///////////////////////////////////////////////////////////////////////////// // Name: wx/msw/imaglist.h // Purpose: wxImageList class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_IMAGLIST_H_ #define _WX_IMAGLIST_H_ #include "wx/bitmap.h" // Eventually we'll make this a reference-counted wxGDIObject. For // now, the app must take care of ownership issues. That is, the // image lists must be explicitly deleted after the control(s) that uses them // is (are) deleted, or when the app exits. class WXDLLIMPEXP_CORE wxImageList : public wxObject { public: /* * Public interface */ wxImageList(); // Creates an image list. // Specify the width and height of the images in the list, // whether there are masks associated with them (e.g. if creating images // from icons), and the initial size of the list. wxImageList(int width, int height, bool mask = true, int initialCount = 1) { Create(width, height, mask, initialCount); } virtual ~wxImageList(); // Attributes //////////////////////////////////////////////////////////////////////////// // Returns the number of images in the image list. int GetImageCount() const; // Returns the size (same for all images) of the images in the list bool GetSize(int index, int &width, int &height) const; // Operations //////////////////////////////////////////////////////////////////////////// // Creates an image list // width, height specify the size of the images in the list (all the same). // mask specifies whether the images have masks or not. // initialNumber is the initial number of images to reserve. bool Create(int width, int height, bool mask = true, int initialNumber = 1); // Adds a bitmap, and optionally a mask bitmap. // Note that wxImageList creates *new* bitmaps, so you may delete // 'bitmap' and 'mask' after calling Add. int Add(const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap); // Adds a bitmap, using the specified colour to create the mask bitmap // Note that wxImageList creates *new* bitmaps, so you may delete // 'bitmap' after calling Add. int Add(const wxBitmap& bitmap, const wxColour& maskColour); // Adds a bitmap and mask from an icon. int Add(const wxIcon& icon); // Replaces a bitmap, optionally passing a mask bitmap. // Note that wxImageList creates new bitmaps, so you may delete // 'bitmap' and 'mask' after calling Replace. bool Replace(int index, const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap); /* Not supported by Win95 // Replacing a bitmap, using the specified colour to create the mask bitmap // Note that wxImageList creates new bitmaps, so you may delete // 'bitmap'. bool Replace(int index, const wxBitmap& bitmap, const wxColour& maskColour); */ // Replaces a bitmap and mask from an icon. // You can delete 'icon' after calling Replace. bool Replace(int index, const wxIcon& icon); // Removes the image at the given index. bool Remove(int index); // Remove all images bool RemoveAll(); // Draws the given image on a dc at the specified position. // If 'solidBackground' is true, Draw sets the image list background // colour to the background colour of the wxDC, to speed up // drawing by eliminating masked drawing where possible. bool Draw(int index, wxDC& dc, int x, int y, int flags = wxIMAGELIST_DRAW_NORMAL, bool solidBackground = false); // Get a bitmap wxBitmap GetBitmap(int index) const; // Get an icon wxIcon GetIcon(int index) const; // TODO: miscellaneous functionality /* wxIcon *MakeIcon(int index); bool SetOverlayImage(int index, int overlayMask); */ // TODO: Drag-and-drop related functionality. #if 0 // Creates a new drag image by combining the given image (typically a mouse cursor image) // with the current drag image. bool SetDragCursorImage(int index, const wxPoint& hotSpot); // If successful, returns a pointer to the temporary image list that is used for dragging; // otherwise, NULL. // dragPos: receives the current drag position. // hotSpot: receives the offset of the drag image relative to the drag position. static wxImageList *GetDragImageList(wxPoint& dragPos, wxPoint& hotSpot); // Call this function to begin dragging an image. This function creates a temporary image list // that is used for dragging. The image combines the specified image and its mask with the // current cursor. In response to subsequent mouse move messages, you can move the drag image // by using the DragMove member function. To end the drag operation, you can use the EndDrag // member function. bool BeginDrag(int index, const wxPoint& hotSpot); // Ends a drag operation. bool EndDrag(); // Call this function to move the image that is being dragged during a drag-and-drop operation. // This function is typically called in response to a mouse move message. To begin a drag // operation, use the BeginDrag member function. static bool DragMove(const wxPoint& point); // During a drag operation, locks updates to the window specified by lockWindow and displays // the drag image at the position specified by point. // The coordinates are relative to the window's upper left corner, so you must compensate // for the widths of window elements, such as the border, title bar, and menu bar, when // specifying the coordinates. // If lockWindow is NULL, this function draws the image in the display context associated // with the desktop window, and coordinates are relative to the upper left corner of the screen. // This function locks all other updates to the given window during the drag operation. // If you need to do any drawing during a drag operation, such as highlighting the target // of a drag-and-drop operation, you can temporarily hide the dragged image by using the // wxImageList::DragLeave function. // lockWindow: pointer to the window that owns the drag image. // point: position at which to display the drag image. Coordinates are relative to the // upper left corner of the window (not the client area). static bool DragEnter( wxWindow *lockWindow, const wxPoint& point ); // Unlocks the window specified by pWndLock and hides the drag image, allowing the // window to be updated. static bool DragLeave( wxWindow *lockWindow ); /* Here's roughly how you'd use these functions if implemented in this Win95-like way: 1) Starting to drag: wxImageList *dragImageList = new wxImageList(16, 16, true); dragImageList->Add(myDragImage); // Provide an image to combine with the current cursor dragImageList->BeginDrag(0, wxPoint(0, 0)); wxShowCursor(false); // wxShowCursor not yet implemented in wxWin myWindow->CaptureMouse(); 2) Dragging: // Called within mouse move event. Could also use dragImageList instead of assuming // these are static functions. // These two functions could possibly be combined into one, since DragEnter is // a bit obscure. wxImageList::DragMove(wxPoint(x, y)); // x, y are current cursor position wxImageList::DragEnter(NULL, wxPoint(x, y)); // NULL assumes dragging across whole screen 3) Finishing dragging: dragImageList->EndDrag(); myWindow->ReleaseMouse(); wxShowCursor(true); */ #endif // Implementation //////////////////////////////////////////////////////////////////////////// // Returns the native image list handle WXHIMAGELIST GetHIMAGELIST() const { return m_hImageList; } protected: WXHIMAGELIST m_hImageList; DECLARE_DYNAMIC_CLASS(wxImageList) }; #endif // _WX_IMAGLIST_H_