///////////////////////////////////////////////////////////////////////////// // Name: control.h // Purpose: interface of wxControl // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** Flags used by wxControl::Ellipsize function. */ enum wxEllipsizeFlags { /// With this flag when calculating the size of the passed string, mnemonics /// characters (see wxControl::SetLabel) will be automatically reduced to a /// single character. /// This leads to correct calculations only if the string passed to Ellipsize() /// will be used with wxControl::SetLabel. If you don't want ampersand to /// be interpreted as mnemonics (e.g. because you use wxControl::SetLabelText) /// then don't use this flag. wxELLIPSIZE_PROCESS_MNEMONICS = 1, /// This flag tells wxControl::Ellipsize to calculate the width of tab /// characters @c '\\t' as 6 spaces. wxELLIPSIZE_EXPAND_TAB = 2, /// The default flags for wxControl::Ellipsize. wxELLIPSIZE_DEFAULT_FLAGS = wxELLIPSIZE_PROCESS_MNEMONICS|wxELLIPSIZE_EXPAND_TAB }; /** The different ellipsization modes supported by the wxControl::Ellipsize function. */ enum wxEllipsizeMode { /// Put the ellipsis at the start of the string, if the string needs ellipsization. wxELLIPSIZE_START, /// Put the ellipsis in the middle of the string, if the string needs ellipsization. wxELLIPSIZE_MIDDLE, /// Put the ellipsis at the end of the string, if the string needs ellipsization. wxELLIPSIZE_END }; /** @class wxControl This is the base class for a control or "widget". A control is generally a small window which processes user input and/or displays one or more item of data. @beginEventEmissionTable{wxClipboardTextEvent} @event{EVT_TEXT_COPY(id, func)} Some or all of the controls content was copied to the clipboard. @event{EVT_TEXT_CUT(id, func)} Some or all of the controls content was cut (i.e. copied and deleted). @event{EVT_TEXT_PASTE(id, func)} Clipboard content was pasted into the control. @endEventTable @library{wxcore} @category{ctrl} @see wxValidator */ class wxControl : public wxWindow { public: /** Simulates the effect of the user issuing a command to the item. @see wxCommandEvent */ virtual void Command(wxCommandEvent& event); /** Replaces parts of the @a label string with ellipsis, if needed, so that it doesn't exceed @a maxWidth. @param label The string to ellipsize @param dc The DC used to retrieve the character widths through the wxDC::GetPartialTextExtents() function. @param mode The ellipsization modes. See ::wxEllipsizeMode. @param maxWidth The maximum width of the returned string in pixels. @param flags One or more of the ::wxEllipsize */ static wxString Ellipsize(const wxString& label, const wxDC& dc, wxEllipsizeMode mode, int maxWidth, int flags = wxELLIPSIZE_DEFAULT_FLAGS); /** Returns the control's text. @note The returned string contains mnemonics ("&" characters) if it has any, use GetLabelText() if they are undesired. */ wxString GetLabel() const; /** Returns the control's label without mnemonics. */ wxString GetLabelText() const; /** Returns the given @a label string without mnemonics ("&" characters). */ static wxString GetLabelText(const wxString& label); /** Removes the mnemonics ("&" characters) from the given string. */ static wxString RemoveMnemonics(const wxString& str); /** Escape the special mnemonics characters ("&") in the given string. This function can be helpful if you need to set the controls label to a user-provided string. If the string contains ampersands, they wouldn't appear on the display but be used instead to indicate that the character following the first of them can be used as a control mnemonic. While this can sometimes be desirable (e.g. to allow the user to configure mnemonics of the controls), more often you will want to use this function before passing a user-defined string to SetLabel(). Alternatively, if the label is entirely user-defined, you can just call SetLabelText() directly -- but this function must be used if the label is a combination of a part defined by program containing the control mnemonics and a user-defined part. @param text The string such as it should appear on the display. @return The same string with the ampersands in it doubled. */ static wxString EscapeMnemonics(const wxString& text); /** Sets the item's text. Any "&" characters in the @a label are special and indicate that the following character is a @e mnemonic for this control and can be used to activate it from the keyboard (typically by using @e Alt key in combination with it). To insert a literal ampersand character, you need to double it, i.e. use use "&&". If this behaviour is undesirable, use SetLabelText() instead. */ void SetLabel(const wxString& label); /** Sets the item's text to exactly the given string. Unlike SetLabel(), this function shows exactly the @a text passed to it in the control, without interpreting ampersands in it in any way. Notice that it means that the control can't have any mnemonic defined for it using this function. @see EscapeMnemonics() */ void SetLabelText(const wxString& text); };