#!############################################################################# #! File: vc6app.t #! Purpose: tmake template file from which the VC++ 6.0 project file for #! building wxWindows applications are generated by running #! tmake -t vc6lib wxwin.pro -o wxvc.dsp #! you may select the configurations to include into the generated #! project file by setting WXCONFIGS tag, i.e.: #! tmake ... 'WXCONFIGS += DebugUnicode ReleaseUnicode' #! tmake ... 'WXCONFIGS = *' #! (in the last example all configurations will be included) #! Author: Vadim Zeitlin #! Created: 29.09.01 #! Version: $Id$ #!############################################################################# #${ #! what kind of app are we building - this is used as prefix for the build #! output dir $KIND=""; if ( Config("wxbase") || Config("wxuniv") ) { Project('CONFIG += wx'); } if ( Config("wx") && !Config("wxbase") ) { Project('CONFIG += windows'); } #! let's be smart: if no extension is given, add .lib (this allows for #! LIBS=libname in project files which map either to -l libname.lib under #! Windows or to -llibname under Unix). @libs = split(/\s+/, Project('LIBS')); foreach $lib (@libs) { if ( $lib !~ "\.lib\$" ) { $lib .= ".lib"; } Project('TMAKE_LIBS *= ' . $lib); } if ( Config("windows") ) { $project{"VC_PROJ_TYPE"} = 'Win32 (x86) Application'; $project{"VC_PROJ_CODE"} = '0x0101'; $vc_base_libs = 'kernel32.lib user32.lib gdi32.lib winspool.lib ' . 'comdlg32.lib advapi32.lib shell32.lib ole32.lib ' . 'oleaut32.lib uuid.lib odbc32.lib odbccp32.lib '; if ( Config("wx") ) { $vc_base_libs .= "comctl32.lib rpcrt4.lib wsock32.lib "; } $vc_link_release .= '/nologo /subsystem:windows /machine:I386'; $vc_link_debug .= '/nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept'; $vc_cpp_def_common = '/D "WIN32" /D "_WINDOWS" /D WINVER=0x400 '; } else { $project{"VC_PROJ_TYPE"} = 'Win32 (x86) Console Application'; $project{"VC_PROJ_CODE"} = '0x0103'; $vc_base_libs = 'kernel32.lib user32.lib advapi32.lib shell32.lib '; if ( Config("wx") ) { $vc_base_libs .= 'wsock32.lib '; } $vc_link_release .= '/nologo /subsystem:console /machine:I386'; $vc_link_debug .= '/nologo /subsystem:console /debug /machine:I386 /pdbtype:sept'; $vc_cpp_def_common = '/D "WIN32" /D "_CONSOLE" '; } $vc_cpp_def_release = '/D "NDEBUG" ' . $vc_cpp_def_common; $vc_cpp_def_debug = '/D "_DEBUG" ' . $vc_cpp_def_common; foreach ( split(/ /, Project('LIBPATH')) ) { $vc_link_release .= " /libpath:$_\\Release"; $vc_link_debug .= " /libpath:$_\\Debug"; } if ( Config("wx") ) { #! default rel path works for all the demos and most of the samples #! if no explicit path given $WXDIR = Project("WXDIR") || (Project("WXDIRREL") || "..\\.."); AddIncludePath("$WXDIR\\include"); if ( !Project('WXCONFIGS') ) { #! default value Project('WXCONFIGS = Debug Release DebugDll ReleaseDll'); } elsif ( Project('WXCONFIGS') == '*' ) { #! special value: generate all configs Project('WXCONFIGS = Debug Release DebugDll ReleaseDll DebugUnicode ReleaseUnicode DebugUnicodeDll ReleaseUnicodeDll'); } #! we must use !IF the first time but !ELSEIF the subsequent ones Project('__IF = !IF'); if ( Config("wxbase") ) { $KIND="Base"; $TOOLKIT="base"; } elsif ( Config("wxuniv") ) { $KIND="Univ"; $TOOLKIT="univ"; } else { $TOOLKIT="msw" } $WX_BASENAME = "$WXDIR\\lib\\wx$TOOLKIT"; $UNICODE_SUFFIX = "u"; $DEBUG_SUFFIX = "d"; $DLL = "dll"; #! compiler options: for the given configuration they are just obrained #! by concatenating together all relevant values from the list below $project{"WX_CPP_DEBUG"} = '/MDd /D "__WXDEBUG__" /D "WXDEBUG=1" '; $project{"WX_CPP_RELEASE"} = '/MD '; $project{"WX_CPP_UNICODE"} = '/D _UNICODE /D UNICODE '; $project{"WX_CPP_DLL"} = '/D WXUSINGDLL '; #! ... plus the config-dependent path to setup.h $project{"WX_SETUPH_DEBUG"} = "/I$WXDIR\\lib\\$TOOLKIT$DEBUG_SUFFIX "; $project{"WX_SETUPH_RELEASE"} = "/I$WXDIR\\lib\\$TOOLKIT "; $project{"WX_SETUPH_DEBUG_DLL"} = "/I$WXDIR\\lib\\$TOOLKIT$DLL$DEBUG_SUFFIX "; $project{"WX_SETUPH_RELEASE_DLL"} = "/I$WXDIR\\lib\\$TOOLKIT$DLL "; $project{"WX_SETUPH_DEBUG_UNICODE"} = "/I$WXDIR\\lib\\$TOOLKIT$UNICODE_SUFFIX$DEBUG_SUFFIX "; $project{"WX_SETUPH_RELEASE_UNICODE"} = "/I$WXDIR\\lib\\$TOOLKIT$UNICODE_SUFFIX "; $project{"WX_SETUPH_DEBUG_UNICODE_DLL"} = "/I$WXDIR\\lib\\$TOOLKIT$DLL$UNICODE_SUFFIX$DEBUG_SUFFIX "; $project{"WX_SETUPH_RELEASE_UNICODE_DLL"} = "/I$WXDIR\\lib\\$TOOLKIT$DLL$UNICODE_SUFFIX "; #! the libraries we must link with when linking against static wxWin #! library (DLL already includes all needed libs) #! #! FIXME: actually this should depend on the contents of setup.h! $EXTRA_LIBS="zlib regex"; if ( !Config("wxbase") ) { $EXTRA_LIBS.=" png jpeg tiff"; } foreach ( split(/ /, $EXTRA_LIBS) ) { $RELEASE_EXTRA_LIBS .= "$WXDIR\\lib\\$_.lib "; $DEBUG_EXTRA_LIBS .= "$WXDIR\\lib\\$_" . "d.lib "; } #! the wxWin lib name itself is composed from the basename with various #! suffixes: 'u' for Unicode, 'd' for debug and we also need the version #! for the DLL $DLL_VERSION = "233"; $project{"WX_LINK_DEBUG"} = $DEBUG_EXTRA_LIBS . "$WX_BASENAME$DEBUG_SUFFIX.lib"; $project{"WX_LINK_RELEASE"} = $RELEASE_EXTRA_LIBS . "$WX_BASENAME.lib"; $project{"WX_LINK_DEBUG_DLL"} = "$WX_BASENAME$DLL_VERSION$DEBUG_SUFFIX.lib"; $project{"WX_LINK_RELEASE_DLL"} = "$WX_BASENAME$DLL_VERSION.lib"; $project{"WX_LINK_DEBUG_UNICODE"} = $DEBUG_EXTRA_LIBS . "$WX_BASENAME$UNICODE_SUFFIX$DEBUG_SUFFIX.lib"; $project{"WX_LINK_RELEASE_UNICODE"} = $RELEASE_EXTRA_LIBS . 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