///////////////////////////////////////////////////////////////////////////// // Name: client.cpp // Purpose: Client for wxSocket demo // Author: Guillermo Rodriguez Garcia // Modified by: // Created: 1999/09/19 // RCS-ID: $Id$ // Copyright: (c) 1999 Guillermo Rodriguez Garcia // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ========================================================================== // declarations // ========================================================================== // -------------------------------------------------------------------------- // headers // -------------------------------------------------------------------------- #ifdef __GNUG__ # pragma implementation "client.cpp" # pragma interface "client.cpp" #endif // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ # pragma hdrstop #endif // for all others, include the necessary headers #ifndef WX_PRECOMP # include "wx/wx.h" #endif #include "wx/socket.h" #include "wx/url.h" #include "wx/wfstream.h" // -------------------------------------------------------------------------- // resources // -------------------------------------------------------------------------- // the application icon #if defined(__WXGTK__) || defined(__WXMOTIF__) # include "mondrian.xpm" #endif // -------------------------------------------------------------------------- // classes // -------------------------------------------------------------------------- // Define a new application type class MyApp : public wxApp { public: virtual bool OnInit(); }; // Define a new frame type: this is going to be our main frame class MyFrame : public wxFrame { public: MyFrame(); ~MyFrame(); // event handlers for File menu void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); // event handlers for Socket menu void OnOpenConnection(wxCommandEvent& event); void OnTest1(wxCommandEvent& event); void OnTest2(wxCommandEvent& event); void OnTest3(wxCommandEvent& event); void OnCloseConnection(wxCommandEvent& event); // event handlers for Protocols menu void OnTestURL(wxCommandEvent& event); // event handlers for DatagramSocket menu void OnDatagram(wxCommandEvent& event); // socket event handler void OnSocketEvent(wxSocketEvent& event); // convenience functions void UpdateStatusBar(); private: wxSocketClient *m_sock; wxPanel *m_panel; wxTextCtrl *m_text; wxMenu *m_menuFile; wxMenu *m_menuSocket; wxMenu *m_menuDatagramSocket; wxMenu *m_menuProtocols; wxMenuBar *m_menuBar; bool m_busy; // any class wishing to process wxWindows events must use this macro DECLARE_EVENT_TABLE() }; // -------------------------------------------------------------------------- // constants // -------------------------------------------------------------------------- // IDs for the controls and the menu commands enum { // menu items CLIENT_QUIT = 1000, CLIENT_ABOUT, CLIENT_OPEN, CLIENT_TEST1, CLIENT_TEST2, CLIENT_TEST3, CLIENT_CLOSE, CLIENT_TESTURL, CLIENT_DGRAM, // id for socket SOCKET_ID }; // -------------------------------------------------------------------------- // event tables and other macros for wxWindows // -------------------------------------------------------------------------- BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(CLIENT_QUIT, MyFrame::OnQuit) EVT_MENU(CLIENT_ABOUT, MyFrame::OnAbout) EVT_MENU(CLIENT_OPEN, MyFrame::OnOpenConnection) EVT_MENU(CLIENT_TEST1, MyFrame::OnTest1) EVT_MENU(CLIENT_TEST2, MyFrame::OnTest2) EVT_MENU(CLIENT_TEST3, MyFrame::OnTest3) EVT_MENU(CLIENT_CLOSE, MyFrame::OnCloseConnection) EVT_MENU(CLIENT_DGRAM, MyFrame::OnDatagram) EVT_MENU(CLIENT_TESTURL, MyFrame::OnTestURL) EVT_SOCKET(SOCKET_ID, MyFrame::OnSocketEvent) END_EVENT_TABLE() IMPLEMENT_APP(MyApp) // ========================================================================== // implementation // ========================================================================== // -------------------------------------------------------------------------- // the application class // -------------------------------------------------------------------------- bool MyApp::OnInit() { // Create the main