///////////////////////////////////////////////////////////////////////////// // Name: uiaction.cpp // Purpose: wxUIActionSimulator sample // Author: Kevin Ollivier // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Kevin Ollivier // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif // for all others, include the necessary headers (this file is usually all you // need because it includes almost all "standard" wxWidgets headers) #ifndef WX_PRECOMP #include "wx/wx.h" #endif #if wxUSE_UIACTIONSIMULATOR #include "wx/uiaction.h" #endif // ---------------------------------------------------------------------------- // resources // ---------------------------------------------------------------------------- // the application icon (under Windows and OS/2 it is in resources and even // though we could still include the XPM here it would be unused) #if !defined(__WXMSW__) && !defined(__WXPM__) #include "../sample.xpm" #endif // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // IDs for the controls and the menu commands enum { // menu items TheButton = 100, RunSimulation }; // ---------------------------------------------------------------------------- // private classes // ---------------------------------------------------------------------------- // Define a new application type, each program should derive a class from wxApp class MyApp : public wxApp { public: virtual bool OnInit(); }; #if wxUSE_UIACTIONSIMULATOR // Define a new frame type: this is going to be our main frame class MyFrame : public wxFrame { public: // ctor(s) MyFrame(const wxString& title); void OnButtonPressed(wxCommandEvent&); void OnRunSimulation(wxCommandEvent&); bool ButtonPressed() const { return m_buttonPressed; } bool MenuSelected() const { return m_menuSelected; } private: bool m_buttonPressed; bool m_menuSelected; DECLARE_EVENT_TABLE() }; BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_BUTTON(TheButton, MyFrame::OnButtonPressed) EVT_MENU(RunSimulation, MyFrame::OnRunSimulation) END_EVENT_TABLE() #endif // wxUSE_UIACTIONSIMULATOR // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // the application class // ---------------------------------------------------------------------------- IMPLEMENT_APP(MyApp) bool MyApp::OnInit() { if ( !wxApp::OnInit() ) return false; #if wxUSE_UIACTIONSIMULATOR MyFrame *frame = new MyFrame("wxUIActionSimulator sample application"); frame->Show(true); return true; #else // !wxUSE_UIACTIONSIMULATOR wxLogError("wxUSE_UIACTIONSIMULATOR must be 1 for this sample"); return false; #endif // wxUSE_UIACTIONSIMULATOR/!wxUSE_UIACTIONSIMULATOR } // ---------------------------------------------------------------------------- // main frame // ---------------------------------------------------------------------------- #if wxUSE_UIACTIONSIMULATOR // frame constructor MyFrame::MyFrame(const wxString& title) : wxFrame(NULL, wxID_ANY, title) { SetIcon(wxICON(sample)); m_buttonPressed = false; m_menuSelected = false; #if wxUSE_MENUS // create a menu bar wxMenu *fileMenu = new wxMenu; fileMenu->Append(wxID_NEW, "&New File...", "Open a new file"); fileMenu->Append(RunSimulation, "&Run Simulation...", "Run the UI action simulation"); fileMenu->Append(wxID_EXIT, "E&xit\tAlt-X", "Quit this program"); wxMenuBar *menuBar = new wxMenuBar(); menuBar->Append(fileMenu, "&File"); SetMenuBar(menuBar); #endif // wxUSE_MENUS wxButton* button = new wxButton(this, TheButton, "Button"); button->SetName("TheButton"); } // event handlers void MyFrame::OnRunSimulation(wxCommandEvent&) { wxUIActionSimulator sim; wxWindow* button = FindWindow(wxString("TheButton")); wxPoint globalPoint = button->ClientToScreen(wxPoint(20, 10)); sim.MouseMove(globalPoint.x, globalPoint.y); sim.MouseClick(wxMOUSE_BTN_LEFT); wxYield(); if (ButtonPressed()) wxMessageBox("Button automagically pressed!"); } void MyFrame::OnButtonPressed(wxCommandEvent&) { m_buttonPressed = true; } #endif // wxUSE_UIACTIONSIMULATOR