///////////////////////////////////////////////////////////////////////////// // Name: icon.h // Purpose: wxIcon class // Author: Julian Smart // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_ICON_H_ #define _WX_ICON_H_ #ifdef __GNUG__ #pragma interface "icon.h" #endif #include "wx/bitmap.h" class WXDLLEXPORT wxIconRefData: public wxBitmapRefData { friend class WXDLLEXPORT wxBitmap; friend class WXDLLEXPORT wxIcon; public: wxIconRefData(); ~wxIconRefData(); }; #define M_ICONDATA ((wxIconRefData *)m_refData) #define M_ICONHANDLERDATA ((wxIconRefData *)bitmap->GetRefData()) // Icon class WXDLLEXPORT wxIcon: public wxBitmap { DECLARE_DYNAMIC_CLASS(wxIcon) public: wxIcon(); // Copy constructors inline wxIcon(const wxIcon& icon) { Ref(icon); } inline wxIcon(const wxIcon* icon) { if (icon) Ref(*icon); } wxIcon(const char bits[], int width, int height); wxIcon(const wxString& name, long flags = wxBITMAP_TYPE_ICO_RESOURCE, int desiredWidth = -1, int desiredHeight = -1); ~wxIcon(); bool LoadFile(const wxString& name, long flags = wxBITMAP_TYPE_ICO_RESOURCE, int desiredWidth = -1, int desiredHeight = -1); inline wxIcon& operator = (const wxIcon& icon) { if (*this == icon) return (*this); Ref(icon); return *this; } inline bool operator == (const wxIcon& icon) { return m_refData == icon.m_refData; } inline bool operator != (const wxIcon& icon) { return m_refData != icon.m_refData; } /* TODO */ virtual bool Ok() const { return (m_refData != NULL) ; } }; /* Example handlers. TODO: write your own handlers for relevant types. class WXDLLEXPORT wxICOFileHandler: public wxBitmapHandler { DECLARE_DYNAMIC_CLASS(wxICOFileHandler) public: inline wxICOFileHandler() { m_name = "ICO icon file"; m_extension = "ico"; m_type = wxBITMAP_TYPE_ICO; }; virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags, int desiredWidth = -1, int desiredHeight = -1); }; class WXDLLEXPORT wxICOResourceHandler: public wxBitmapHandler { DECLARE_DYNAMIC_CLASS(wxICOResourceHandler) public: inline wxICOResourceHandler() { m_name = "ICO resource"; m_extension = "ico"; m_type = wxBITMAP_TYPE_ICO_RESOURCE; }; virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags, int desiredWidth = -1, int desiredHeight = -1); }; */ #endif // _WX_ICON_H_