/////////////////////////////////////////////////////////////////////////////// // Name: tests/controls/listbasetest.cpp // Purpose: Base class for wxListCtrl and wxListView tests // Author: Steven Lamerton // Created: 2010-07-20 // RCS-ID: $Id$ // Copyright: (c) 2008 Vadim Zeitlin , // (c) 2010 Steven Lamerton /////////////////////////////////////////////////////////////////////////////// #include "testprec.h" #if wxUSE_LISTCTRL #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/app.h" #endif // WX_PRECOMP #include "wx/listctrl.h" #include "listbasetest.h" #include "testableframe.h" #include "asserthelper.h" #include "wx/uiaction.h" #include "wx/imaglist.h" #include "wx/artprov.h" void ListBaseTestCase::ColumnsOrder() { #ifdef wxHAS_LISTCTRL_COLUMN_ORDER wxListCtrl* const list = GetList(); int n; wxListItem li; li.SetMask(wxLIST_MASK_TEXT); // first set up some columns static const int NUM_COLS = 3; list->InsertColumn(0, "Column 0"); list->InsertColumn(1, "Column 1"); list->InsertColumn(2, "Column 2"); // and a couple of test items too list->InsertItem(0, "Item 0"); list->SetItem(0, 1, "first in first"); list->InsertItem(1, "Item 1"); list->SetItem(1, 2, "second in second"); // check that the order is natural in the beginning const wxArrayInt orderOrig = list->GetColumnsOrder(); for ( n = 0; n < NUM_COLS; n++ ) CPPUNIT_ASSERT_EQUAL( n, orderOrig[n] ); // then rearrange them: using { 2, 0, 1 } order means that column 2 is // shown first, then column 0 and finally column 1 wxArrayInt order(3); order[0] = 2; order[1] = 0; order[2] = 1; list->SetColumnsOrder(order); // check that we get back the same order as we set const wxArrayInt orderNew = list->GetColumnsOrder(); for ( n = 0; n < NUM_COLS; n++ ) CPPUNIT_ASSERT_EQUAL( order[n], orderNew[n] ); // and the order -> index mappings for individual columns for ( n = 0; n < NUM_COLS; n++ ) CPPUNIT_ASSERT_EQUAL( order[n], list->GetColumnIndexFromOrder(n) ); // and also the reverse mapping CPPUNIT_ASSERT_EQUAL( 1, list->GetColumnOrder(0) ); CPPUNIT_ASSERT_EQUAL( 2, list->GetColumnOrder(1) ); CPPUNIT_ASSERT_EQUAL( 0, list->GetColumnOrder(2) ); // finally check that accessors still use indices, not order CPPUNIT_ASSERT( list->GetColumn(0, li) ); CPPUNIT_ASSERT_EQUAL( "Column 0", li.GetText() ); li.SetId(0); li.SetColumn(1); CPPUNIT_ASSERT( list->GetItem(li) ); CPPUNIT_ASSERT_EQUAL( "first in first", li.GetText() ); li.SetId(1); li.SetColumn(2); CPPUNIT_ASSERT( list->GetItem(li) ); CPPUNIT_ASSERT_EQUAL( "second in second", li.GetText() ); //tidy up when we are finished list->ClearAll(); #endif // wxHAS_LISTCTRL_COLUMN_ORDER } void ListBaseTestCase::ItemRect() { wxListCtrl* const list = GetList(); // set up for the test list->InsertColumn(0, "Column 0", wxLIST_FORMAT_LEFT, 60); list->InsertColumn(1, "Column 1", wxLIST_FORMAT_LEFT, 50); list->InsertColumn(2, "Column 2", wxLIST_FORMAT_LEFT, 40); list->InsertItem(0, "Item 