application window MyFrame *frame = new MyFrame(); // Show it and tell the application that it's our main window frame->Show(TRUE); SetTopWindow(frame); // success return TRUE; } // -------------------------------------------------------------------------- // main frame // -------------------------------------------------------------------------- // frame constructor MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, -1, _("wxSocket demo: Client"), wxDefaultPosition, wxSize(300, 200)) { // Give the frame an icon SetIcon(wxICON(mondrian)); // Make menus m_menuFile = new wxMenu(); m_menuFile->Append(CLIENT_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog")); m_menuFile->AppendSeparator(); m_menuFile->Append(CLIENT_QUIT, _("E&xit\tAlt-X"), _("Quit client")); m_menuSocket = new wxMenu(); m_menuSocket->Append(CLIENT_OPEN, _("&Open session"), _("Connect to server")); m_menuSocket->AppendSeparator(); m_menuSocket->Append(CLIENT_TEST1, _("Test &1"), _("Test basic functionality")); m_menuSocket->Append(CLIENT_TEST2, _("Test &2"), _("Test ReadMsg and WriteMsg")); m_menuSocket->Append(CLIENT_TEST3, _("Test &3"), _("Test large data transfer")); m_menuSocket->AppendSeparator(); m_menuSocket->Append(CLIENT_CLOSE, _("&Close session"), _("Close connection")); m_menuDatagramSocket = new wxMenu(); m_menuDatagramSocket->Append(CLIENT_DGRAM, _("Send Datagram"), _("Test UDP sockets")); m_menuProtocols = new wxMenu(); m_menuProtocols->Append(CLIENT_TESTURL, _("Test URL"), _("Get data from the specified URL")); // Append menus to the menubar m_menuBar = new wxMenuBar(); m_menuBar->Append(m_menuFile, _("&File")); m_menuBar->Append(m_menuSocket, _("&SocketClient")); m_menuBar->Append(m_menuDatagramSocket, _("&DatagramSocket")); m_menuBar->Append(m_menuProtocols, _("&Protocols")); SetMenuBar(m_menuBar); // Status bar CreateStatusBar(2); // Make a panel with a textctrl in it m_panel = new wxPanel(this, -1, wxPoint(0, 0), GetClientSize()); m_text = new wxTextCtrl(m_panel, -1, _("Welcome to wxSocket demo: Client\n" "Client ready\n"), wxPoint(0, 0), m_panel->GetClientSize(), wxTE_MULTILINE | wxTE_READONLY); // Create the socket m_sock = new wxSocketClient(); m_sock->SetEventHandler(*this, SOCKET_ID); m_sock->SetNotify(wxSOCKET_CONNECTION_FLAG | wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG); m_sock->Notify(TRUE); m_busy = FALSE; UpdateStatusBar(); } MyFrame::~MyFrame() { delete m_sock; } // event handlers void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { // TRUE is to force the frame to close Close(TRUE); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxMessageBox(_("wxSocket demo: Client\n" "(c) 1999 Guillermo Rodriguez Garcia\n"), _("About Client"), wxOK | wxICON_INFORMATION, this); } void MyFrame::OnOpenConnection(wxCommandEvent& WXUNUSED(event)) { wxIPV4address addr; m_menuSocket->Enable(CLIENT_OPEN, FALSE); m_menuSocket->Enable(CLIENT_CLOSE, FALSE); // Ask user for server address wxString hostname = wxGetTextFromUser( _("Enter the address of the wxSocket demo server:"), _("Connect ..."), _("localhost")); addr.Hostname(hostname); addr.Service(3000); // Mini-tutorial for Connect() :-) // --------------------------- // // There are two ways to use Connect(): blocking and non-blocking, // depending on the value passed as the 'wait' (2nd) parameter. // // Connect(addr, TRUE) will wait until the connection completes, // returning TRUE on success and FALSE on failure. This call blocks // the GUI (this might be changed in future releases to honour the // wxSOCKET_BLOCK flag). // // Connect(addr, FALSE) will issue a nonblocking connection request // and return immediately. If the return value is TRUE, then the // connection has been already succesfully established. If it is // FALSE, you must wait for the request to complete, either with // WaitOnConnect() or by watching wxSOCKET_CONNECTION / LOST // events (please read the documentation). // // WaitOnConnect() itself never blocks the GUI (this might change // in the future to honour the wxSOCKET_BLOCK flag). This call will // return TRUE if the connection request completed succesfully, or // FALSE otherwise, which in turn might mean: // a) that the specified timeout ellapsed, or // b) that the connection request failed. // Use IsConnected() to distinguish between these two. // // So, in a brief, you should do one of the following things: // // For blocking Connect: // // bool success = Connect(addr, TRUE); // // For nonblocking Connect: // // Connect(addr, FALSE); // WaitOnConnect(seconds, millis); // success = IsConnected(); // // And that's all :-) // m_text->AppendText(_("\nTrying to connect (timeout = 10 sec) ...