than linked lists (\helpref{wxList}{wxlist}). Adding items to the arrays is also implemented in more or less constant time - but the price is preallocating the memory in advance. In the \helpref{memory management}{wxarraymemorymanagement} section you may find some useful hints about optimizing wxArray memory usage. As for executable size, all wxArray functions are inline, so they do not take {\it any space at all}. wxWindows has three different kinds of array. All of them derive from wxBaseArray class which works with untyped data and can not be used directly. The standard macros WX\_DEFINE\_ARRAY(), WX\_DEFINE\_SORTED\_ARRAY() and WX\_DEFINE\_OBJARRAY() are used to define a new class deriving from it. The classes declared will be called in this documentation wxArray, wxSortedArray and wxObjArray but you should keep in mind that no classes with such names actually exist, each time you use one of WX\_DEFINE\_XXXARRAY macro you define a class with a new name. In fact, these names are "template" names and each usage of one of the macros mentioned above creates a template specialization for the given element type. wxArray is suitable for storing integer types and pointers which it does not treat as objects in any way, i.e. the element pointed to by the pointer is not deleted when the element is removed from the array. It should be noted that all of wxArray's functions are inline, so it costs strictly nothing to define as many array types as you want (either in terms of the executable size or the speed) as long as at least one of them is defined and this is always the case because wxArrays are used by wxWindows internally. This class has one serious limitation: it can only be used for storing integral types (bool, char, short, int, long and their unsigned variants) or pointers (of any kind). An attempt to use with objects of sizeof() greater than sizeof(long) will provoke a runtime assertion failure, however declaring a wxArray of floats will not (on the machines where sizeof(float) <= sizeof(long)), yet it will {\bf not} work, please use wxObjArray for storing floats and doubles (NB: a more efficient wxArrayDouble class is scheduled for the next release of wxWindows). wxSortedArray is a wxArray variant which should be used when searching in the array is a frequently used operation. It requires you to define an additional function for comparing two elements of the array element type and always stores its items in the sorted order (according to this function). Thus, it's \helpref{Index()}{wxarrayindex} function execution time is $O(log(N))$ instead of $O(N)$ for the usual arrays but the \helpref{Add()}{wxarrayadd} method is slower: it is $O(log(N))$ instead of constant time (neglecting time spent in memory allocation routine). However, in a usual situation elements are added to an array much less often than searched inside it, so wxSortedArray may lead to huge performance improvements compared to wxArray. Finally, it should be noticed that, as wxArray, wxSortedArray can be only used for storing integral types or pointers. wxObjArray class treats its elements like "objects". It may delete them when they are removed from the array (invoking the correct destructor) and copies them using the objects copy constructor. In order to implement this behaviour the definition of the wxObjArray arrays is split in two parts: first, you should declare the new wxObjArray class using WX\_DECLARE\_OBJARRAY() macro and then you must include the file defining the implementation of template type: and define the array class with WX\_DEFINE\_OBJARRAY() macro from a point where the full (as opposed to `forward') declaration of the array elements class is in scope. As it probably sounds very complicated here is an example: \begin{verbatim} #include // we must forward declare the array because it's used inside the class // declaration class MyDirectory; class MyFile; // this defines two new types: ArrayOfDirectories and ArrayOfFiles which can be // now used as shown below WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories); WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles); class MyDirectory { ... ArrayOfDirectories m_subdirectories; // all subdirectories ArrayOfFiles m_files; // all