///////////////////////////////////////////////////////////////////////////// // Name: scrolwin.h // Purpose: documentation for wxScrolledWindow class // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** @class wxScrolledWindow @wxheader{scrolwin.h} The wxScrolledWindow class manages scrolling for its client area, transforming the coordinates according to the scrollbar positions, and setting the scroll positions, thumb sizes and ranges according to the area in view. Starting from version 2.4 of wxWidgets, there are several ways to use a wxScrolledWindow. In particular, there are now three ways to set the size of the scrolling area: One way is to set the scrollbars directly using a call to wxScrolledWindow::SetScrollbars. This is the way it used to be in any previous version of wxWidgets and it will be kept for backwards compatibility. An additional method of manual control, which requires a little less computation of your own, is to set the total size of the scrolling area by calling either wxWindow::SetVirtualSize, or wxWindow::FitInside, and setting the scrolling increments for it by calling wxScrolledWindow::SetScrollRate. Scrolling in some orientation is enabled by setting a non-zero increment for it. The most automatic and newest way is to simply let sizers determine the scrolling area. This is now the default when you set an interior sizer into a wxScrolledWindow with wxWindow::SetSizer. The scrolling area will be set to the size requested by the sizer and the scrollbars will be assigned for each orientation according to the need for them and the scrolling increment set by wxScrolledWindow::SetScrollRate. As above, scrolling is only enabled in orientations with a non-zero increment. You can influence the minimum size of the scrolled area controlled by a sizer by calling wxWindow::SetVirtualSizeHints. (calling wxScrolledWindow::SetScrollbars has analogous effects in wxWidgets 2.4 -- in later versions it may not continue to override the sizer) Note: if Maximum size hints are still supported by SetVirtualSizeHints, use them at your own dire risk. They may or may not have been removed for 2.4, but it really only makes sense to set minimum size hints here. We should probably replace SetVirtualSizeHints with SetMinVirtualSize or similar and remove it entirely in future. As with all windows, an application can draw onto a wxScrolledWindow using a @ref overview_dcoverview "device context". You have the option of handling the OnPaint handler or overriding the wxScrolledWindow::OnDraw function, which is passed a pre-scrolled device context (prepared by wxScrolledWindow::DoPrepareDC). If you don't wish to calculate your own scrolling, you must call DoPrepareDC when not drawing from within OnDraw, to set the device origin for the device context according to the current scroll position. A wxScrolledWindow will normally scroll itself and therefore its child windows as well. It might however be desired to scroll a different window than itself: e.g. when designing a spreadsheet, you will normally only have to scroll the (usually white) cell area, whereas the (usually grey) label area will scroll very differently. For this special purpose, you can call wxScrolledWindow::SetTargetWindow which means that pressing the scrollbars will scroll a different window. Note that the underlying system knows nothing about scrolling coordinates, so that all system functions (mouse events, expose events, refresh calls etc) as well as the position of subwindows are relative to the "physical" origin of the scrolled window. If the user insert a child window at position (10,10) and scrolls the window down 100 pixels (moving the child window out of the visible area), the child window will report a position of (10,-90). @beginStyleTable @style{wxRETAINED}: Uses a backing pixmap to speed refreshes. Motif only. @endStyleTable @library{wxcore} @category{miscwnd} @seealso wxScrollBar, wxClientDC, wxPaintDC, wxVScrolledWindow */ class wxScrolledWindow : public wxPanel { public: //@{ /** Constructor. @param parent Parent window. @param id Window identifier. The value wxID_ANY indicates a default value. @param pos Window position. If a position of (-1, -1) is specified then a default position is chosen. @param size Window size. If a size of (-1, -1) is specified then the window is sized appropriately. @param style Window style. See wxScrolledWindow. @param name Window name. @remarks The window is initially created without visible scrollbars. Call SetScrollbars() to specify how big the virtual window size should be. */ wxScrolledWindow(); wxScrolledWindow(wxWindow* parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxHSCROLL | wxVSCROLL, const wxString& name = "scrolledWindow"); //@} /** Destructor. */ ~wxScrolledWindow(); /** Translates the logical coordinates to the device ones. For example, if a window is scrolled 10 pixels to the bottom, the device coordinates of the origin are (0, 0) (as always), but the logical coordinates are (0, 10) and so the call to CalcScrolledPosition(0, 10, xx, yy) will return 0 in yy. @sa CalcUnscrolledPosition() */ void CalcScrolledPosition(int x, int y, int * xx, int * yy); /** Translates the device coordinates to the logical ones. For example, if a window is scrolled 10 pixels to the bottom, the device coordinates of the origin are (0, 0) (as always), but the logical coordinates are (0, 10) and so the call to CalcUnscrolledPosition(0, 0, xx, yy) will return 10 in yy. @sa CalcScrolledPosition() */ void CalcUnscrolledPosition(int x, int