// hello.cpp : Defines the class behaviors for the application. // Hello is a simple program which consists of a main window // and an "About" dialog which can be invoked by a menu choice. // It is intended to serve as a starting-point for new // applications. // // This is a part of the Microsoft Foundation Classes C++ library. // Copyright (C) 1992 Microsoft Corporation // All rights reserved. // // This source code is only intended as a supplement to the // Microsoft Foundation Classes Reference and Microsoft // WinHelp documentation provided with the library. // See these sources for detailed information regarding the // Microsoft Foundation Classes product. // *** MODIFIED BY JULIAN SMART TO DEMONSTRATE CO-EXISTANCE WITH wxWINDOWS *** // // This sample pops up an initial wxWindows frame, with a menu item // that allows a new MFC window to be created. Note that CDummyWindow // is a class that allows a wxWindows window to be seen as a CWnd // for the purposes of specifying a valid main window to the // MFC initialisation. // // You can easily modify this code so that an MFC window pops up // initially as the main frame, and allows wxWindows frames to be // created subsequently: // // (1) Make MyApp::OnInit return FALSE, not creating a window. // (2) Restore the MFC code to create a window in InitInstance, and remove // creation of CDummyWindow. // // IMPORTANT NOTES: // // (1) You need to set wxUSE_MFC to 1 in include/wx/msw/setup.h, which switches // off some debugging features and also removes the windows.h inclusion // in wxprec.h (MFC headers don't like this to have been included previously). // Then recompile wxWindows and this sample. // // (2) 10/3/2000, wxWindows 2.1.14: unfortunately there is an assert when // the sample tries to create an MFC window. Any suggestions welcome. It may be // a problem with conflicting project settings. Ignoring the assert (several times) // allows the sample to continue. In release mode the asserts don't happen. // // (3) I can't get the sample to link using a static MFC library, only the DLL // version. Perhaps someone else is a wizard at working out the required settings // in the wxWin library and the sample; then debugging the assert problem may be // easier. // // (4) Compiling wxWindows in DLL mode currently includes windows.h, so you must only // try linking wxWindows statically. // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #include "wx/wx.h" #if defined(_WINDOWS_) || !wxUSE_MFC #error Sorry, you need to edit include/wx/msw/setup.h, set wxUSE_MFC to 1, and recompile. #endif #ifdef new #undef new #endif #include "stdafx.h" #ifdef DrawText #undef DrawText #endif #include "resource.h" #include "mfctest.h" ///////////////////////////////////////////////////////////////////////////// // theApp: // Just creating this application object runs the whole application. // CTheApp theApp; // wxWindows elements // Define a new application type class MyApp: public wxApp { public: bool OnInit(void); wxFrame *CreateFrame(void); }; class MyCanvas: public wxScrolledWindow { public: MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size); void OnPaint(wxPaintEvent& event); void OnMouseEvent(wxMouseEvent& event); DECLARE_EVENT_TABLE() }; class MyChild: public wxFrame { public: MyCanvas *canvas; MyChild(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size, const long style); ~MyChild(void); void OnQuit(wxCommandEvent& event); void OnNew(wxCommandEvent& event); void OnActivate(wxActivateEvent& event); DECLARE_EVENT_TABLE() }; // For drawing lines in a canvas long xpos = -1; long ypos = -1; // ID for the menu quit command #define HELLO_QUIT 1 #define HELLO_NEW 2 DECLARE_APP(MyApp) IMPLEMENT_APP(MyApp) ///////////////////////////////////////////////////////////////////////////// // CMainWindow constructor: // Create the window with the appropriate style, size, menu, etc. // CMainWindow::CMainWindow() { LoadAccelTable( "MainAccelTable" ); Create( NULL, "Hello Foundation Application", WS_OVERLAPPEDWINDOW, rectDefault, NULL, "MainMenu" ); } // OnPaint: // This routine draws the string "Hello, Windows!" in the center of the // client area. It is called whenever Windows sends a WM_PAINT message. // Note that creating a CPaintDC automatically does a BeginPaint and // an EndPaint call is done when it is destroyed at the end of this // function. CPaintDC's constructor needs the window (this). // void CMainWindow::OnPaint() { CString s = "Hello, Windows!"; CPaintDC dc( this ); CRect rect; GetClientRect( rect ); dc.SetTextAlign( TA_BASELINE | TA_CENTER ); dc.SetTextColor( ::GetSysColor( COLOR_WINDOWTEXT ) ); dc.SetBkMode(TRANSPARENT); dc.TextOut( ( rect.right / 2 ), ( rect.bottom / 2 ), s, s.GetLength() ); } // OnAbout: // This member function is called when a WM_COMMAND message with an // IDM_ABOUT code is received by the CMainWindow class object. The // message map below is responsible for this routing. // // We create a ClDialog object using the "AboutBox" resource (see // hello.rc), and invoke it. // void CMainWindow::OnAbout() { CDialog about( "AboutBox", this ); about.DoModal(); } void CMainWindow::OnTest() { wxMessageBox("This is a wxWindows message box.