files in this directory }; ... // now that we have MyDirectory declaration in scope we may finish the // definition of ArrayOfDirectories -- note that this expands into some C++ // code and so should only be compiled once (i.e., don't put this in the // header, but into a source file or you will get linkin errors) #include // this is a magic incantation which must be done! WX_DEFINE_OBJARRAY(ArrayOfDirectories); // that's all! \end{verbatim} It is not as elegant as writing \begin{verbatim} typedef std::vector ArrayOfDirectories; \end{verbatim} but is not that complicated and allows the code to be compiled with any, however dumb, C++ compiler in the world. Things are much simpler for wxArray and wxSortedArray however: it is enough just to write \begin{verbatim} WX_DEFINE_ARRAY(MyDirectory *, ArrayOfDirectories); WX_DEFINE_SORTED_ARRAY(MyFile *, ArrayOfFiles); \end{verbatim} \wxheading{See also:} \helpref{Container classes overview}{wxcontaineroverview}, \helpref{wxList}{wxlist} \wxheading{Required headers:} for wxArray and wxSortedArray and additionally for wxObjArray. \latexignore{\rtfignore{\wxheading{Function groups}}} \membersection{Macros for template array definition} To use an array you must first define the array class. This is done with the help of the macros in this section. The class of array elements must be (at least) forward declared for WX\_DEFINE\_ARRAY, WX\_DEFINE\_SORTED\_ARRAY and WX\_DECLARE\_OBJARRAY macros and must be fully declared before you use WX\_DEFINE\_OBJARRAY macro. \helpref{WX\_DEFINE\_ARRAY}{wxdefinearray}\\ \helpref{WX\_DEFINE\_EXPORTED\_ARRAY}{wxdefinearray}\\ \helpref{WX\_DEFINE\_SORTED\_ARRAY}{wxdefinesortedarray}\\ \helpref{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{wxdefinesortedarray}\\ \helpref{WX\_DECLARE\_EXPORTED\_OBJARRAY}{wxdeclareobjarray}\\ \helpref{WX\_DEFINE\_OBJARRAY}{wxdefineobjarray} \membersection{Constructors and destructors} Array classes are 100\% C++ objects and as such they have the appropriate copy constructors and assignment operators. Copying wxArray just copies the elements but copying wxObjArray copies the arrays items. However, for memory-efficiency sake, neither of these classes has virtual destructor. It is not very important for wxArray which has trivial destructor anyhow, but it does mean that you should avoid deleting wxObjArray through a wxBaseArray pointer (as you would never use wxBaseArray anyhow it shouldn't be a problem) and that you should not derive your own classes from the array classes. \helpref{wxArray default constructor}{wxarrayctordef}\\ \helpref{wxArray copy constructors and assignment operators}{wxarrayctorcopy}\\ \helpref{\destruct{wxArray}}{wxarraydtor} \membersection{Memory management}\label{wxarraymemorymanagement} Automatic array memory management is quite trivial: the array starts by preallocating some minimal amount of memory (defined by WX\_ARRAY\_DEFAULT\_INITIAL\_SIZE) and when further new items exhaust already allocated memory it reallocates it adding 50\% of the currently allocated amount, but no more than some maximal number which is defined by ARRAY\_MAXSIZE\_INCREMENT constant. Of course, this may lead to some memory being wasted (ARRAY\_MAXSIZE\_INCREMENT in the worst case, i.e. 4Kb in the current implementation), so the \helpref{Shrink()}{wxarrayshrink} function is provided to unallocate the extra memory. The \helpref{Alloc()}{wxarrayalloc} function can also be quite useful if you know in advance how many items you are going to put in the array and will prevent the array code from reallocating the memory more times than needed. \helpref{Alloc}{wxarrayalloc}\\ \helpref{Shrink}{wxarrayshrink} \membersection{Number of elements and simple item access} Functions in this section return the total number of array elements and allow to retrieve them - possibly using just the C array indexing $[]$ operator which does exactly the same as \helpref{Item()}{wxarrayitem} method. \helpref{Count}{wxarraycount}\\ \helpref{GetCount}{wxarraygetcount}\\ \helpref{IsEmpty}{wxarrayisempty}\\ \helpref{Item}{wxarrayitem}\\ \helpref{Last}{wxarraylast} \membersection{Adding items} \helpref{Add}{wxarrayadd}\\ \helpref{Insert}{wxarrayinsert}\\ \helpref{WX\_APPEND\_ARRAY}{wxappendarray} \membersection{Removing