\n")); m_sock->Connect(addr, FALSE); m_sock->WaitOnConnect(10); if (m_sock->IsConnected()) m_text->AppendText(_("Succeeded ! Connection established\n")); else { m_sock->Close(); m_text->AppendText(_("Failed ! Unable to connect\n")); wxMessageBox(_("Can't connect to the specified host"), _("Alert !")); } UpdateStatusBar(); } void MyFrame::OnTest1(wxCommandEvent& WXUNUSED(event)) { const char *buf1; char *buf2; unsigned char len; // Disable socket menu entries (exception: Close Session) m_busy = TRUE; UpdateStatusBar(); m_text->AppendText(_("\n=== Test 1 begins ===\n")); // Tell the server which test we are running char c = 0xBE; m_sock->Write(&c, 1); // Send some data and read it back. We know the size of the // buffer, so we can specify the exact number of bytes to be // sent or received and use the wxSOCKET_WAITALL flag. Also, // we have disabled menu entries which could interfere with // the test, so we can safely avoid the wxSOCKET_BLOCK flag. // // First we send a byte with the length of the string, then // we send the string itself (do NOT try to send any integral // value larger than a byte "as is" across the network, or // you might be in trouble! Ever heard about big and little // endian computers?) // m_sock->SetFlags(wxSOCKET_WAITALL); buf1 = _("Test string (less than 256 chars!)"); len = wxStrlen(buf1) + 1; buf2 = new char[len]; m_text->AppendText(_("Sending a test buffer to the server ...")); m_sock->Write((char *)&len, 1); m_sock->Write(buf1, len); m_text->AppendText(m_sock->Error() ? _("failed !\n") : _("done\n")); m_text->AppendText(_("Receiving the buffer back from server ...")); m_sock->Read(buf2, len); m_text->AppendText(m_sock->Error() ? _("failed !\n") : _("done\n")); m_text->AppendText(_("Comparing the two buffers ...")); if (memcmp(buf1, buf2, len) != 0) { m_text->AppendText(_("failed!\n")); m_text->AppendText(_("Test 1 failed !\n")); } else { m_text->AppendText(_("done\n")); m_text->AppendText(_("Test 1 passed !\n")); } m_text->AppendText(_("=== Test 1 ends ===\n")); delete[] buf2; m_busy = FALSE; UpdateStatusBar(); } void MyFrame::OnTest2(wxCommandEvent& WXUNUSED(event)) { char *msg1; char *msg2; size_t len; // Disable socket menu entries (exception: Close Session) m_busy = TRUE; UpdateStatusBar(); m_text->AppendText(_("\n=== Test 2 begins ===\n")); // Tell the server which test we are running char c = 0xCE; m_sock->Write(&c, 1); // Here we use ReadMsg and WriteMsg to send messages with // a header with size information. Also, the reception is // event triggered, so we test input events as well. // // We need to set no flags here (ReadMsg and WriteMsg are // not affected by flags) // m_sock->SetFlags(wxSOCKET_WAITALL); wxString s = wxGetTextFromUser( _("Enter an arbitrary string to send to the server:"), _("Test 2 ..."), _("Yes I like wxWindows!")); msg1 = (char *)s.c_str(); len = wxStrlen(msg1) + 1; msg2 = new char[len]; m_text->AppendText(_("Sending the string with WriteMsg ...")); m_sock->WriteMsg(msg1, len); m_text->AppendText(m_sock->Error() ? _("failed !\n") : _("done\n")); m_text->AppendText(_("Waiting for an event (timeout = 2 sec)\n")); // Wait until data available (will also return if the connection is lost) m_sock->WaitForRead(2); if (m_sock->IsData()) { m_text->AppendText(_("Reading the string back with ReadMsg ...")); m_sock->ReadMsg(msg2, len); m_text->AppendText(m_sock->Error() ? _("failed !\n") : _("done\n")); m_text->AppendText(_("Comparing the two buffers ...")); if (memcmp(msg1, msg2, len) != 0) { m_text->AppendText(_("failed!