#ifndef _WX_DIRDLG_H_BASE_ #define _WX_DIRDLG_H_BASE_ #if wxUSE_DIRDLG #include "wx/dialog.h" // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- extern WXDLLEXPORT_DATA(const wxChar*) wxDirDialogNameStr; extern WXDLLEXPORT_DATA(const wxChar*) wxDirDialogDefaultFolderStr; extern WXDLLEXPORT_DATA(const wxChar*) wxDirSelectorPromptStr; #define wxDD_DEFAULT_STYLE \ (wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER | wxDD_NEW_DIR_BUTTON) /* The interface (TODO: make the other classes really derive from it!) is something like this: class WXDLLEXPORT wxDirDialogBase : public wxDialog { public: wxDirDialogBase(wxWindow *parent, const wxString& title = wxFileSelectorPromptStr, const wxString& defaultPath = wxEmptyString, long style = wxDD_DEFAULT_STYLE, const wxPoint& pos = wxDefaultPosition, const wxSize& sz = wxDefaultSize, const wxString& name = _T("dirdialog")); void SetMessage(const wxString& message); void SetPath(const wxString& path); void SetStyle(long style); wxString GetMessage() const; wxString GetPath() const; long GetStyle() const; }; */ // Universal and non-port related switches with need for generic implementation #if defined(__WXMSW__) && (defined(__WXUNIVERSAL__) || \ defined(__SALFORDC__) || \ !wxUSE_OLE || \ (defined (__GNUWIN32__) && !wxUSE_NORLANDER_HEADERS)) #include "wx/generic/dirdlgg.h" #define wxDirDialog wxGenericDirDialog // MS PocketPC or MS Smartphone #elif defined(__WXMSW__) && defined(__WXWINCE__) && !defined(__HANDHELDPC__) #include "wx/generic/dirdlgg.h" #define wxDirDialog wxGenericDirDialog // Native MSW #elif defined(__WXMSW__) #include "wx/msw/dirdlg.h" // Native Mac #elif defined(__WXMAC__) #include "wx/mac/dirdlg.h" // Other ports use generic implementation #elif defined(__WXMOTIF__) || \ defined(__WXGTK__) || \ defined(__WXX11__) || \ defined(__WXMGL__) || \ defined(__WXCOCOA__) || \ defined(__WXPM__) #include "wx/generic/dirdlgg.h" #define wxDirDialog wxGenericDirDialog #endif // ---------------------------------------------------------------------------- // common ::wxDirSelector() function // ---------------------------------------------------------------------------- WXDLLEXPORT wxString wxDirSelector(const wxString& message = wxDirSelectorPromptStr, const wxString& defaultPath = wxEmptyString, long style = wxDD_DEFAULT_STYLE, const wxPoint& pos = wxDefaultPosition, wxWindow *parent = NULL); #endif // wxUSE_DIRDLG #endif // _WX_DIRDLG_H_BASE_