items} \helpref{WX\_CLEAR\_ARRAY}{wxcleararray}\\ \helpref{Empty}{wxarrayempty}\\ \helpref{Clear}{wxarrayclear}\\ \helpref{RemoveAt}{wxarrayremoveat}\\ \helpref{Remove}{wxarrayremove} \membersection{Searching and sorting} \helpref{Index}{wxarrayindex}\\ \helpref{Sort}{wxarraysort} %%%%% MEMBERS HERE %%%%% \helponly{\insertatlevel{2}{ \wxheading{Members} }} \membersection{WX\_DEFINE\_ARRAY}\label{wxdefinearray} \func{}{WX\_DEFINE\_ARRAY}{\param{}{T}, \param{}{name}} \func{}{WX\_DEFINE\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}} This macro defines a new array class named {\it name} and containing the elements of type {\it T}. The second form is used when compiling DLL under Windows and array needs to be visible outside the DLL. Example: \begin{verbatim} WX_DEFINE_ARRAY(int, wxArrayInt); class MyClass; WX_DEFINE_ARRAY(MyClass *, wxArrayOfMyClass); \end{verbatim} Note that wxWindows predefines the following standard array classes: wxArrayInt, wxArrayLong and wxArrayPtrVoid. \membersection{WX\_DEFINE\_SORTED\_ARRAY}\label{wxdefinesortedarray} \func{}{WX\_DEFINE\_SORTED\_ARRAY}{\param{}{T}, \param{}{name}} \func{}{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}} This macro defines a new sorted array class named {\it name} and containing the elements of type {\it T}. The second form is used when compiling DLL under Windows and array needs to be visible outside the DLL. Example: \begin{verbatim} WX_DEFINE_SORTED_ARRAY(int, wxSortedArrayInt); class MyClass; WX_DEFINE_SORTED_ARRAY(MyClass *, wxArrayOfMyClass); \end{verbatim} You will have to initialize the objects of this class by passing a comparaison function to the array object constructor like this: \begin{verbatim} int CompareInts(int n1, int n2) { return n1 - n2; } wxSortedArrayInt sorted(CompareInts); int CompareMyClassObjects(MyClass *item1, MyClass *item2) { // sort the items by their address... return Stricmp(item1->GetAddress(), item2->GetAddress()); } wxArrayOfMyClass another(CompareMyClassObjects); \end{verbatim} \membersection{WX\_DECLARE\_OBJARRAY}\label{wxdeclareobjarray} \func{}{WX\_DECLARE\_OBJARRAY}{\param{}{T}, \param{}{name}} \func{}{WX\_DECLARE\_EXPORTED\_OBJARRAY}{\param{}{T}, \param{}{name}} This macro declares a new object array class named {\it name} and containing the elements of type {\it T}. The second form is used when compiling DLL under Windows and array needs to be visible outside the DLL. Example: \begin{verbatim} class MyClass; WX_DEFINE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"! \end{verbatim} You must use \helpref{WX\_DEFINE\_OBJARRAY()}{wxdefineobjarray} macro to define the array class - otherwise you would get link errors. \membersection{WX\_DEFINE\_OBJARRAY}\label{wxdefineobjarray} \func{}{WX\_DEFINE\_OBJARRAY}{\param{}{name}} This macro defines the methods of the array class {\it name} not defined by the \helpref{WX\_DECLARE\_OBJARRAY()}{wxdeclareobjarray} macro. You must include the file before using this macro and you must have the full declaration of the class of array elements in scope! If you forget to do the first, the error will be caught by the compiler, but, unfortunately, many compilers will not give any warnings if you forget to do the second - but the objects of the class will not be copied correctly and their real destructor will not be called. Example of usage: \begin{verbatim} // first declare the class! class MyClass { public: MyClass(const MyClass&); ... virtual ~MyClass(); }; #include WX_DEFINE_OBJARRAY(wxArrayOfMyClass); \end{verbatim} \membersection{WX\_APPEND\_ARRAY}\label{wxappendarray} \func{void}{WX\_APPEND\_ARRAY}{\param{wxArray\& }{array}, \param{wxArray\& }{other}} This macro may be used to append all elements of the {\it other} array to the {\it array}. The two arrays must be of the same type. \membersection{WX\_CLEAR\_ARRAY}\label{wxcleararray} \func{void}{WX\_CLEAR\_ARRAY}{\param{wxArray\& }{array}} This macro may be used to delete all elements of the array before emptying it. It can not be used with wxObjArrays - but they will delete their elements anyhow when you call Empty(). \membersection{Default constructors}\label{wxarrayctordef} \func{}{wxArray}{\void} \func{}{wxObjArray}{\void} Default constructor