0"); list->SetItem(0, 1, "first column"); list->SetItem(0, 1, "second column"); // do test wxRect r; WX_ASSERT_FAILS_WITH_ASSERT( list->GetItemRect(1, r) ); CPPUNIT_ASSERT( list->GetItemRect(0, r) ); CPPUNIT_ASSERT_EQUAL( 150, r.GetWidth() ); CPPUNIT_ASSERT( list->GetSubItemRect(0, 0, r) ); CPPUNIT_ASSERT_EQUAL( 60, r.GetWidth() ); CPPUNIT_ASSERT( list->GetSubItemRect(0, 1, r) ); CPPUNIT_ASSERT_EQUAL( 50, r.GetWidth() ); CPPUNIT_ASSERT( list->GetSubItemRect(0, 2, r) ); CPPUNIT_ASSERT_EQUAL( 40, r.GetWidth() ); WX_ASSERT_FAILS_WITH_ASSERT( list->GetSubItemRect(0, 3, r) ); //tidy up when we are finished list->ClearAll(); } void ListBaseTestCase::ItemText() { wxListCtrl* const list = GetList(); list->InsertColumn(0, "First"); list->InsertColumn(1, "Second"); list->InsertItem(0, "0,0"); CPPUNIT_ASSERT_EQUAL( "0,0", list->GetItemText(0) ); CPPUNIT_ASSERT_EQUAL( "", list->GetItemText(0, 1) ); list->SetItem(0, 1, "0,1"); CPPUNIT_ASSERT_EQUAL( "0,1", list->GetItemText(0, 1) ); } void ListBaseTestCase::ChangeMode() { wxListCtrl* const list = GetList(); list->InsertColumn(0, "Header"); list->InsertItem(0, "First"); list->InsertItem(1, "Second"); CPPUNIT_ASSERT_EQUAL( 2, list->GetItemCount() ); // check that switching the mode preserves the items list->SetWindowStyle(wxLC_ICON); CPPUNIT_ASSERT_EQUAL( 2, list->GetItemCount() ); CPPUNIT_ASSERT_EQUAL( "First", list->GetItemText(0) ); // and so does switching back list->SetWindowStyle(wxLC_REPORT); CPPUNIT_ASSERT_EQUAL( 2, list->GetItemCount() ); CPPUNIT_ASSERT_EQUAL( "First", list->GetItemText(0) ); //tidy up when we are finished list->ClearAll(); } void ListBaseTestCase::ItemClick() { #if wxUSE_UIACTIONSIMULATOR && !defined(__WXGTK__) wxTestableFrame* frame = wxStaticCast(wxTheApp->GetTopWindow(), wxTestableFrame); wxListCtrl* const list = GetList(); EventCounter count(list, wxEVT_COMMAND_LIST_ITEM_SELECTED); EventCounter count1(list, wxEVT_COMMAND_LIST_ITEM_FOCUSED); EventCounter count2(list, wxEVT_COMMAND_LIST_ITEM_ACTIVATED); EventCounter count3(list, wxEVT_COMMAND_LIST_ITEM_RIGHT_CLICK); list->InsertColumn(0, "Column 0", wxLIST_FORMAT_LEFT, 60); list->InsertColumn(1, "Column 1", wxLIST_FORMAT_LEFT, 50); list->InsertColumn(2, "Column 2", wxLIST_FORMAT_LEFT, 40); list->InsertItem(0, "Item 0"); list->SetItem(0, 1, "first column"); list->SetItem(0, 2, "second column"); wxUIActionSimulator sim; wxRect pos; list->GetItemRect(0, pos); //We move in slightly so we are not on the edge wxPoint point = list->ClientToScreen(pos.GetPosition()) + wxPoint(2, 2); sim.MouseMove(point); wxYield(); sim.MouseClick(); wxYield(); sim.MouseDblClick(); wxYield(); sim.MouseClick(wxMOUSE_BTN_RIGHT); wxYield(); // when the first item was selected the focus changes to it, but not // on subsequent clicks