\n")); m_text->AppendText(_("Test 2 failed !\n")); } else { m_text->AppendText(_("done\n")); m_text->AppendText(_("Test 2 passed !\n")); } } else m_text->AppendText(_("Timeout ! Test 2 failed.\n")); m_text->AppendText(_("=== Test 2 ends ===\n")); delete[] msg2; m_busy = FALSE; UpdateStatusBar(); } void MyFrame::OnTest3(wxCommandEvent& WXUNUSED(event)) { char *buf1; char *buf2; unsigned char len; // Disable socket menu entries (exception: Close Session) m_busy = TRUE; UpdateStatusBar(); m_text->AppendText(_("\n=== Test 3 begins ===\n")); // Tell the server which test we are running char c = 0xDE; m_sock->Write(&c, 1); // This test also is similar to the first one but it sends a // large buffer so that wxSocket is actually forced to split // it into pieces and take care of sending everything before // returning. // m_sock->SetFlags(wxSOCKET_WAITALL); // Note that len is in kbytes here! len = 32; buf1 = new char[len * 1024]; buf2 = new char[len * 1024]; for (int i = 0; i < len * 1024; i ++) buf1[i] = (char)(i % 256); m_text->AppendText(_("Sending a large buffer (32K) to the server ...")); m_sock->Write((char *)&len, 1); m_sock->Write(buf1, len * 1024); m_text->AppendText(m_sock->Error() ? _("failed !\n") : _("done\n")); m_text->AppendText(_("Receiving the buffer back from server ...")); m_sock->Read(buf2, len * 1024); m_text->AppendText(m_sock->Error() ? _("failed !\n") : _("done\n")); m_text->AppendText(_("Comparing the two buffers ...")); if (memcmp(buf1, buf2, len) != 0) { m_text->AppendText(_("failed!\n")); m_text->AppendText(_("Test 3 failed !\n")); } else { m_text->AppendText(_("done\n")); m_text->AppendText(_("Test 3 passed !\n")); } m_text->AppendText(_("=== Test 3 ends ===\n")); delete[] buf2; m_busy = FALSE; UpdateStatusBar(); } void MyFrame::OnCloseConnection(wxCommandEvent& WXUNUSED(event)) { m_sock->Close(); UpdateStatusBar(); } void MyFrame::OnDatagram(wxCommandEvent& WXUNUSED(event)) { } void MyFrame::OnTestURL(wxCommandEvent& WXUNUSED(event)) { // Note that we are creating a new socket here, so this // won't mess with the client/server demo. // Ask for the URL m_text->AppendText(_("\n=== URL test begins ===\n")); wxString urlname = wxGetTextFromUser(_("Enter an URL to get"), _("URL:"), _("http://localhost")); // Parse the URL wxURL url(urlname); // Try to get the input stream (connects to the given URL) m_text->AppendText(_("Trying to establish connection...\n")); wxYield(); wxInputStream *data = url.GetInputStream(); if (!data) { m_text->AppendText(_("Error: couldn't read from URL\n")); m_text->AppendText(_("=== URL test ends ===\n")); return; } // Print the contents type and file size wxString s; s.Printf(_("Contents type: %s\n" "File size: %i\n" "Starting to download...\n"), url.GetProtocol().GetContentType().c_str(), data->GetSize()); m_text->AppendText(s); wxYield(); // Get the data wxFileOutputStream sout("test.url"); data->Read(sout); m_text->AppendText(_("Results written to file: test.url\n")); m_text->AppendText(_("Done.\n")); m_text->AppendText(_("=== URL test ends ===\n")); delete data; } void MyFrame::OnSocketEvent(wxSocketEvent& event) { wxString s = _("OnSocketEvent: "); switch(event.SocketEvent()) { case wxSOCKET_INPUT : s.Append(_("wxSOCKET_INPUT\n")); break; case wxSOCKET_LOST : s.Append(_("wxSOCKET_LOST\n")); break; case wxSOCKET_CONNECTION : s.Append(_("wxSOCKET_CONNECTION\n")); break; default : s.Append(_("Unexpected event !\n")); break; } m_text->AppendText(s); UpdateStatusBar(); } // convenience functions void MyFrame::UpdateStatusBar() { wxString s; if (!m_sock->IsConnected()) { s.Printf(_("Not connected")); } else { wxIPV4address addr; m_sock->GetPeer(addr); s.Printf(_("%s : %d"), (addr.Hostname()).c_str(), addr.Service()); } SetStatusText(s, 1); m_menuSocket->Enable(CLIENT_OPEN, !m_sock->IsConnected() && !m_busy); m_menuSocket->Enable(CLIENT_TEST1, m_sock->IsConnected() && !m_busy); m_menuSocket->Enable(CLIENT_TEST2, m_sock->IsConnected() && !m_busy); m_menuSocket->Enable(CLIENT_TEST3, m_sock->IsConnected() && !m_busy); m_menuSocket->Enable(CLIENT_CLOSE, m_sock->IsConnected()); }