initializes an empty array object. \func{}{wxSortedArray}{\param{int (*)(T first, T second)}{compareFunction}} There is no default constructor for wxSortedArray classes - you must initialize it with a function to use for item comparaison. It is a function which is passed two arguments of type {\it T} where {\it T} is the array element type and which should return a negative, zero or positive value according to whether the first element passed to it is less than, equal to or greater than the second one. \membersection{wxArray copy constructor and assignment operator}\label{wxarrayctorcopy} \func{}{wxArray}{\param{const wxArray\& }{array}} \func{}{wxSortedArray}{\param{const wxSortedArray\& }{array}} \func{}{wxObjArray}{\param{const wxObjArray\& }{array}} \func{wxArray\&}{operator$=$}{\param{const wxArray\& }{array}} \func{wxSortedArray\&}{operator$=$}{\param{const wxSortedArray\& }{array}} \func{wxObjArray\&}{operator$=$}{\param{const wxObjArray\& }{array}} The copy constructors and assignment operators perform a shallow array copy (i.e. they don't copy the objects pointed to even if the source array contains the items of pointer type) for wxArray and wxSortedArray and a deep copy (i.e. the array element are copied too) for wxObjArray. \membersection{wxArray::\destruct{wxArray}}\label{wxarraydtor} \func{}{\destruct{wxArray}}{\void} \func{}{\destruct{wxSortedArray}}{\void} \func{}{\destruct{wxObjArray}}{\void} The wxObjArray destructor deletes all the items owned by the array. This is not done by wxArray and wxSortedArray versions - you may use \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro for this. \membersection{wxArray::Add}\label{wxarrayadd} \func{void}{Add}{\param{T }{item}} \func{void}{Add}{\param{T *}{item}} \func{void}{Add}{\param{T \&}{item}} Appends a new element to the array (where {\it T} is the type of the array elements.) The first version is used with wxArray and wxSortedArray. The second and the third are used with wxObjArray. There is an important difference between them: if you give a pointer to the array, it will take ownership of it, i.e. will delete it when the item is deleted from the array. If you give a reference to the array, however, the array will make a copy of the item and will not take ownership of the original item. Once again, it only makes sense for wxObjArrays because the other array types never take ownership of their elements. You may also use \helpref{WX\_APPEND\_ARRAY}{wxappendarray} macro to append all elements of one array to another one. \membersection{wxArray::Alloc}\label{wxarrayalloc} \func{void}{Alloc}{\param{size\_t }{count}} Preallocates memory for a given number of array elements. It is worth calling when the number of items which are going to be added to the array is known in advance because it will save unneeded memory reallocation. If the array already has enough memory for the given number of items, nothing happens. \membersection{wxArray::Clear}\label{wxarrayclear} \func{void}{Clear}{\void} This function does the same as \helpref{Empty()}{wxarrayempty} and additionally frees the memory allocated to the array. \membersection{wxArray::Count}\label{wxarraycount} \constfunc{size\_t}{Count}{\void} Same as \helpref{GetCount()}{wxarraygetcount}. This function is deprecated - it exists only for compatibility. \membersection{wxObjArray::Detach}\label{wxobjarraydetach} \func{T *}{Detach}{\param{size\_t }{index}} Removes the element from the array, but, unlike, \helpref{Remove()}{wxarrayremove} doesn't delete it. The function returns the pointer to the removed element. \membersection{wxArray::Empty}\label{wxarrayempty} \func{void}{Empty}{\void} Empties the array. For wxObjArray classes, this destroys all of the array elements. For wxArray and wxSortedArray this does nothing except marking the array of being empty - this function does not free the allocated memory, use \helpref{Clear()}{wxarrayclear} for this. \membersection{wxArray::GetCount}\label{wxarraygetcount} \constfunc{size\_t}{GetCount}{\void} Return the number of items in the array. \membersection{wxArray::Index}\label{wxarrayindex} \func{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = FALSE}} \func{int}{Index}{\param{T\& }{item}} The first version of the