CPPUNIT_ASSERT_EQUAL(1, frame->GetEventCount(wxEVT_COMMAND_LIST_ITEM_FOCUSED)); CPPUNIT_ASSERT_EQUAL(1, frame->GetEventCount(wxEVT_COMMAND_LIST_ITEM_SELECTED)); CPPUNIT_ASSERT_EQUAL(1, frame->GetEventCount(wxEVT_COMMAND_LIST_ITEM_ACTIVATED)); CPPUNIT_ASSERT_EQUAL(1, frame->GetEventCount(wxEVT_COMMAND_LIST_ITEM_RIGHT_CLICK)); //tidy up when we are finished list->ClearAll(); #endif // wxUSE_UIACTIONSIMULATOR } void ListBaseTestCase::KeyDown() { #if wxUSE_UIACTIONSIMULATOR && !defined(__WXGTK__) wxTestableFrame* frame = wxStaticCast(wxTheApp->GetTopWindow(), wxTestableFrame); wxListCtrl* const list = GetList(); EventCounter count(list, wxEVT_COMMAND_LIST_KEY_DOWN); wxUIActionSimulator sim; list->SetFocus(); wxYield(); sim.Text("aAbB"); wxYield(); CPPUNIT_ASSERT_EQUAL(4, frame->GetEventCount()); #endif } void ListBaseTestCase::DeleteItems() { #ifndef __WXOSX__ wxTestableFrame* frame = wxStaticCast(wxTheApp->GetTopWindow(), wxTestableFrame); wxListCtrl* const list = GetList(); EventCounter count(list, wxEVT_COMMAND_LIST_DELETE_ITEM); EventCounter count1(list, wxEVT_COMMAND_LIST_DELETE_ALL_ITEMS); list->InsertColumn(0, "Column 0", wxLIST_FORMAT_LEFT, 60); list->InsertColumn(1, "Column 1", wxLIST_FORMAT_LEFT, 50); list->InsertColumn(2, "Column 2", wxLIST_FORMAT_LEFT, 40); list->InsertItem(0, "Item 0"); list->InsertItem(1, "Item 1"); list->InsertItem(2, "Item 1"); list->DeleteItem(0); list->DeleteItem(0); list->DeleteAllItems(); //Add some new items to tests ClearAll with list->InsertColumn(0, "Column 0"); list->InsertItem(0, "Item 0"); list->InsertItem(1, "Item 1"); //Check that ClearAll actually sends a DELETE_ALL_ITEMS event list->ClearAll(); //ClearAll and DeleteAllItems shouldn't send an event if there was nothing //to clear list->ClearAll(); list->DeleteAllItems(); CPPUNIT_ASSERT_EQUAL(2, frame->GetEventCount(wxEVT_COMMAND_LIST_DELETE_ITEM)); CPPUNIT_ASSERT_EQUAL(2, frame->GetEventCount(wxEVT_COMMAND_LIST_DELETE_ALL_ITEMS)); #endif } void ListBaseTestCase::InsertItem() { wxTestableFrame* frame = wxStaticCast(wxTheApp->GetTopWindow(), wxTestableFrame); wxListCtrl* const list = GetList(); EventCounter count(list, wxEVT_COMMAND_LIST_INSERT_ITEM); list->InsertColumn(0, "Column 0", wxLIST_FORMAT_LEFT, 60); wxListItem item; item.SetId(0); item.SetText("some text"); list->InsertItem(item); list->InsertItem(1, "more text"); CPPUNIT_ASSERT_EQUAL(2, frame->GetEventCount(wxEVT_COMMAND_LIST_INSERT_ITEM)); } void ListBaseTestCase::Find() { wxListCtrl* const list = GetList(); // set up for the test list->InsertColumn(0, "Column 0"); list->InsertColumn(1, "Column 1"); list->InsertItem(0, "Item 0"); list->SetItem(0, 1, "first column"); list->InsertItem(1, "Item 1"); list->SetItem(1, 1, "first column"); list->InsertItem(2, "Item 40"); list->SetItem(2, 1, "first column"); list->InsertItem(3, "ITEM 01"); list->SetItem(3, 1, "first column"); CPPUNIT_ASSERT_EQUAL(1, list->FindItem(-1, "Item 1")); CPPUNIT_ASSERT_EQUAL(2, list->FindItem(-1, "Item 4", true)); CPPUNIT_ASSERT_EQUAL(2, list->FindItem(1, "Item 40")); CPPUNIT_ASSERT_EQUAL(3, list->FindItem(2, "Item 