y, int * xx, int * yy); /** Creates the window for two-step construction. Derived classes should call or replace this function. See wxScrolledWindow() for details. */ bool Create(wxWindow* parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxHSCROLL | wxVSCROLL, const wxString& name = "scrolledWindow"); /** Call this function to prepare the device context for drawing a scrolled image. It sets the device origin according to the current scroll position. DoPrepareDC is called automatically within the default OnPaint() event handler, so your OnDraw() override will be passed a 'pre-scrolled' device context. However, if you wish to draw from outside of OnDraw (via OnPaint), or you wish to implement OnPaint yourself, you must call this function yourself. For example: */ void DoPrepareDC(wxDC& dc); /** Enable or disable physical scrolling in the given direction. Physical scrolling is the physical transfer of bits up or down the screen when a scroll event occurs. If the application scrolls by a variable amount (e.g. if there are different font sizes) then physical scrolling will not work, and you should switch it off. Note that you will have to reposition child windows yourself, if physical scrolling is disabled. @param xScrolling If @true, enables physical scrolling in the x direction. @param yScrolling If @true, enables physical scrolling in the y direction. @remarks Physical scrolling may not be available on all platforms. Where it is available, it is enabled by default. */ void EnableScrolling(bool xScrolling, bool yScrolling); /** Get the number of pixels per scroll unit (line), in each direction, as set by SetScrollbars(). A value of zero indicates no scrolling in that direction. @param xUnit Receives the number of pixels per horizontal unit. @param yUnit Receives the number of pixels per vertical unit. @sa SetScrollbars(), GetVirtualSize() */ void GetScrollPixelsPerUnit(int* xUnit, int* yUnit); /** Get the position at which the visible portion of the window starts. @param x Receives the first visible x position in scroll units. @param y Receives the first visible y position in scroll units. @remarks If either of the scrollbars is not at the home position, x and/or y will be greater than zero. Combined with wxWindow::GetClientSize, the application can use this function to efficiently redraw only the visible portion of the window. The positions are in logical scroll units, not pixels, so to convert to pixels you will have to multiply by the number of pixels per scroll increment. @sa SetScrollbars() */ void GetViewStart(int* x, int* y); /** Gets the size in device units of the scrollable window area (as opposed to the client size, which is the area of the window currently visible). @param x Receives the length of the scrollable window, in pixels. @param y Receives the height of the scrollable window, in pixels. @remarks Use wxDC::DeviceToLogicalX and wxDC::DeviceToLogicalY to translate these units to logical units. @sa SetScrollbars(), GetScrollPixelsPerUnit() */ void GetVirtualSize(int* x, int* y); /** Motif only: @true if the window has a backing bitmap. */ bool IsRetained(); /** Called by the default paint event handler to allow the application to define painting behaviour without having to worry about calling DoPrepareDC(). Instead of overriding this function you may also just process the paint event in the derived class as usual, but then you will have to call DoPrepareDC() yourself. */ virtual void OnDraw(wxDC& dc); /** This function is for backwards compatibility only and simply calls DoPrepareDC() now. Notice that it is not called by the default paint event handle (DoPrepareDC() is), so overriding this method in your derived class is useless. */ void PrepareDC(wxDC& dc); /** Scrolls a window so the view start is at the given point. @param x The x position to scroll to, in scroll units. @param y The y position to scroll to, in scroll units. @remarks The positions are in scroll units, not pixels, so to convert to pixels you will have to multiply by the number of pixels per scroll increment. If either parameter is -1, that position will be ignored (no change in that direction). @sa SetScrollbars(), GetScrollPixelsPerUnit() */ void Scroll(int x, int y); /** Set the horizontal and vertical scrolling increment only. See the pixelsPerUnit parameter in SetScrollbars. */ void SetScrollRate(int xstep, int ystep); /** Sets up vertical and/or horizontal scrollbars. @param pixelsPerUnitX Pixels per scroll unit in the horizontal direction. @param pixelsPerUnitY Pixels per scroll unit in the vertical direction. @param noUnitsX Number of units in the horizontal direction. @param noUnitsY Number of units in the vertical direction. @param xPos Position to initialize the scrollbars in the horizontal direction, in scroll units. @param yPos Position to initialize the scrollbars in the vertical direction, in scroll units. @param noRefresh Will not refresh window if @true. @remarks The first pair of parameters give the number of pixels per 'scroll step', i.e. amount moved when the up or down scroll arrows are pressed. The second pair gives the length of scrollbar in scroll steps, which sets the size of the virtual window. @sa wxWindow::SetVirtualSize */ void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY, int noUnitsX, int noUnitsY, int xPos = 0, int yPos = 0, bool noRefresh = @false); /** Call this function to tell wxScrolledWindow to perform the actual scrolling on a different window (and not on itself). */ void SetTargetWindow(wxWindow* window); };