function is for wxArray and wxObjArray, the second is for wxSortedArray only. Searches the element in the array, starting from either beginning or the end depending on the value of {\it searchFromEnd} parameter. wxNOT\_FOUND is returned if the element is not found, otherwise the index of the element is returned. Linear search is used for the wxArray and wxObjArray classes but binary search in the sorted array is used for wxSortedArray (this is why searchFromEnd parameter doesn't make sense for it). \membersection{wxArray::Insert}\label{wxarrayinsert} \func{void}{Insert}{\param{T }{item}, \param{size\_t }{n}} \func{void}{Insert}{\param{T *}{item}, \param{size\_t }{n}} \func{void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}} Insert a new item into the array before the item {\it n} - thus, {\it Insert(something, 0u)} will insert an item in such way that it will become the first array element. Please see \helpref{Add()}{wxarrayadd} for explanation of the differences between the overloaded versions of this function. \membersection{wxArray::IsEmpty}\label{wxarrayisempty} \constfunc{bool}{IsEmpty}{\void} Returns TRUE if the array is empty, FALSE otherwise. \membersection{wxArray::Item}\label{wxarrayitem} \constfunc{T\&}{Item}{\param{size\_t }{index}} Returns the item at the given position in the array. If {\it index} is out of bounds, an assert failure is raised in the debug builds but nothing special is done in the release build. The returned value is of type "reference to the array element type" for all of the array classes. \membersection{wxArray::Last}\label{wxarraylast} \constfunc{T\&}{Last}{\void} Returns the last element in the array, i.e. is the same as Item(GetCount() - 1). An assert failure is raised in the debug mode if the array is empty. The returned value is of type "reference to the array element type" for all of the array classes. \membersection{wxArray::Remove}\label{wxarrayremove} \func{\void}{Remove}{\param{T }{item}} Removes the element from the array either by value: the first item of the array equal to {\it item} is removed, an assert failure will result from an attempt to remove an item which doesn't exist in the array. When an element is removed from wxObjArray it is deleted by the array - use \helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the other hand, when an object is removed from a wxArray nothing happens - you should delete the it manually if required: \begin{verbatim} T *item = array[n]; delete item; array.Remove(n) \end{verbatim} See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all elements of a wxArray (supposed to contain pointers). \membersection{wxArray::RemoveAt}\label{wxarrayremoveat} \func{\void}{RemoveAt}{\param{size\_t }{index}} Removes the element from the array either by index. When an element is removed from wxObjArray it is deleted by the array - use \helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the other hand, when an object is removed from a wxArray nothing happens - you should delete the it manually if required: \begin{verbatim} T *item = array[n]; delete item; array.RemoveAt(n) \end{verbatim} See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all elements of a wxArray (supposed to contain pointers). \membersection{wxArray::Shrink}\label{wxarrayshrink} \func{void}{Shrink}{\void} Frees all memory unused by the array. If the program knows that no new items will be added to the array it may call Shrink() to reduce its memory usage. However, if a new item is added to the array, some extra memory will be allocated again. \membersection{wxArray::Sort}\label{wxarraysort} \func{void}{Sort}{\param{CMPFUNC }{compareFunction}} The notation CMPFUNC should be read as if we had the following declaration: \begin{verbatim} template int CMPFUNC(T *first, T *second); \end{verbatim} where {\it T} is the type of the array elements. I.e. it is a function returning {\it int} which is passed two arguments of type {\it T *}. Sorts the array using the specified compare function: this function should return a negative, zero or positive value according to whether the first element passed to it is less than, equal to or greater than the second one. wxSortedArray doesn't have this function because it is always sorted.