0", true)); } void ListBaseTestCase::Visible() { wxListCtrl* const list = GetList(); list->InsertColumn(0, "Column 0"); int count = list->GetCountPerPage(); for( int i = 0; i < count + 10; i++ ) { list->InsertItem(i, wxString::Format("string %d", i)); } CPPUNIT_ASSERT_EQUAL(count + 10, list->GetItemCount()); CPPUNIT_ASSERT_EQUAL(0, list->GetTopItem()); list->EnsureVisible(count + 9); CPPUNIT_ASSERT(list->GetTopItem() != 0); } void ListBaseTestCase::ItemFormatting() { wxListCtrl* const list = GetList(); list->InsertColumn(0, "Column 0"); list->InsertItem(0, "Item 0"); list->InsertItem(1, "Item 1"); list->InsertItem(2, "Item 2"); list->SetTextColour(*wxYELLOW); list->SetBackgroundColour(*wxGREEN); list->SetItemTextColour(0, *wxRED); list->SetItemBackgroundColour(1, *wxBLUE); CPPUNIT_ASSERT_EQUAL(*wxGREEN, list->GetBackgroundColour()); CPPUNIT_ASSERT_EQUAL(*wxBLUE,list->GetItemBackgroundColour(1)); CPPUNIT_ASSERT_EQUAL(*wxYELLOW, list->GetTextColour()); CPPUNIT_ASSERT_EQUAL(*wxRED, list->GetItemTextColour(0)); } void ListBaseTestCase::EditLabel() { #if wxUSE_UIACTIONSIMULATOR wxListCtrl* const list = GetList(); list->SetWindowStyleFlag(wxLC_REPORT | wxLC_EDIT_LABELS); list->InsertColumn(0, "Column 0"); list->InsertItem(0, "Item 0"); list->InsertItem(1, "Item 1"); wxTestableFrame* frame = wxStaticCast(wxTheApp->GetTopWindow(), wxTestableFrame); EventCounter count(list, wxEVT_COMMAND_LIST_BEGIN_LABEL_EDIT); EventCounter count1(list, wxEVT_COMMAND_LIST_END_LABEL_EDIT); wxUIActionSimulator sim; list->EditLabel(0); sim.Text("sometext"); sim.Char(WXK_RETURN); wxYield(); CPPUNIT_ASSERT_EQUAL(1, frame->GetEventCount(wxEVT_COMMAND_LIST_BEGIN_LABEL_EDIT)); CPPUNIT_ASSERT_EQUAL(1, frame->GetEventCount(wxEVT_COMMAND_LIST_END_LABEL_EDIT)); #endif } void ListBaseTestCase::ImageList() { wxListCtrl* const list = GetList(); wxSize size(32, 32); wxImageList* imglist = new wxImageList(size.x, size.y); imglist->Add(wxArtProvider::GetIcon(wxART_INFORMATION, wxART_OTHER, size)); imglist->Add(wxArtProvider::GetIcon(wxART_QUESTION, wxART_OTHER, size)); imglist->Add(wxArtProvider::GetIcon(wxART_WARNING, wxART_OTHER, size)); list->AssignImageList(imglist, wxIMAGE_LIST_NORMAL); CPPUNIT_ASSERT_EQUAL(imglist, list->GetImageList(wxIMAGE_LIST_NORMAL)); } namespace { //From the sample but fixed so it actually inverts int wxCALLBACK MyCompareFunction(long item1, long item2, wxIntPtr WXUNUSED(sortData)) { // inverse the order if (item1 < item2) return 1; if (item1 > item2) return -1; return 0; } } void ListBaseTestCase::Sort() { wxListCtrl* const list = GetList(); list->InsertColumn(0, "Column 0"); list->InsertItem(0, "Item 0"); list->SetItemData(0, 0); list->InsertItem(1, "Item 1"); list->SetItemData(1, 1); list->SortItems(MyCompareFunction, 0); CPPUNIT_ASSERT_EQUAL("Item 1", list->GetItemText(0)); CPPUNIT_ASSERT_EQUAL("Item 0", list->GetItemText(1)); } #endif //wxUSE_LISTCTRL