\nWe're about to create a new wxWindows frame.", "wxWindows", wxOK); wxGetApp().CreateFrame(); } // CMainWindow message map: // Associate messages with member functions. // // It is implied that the ON_WM_PAINT macro expects a member function // "void OnPaint()". // // It is implied that members connected with the ON_COMMAND macro // receive no arguments and are void of return type, e.g., "void OnAbout()". // BEGIN_MESSAGE_MAP( CMainWindow, CFrameWnd ) //{{AFX_MSG_MAP( CMainWindow ) ON_WM_PAINT() ON_COMMAND( IDM_ABOUT, OnAbout ) ON_COMMAND( IDM_TEST, OnTest ) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CTheApp // InitInstance: // When any CTheApp object is created, this member function is automatically // called. Any data may be set up at this point. // // Also, the main window of the application should be created and shown here. // Return TRUE if the initialization is successful. // BOOL CTheApp::InitInstance() { TRACE( "HELLO WORLD\n" ); SetDialogBkColor(); // hook gray dialogs (was default in MFC V1) wxEntry((WXHINSTANCE) m_hInstance, (WXHINSTANCE) m_hPrevInstance, m_lpCmdLine, m_nCmdShow, FALSE); /* m_pMainWnd = new CMainWindow(); m_pMainWnd->ShowWindow( m_nCmdShow ); m_pMainWnd->UpdateWindow(); */ if (wxTheApp && wxTheApp->GetTopWindow()) { m_pMainWnd = new CDummyWindow((HWND) wxTheApp->GetTopWindow()->GetHWND()); } return TRUE; } int CTheApp::ExitInstance() { // OnExit isn't called by CleanUp so must be called explicitly. wxTheApp->OnExit(); wxApp::CleanUp(); return CWinApp::ExitInstance(); } // Override this to provide wxWindows message loop // compatibility BOOL CTheApp::PreTranslateMessage(MSG *msg) { if (wxTheApp && wxTheApp->ProcessMessage((WXMSG*) msg)) return TRUE; else return CWinApp::PreTranslateMessage(msg); } BOOL CTheApp::OnIdle(LONG lCount) { if (wxTheApp) return wxTheApp->ProcessIdle(); else return FALSE; } /********************************************************************* * wxWindows elements ********************************************************************/ bool MyApp::OnInit(void) { // Don't exit app when the top level frame is deleted // SetExitOnFrameDelete(FALSE); wxFrame* frame = CreateFrame(); return TRUE; } wxFrame *MyApp::CreateFrame(void) { MyChild *subframe = new MyChild(NULL, "Canvas Frame", wxPoint(10, 10), wxSize(300, 300), wxDEFAULT_FRAME_STYLE); subframe->SetTitle("wxWindows canvas frame"); // Give it a status line subframe->CreateStatusBar(); // Make a menubar wxMenu *file_menu = new wxMenu; file_menu->Append(HELLO_NEW, "&New MFC Window"); file_menu->Append(HELLO_QUIT, "&Close"); wxMenuBar *menu_bar = new wxMenuBar; menu_bar->Append(file_menu, "&File"); // Associate the menu bar with the frame subframe->SetMenuBar(menu_bar); int width, height; subframe->GetClientSize(&width, &height); MyCanvas *canvas = new MyCanvas(subframe, wxPoint(0, 0), wxSize(width, height)); canvas->SetCursor(wxCursor(wxCURSOR_PENCIL)); subframe->canvas = canvas; // Give it scrollbars // canvas->SetScrollbars(20, 20, 50, 50, 4, 4); subframe->Show(TRUE); // Return the main frame window return subframe; } BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow) EVT_PAINT(MyCanvas::OnPaint) EVT_MOUSE_EVENTS(MyCanvas::OnMouseEvent) END_EVENT_TABLE() // Define a constructor for my canvas MyCanvas::MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size): wxScrolledWindow(parent, -1, pos, size) { } // Define the repainting behaviour void MyCanvas::OnPaint(wxPaintEvent& event) { wxPaintDC dc(this); dc.SetFont(* wxSWISS_FONT); dc.SetPen(* wxGREEN_PEN); dc.DrawLine(0, 0, 200, 200); dc.DrawLine(200, 0, 0, 200); dc.SetBrush(* wxCYAN_BRUSH); dc.SetPen(* wxRED_PEN); dc.DrawRectangle(100, 100, 100, 50); dc.DrawRoundedRectangle(150, 150, 100, 50, 20); dc.DrawEllipse(250, 250, 100, 50); dc.DrawSpline(50, 200, 50, 100, 200, 10); dc.DrawLine(50, 230, 200, 230); dc.DrawText("This is a test string", 50, 230); } // This implements a tiny doodling program! Drag the mouse using // the left button. void MyCanvas::OnMouseEvent(wxMouseEvent& event) { wxClientDC dc(this); dc.SetPen(* wxBLACK_PEN); wxPoint pos = event.GetPosition(); if (xpos > -1 && ypos > -1 && event.Dragging()) { dc.DrawLine(xpos, ypos, pos.x, pos.y); } xpos = pos.x; ypos = pos.y; } BEGIN_EVENT_TABLE(MyChild, wxFrame) EVT_MENU(HELLO_QUIT, MyChild::OnQuit) EVT_MENU(HELLO_NEW, MyChild::OnNew) EVT_ACTIVATE(MyChild::OnActivate) END_EVENT_TABLE() MyChild::MyChild(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size, const long style): wxFrame(frame, -1, title, pos, size, style) { canvas = NULL; } MyChild::~MyChild(void) { } void MyChild::OnQuit(wxCommandEvent& event) { Close(TRUE); } void MyChild::OnNew(wxCommandEvent& event) { CMainWindow *mainWin = new CMainWindow(); mainWin->ShowWindow( TRUE ); mainWin->UpdateWindow(); } void MyChild::OnActivate(wxActivateEvent& event) { if (event.GetActive() && canvas) canvas->SetFocus(); } // Dummy MFC window for specifying a valid main window to MFC, using // a wxWindows HWND. CDummyWindow::CDummyWindow(HWND hWnd):CWnd() { Attach(hWnd); } // Don't let the CWnd destructor delete the HWND CDummyWindow::~CDummyWindow(void) { Detach(); }