///////////////////////////////////////////////////////////////////////////// // Name: wx/msw/glcanvas.h // Purpose: wxGLCanvas, for using OpenGL with wxWidgets under Windows // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_GLCANVAS_H_ #define _WX_GLCANVAS_H_ #include "wx/palette.h" #include "wx/msw/wrapwin.h" #include // ---------------------------------------------------------------------------- // wxGLContext: OpenGL rendering context // ---------------------------------------------------------------------------- class WXDLLIMPEXP_GL wxGLContext : public wxGLContextBase { public: wxGLContext(wxGLCanvas *win, const wxGLContext* other = NULL); virtual ~wxGLContext(); virtual bool SetCurrent(const wxGLCanvas& win) const; HGLRC GetGLRC() const { return m_glContext; } protected: HGLRC m_glContext; private: DECLARE_CLASS(wxGLContext) }; // ---------------------------------------------------------------------------- // wxGLCanvas: OpenGL output window // ---------------------------------------------------------------------------- class WXDLLIMPEXP_GL wxGLCanvas : public wxGLCanvasBase { public: wxEXPLICIT // avoid implicitly converting a wxWindow* to wxGLCanvas wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY, const int *attribList = NULL, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxGLCanvasName, const wxPalette& palette = wxNullPalette); bool Create(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxGLCanvasName, const int *attribList = NULL, const wxPalette& palette = wxNullPalette); virtual ~wxGLCanvas(); // implement wxGLCanvasBase methods virtual bool SwapBuffers(); // MSW-specific helpers // -------------------- // get the HDC used for OpenGL rendering HDC GetHDC() const { return m_hDC; } // try to find pixel format matching the given attributes list for the // specified HDC, return 0 on error, otherwise pfd is filled in with the // information from attribList if non-NULL static int ChooseMatchingPixelFormat(HDC hdc, const int *attribList, PIXELFORMATDESCRIPTOR *pfd = NULL); #if wxUSE_PALETTE // palette stuff bool SetupPalette(const wxPalette& palette); virtual wxPalette CreateDefaultPalette(); void OnQueryNewPalette(wxQueryNewPaletteEvent& event); void OnPaletteChanged(wxPaletteChangedEvent& event); #endif // wxUSE_PALETTE // deprecated methods using the implicit wxGLContext, associate the context // explicitly with the window instead #if WXWIN_COMPATIBILITY_2_8 wxDEPRECATED( wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxGLCanvasName, const int *attribList = NULL, const wxPalette& palette = wxNullPalette) ); wxDEPRECATED( wxGLCanvas(wxWindow *parent, const wxGLContext *shared, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxGLCanvasName, const int *attribList = NULL, const wxPalette& palette = wxNullPalette) ); wxDEPRECATED( wxGLCanvas(wxWindow *parent, const wxGLCanvas *shared, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxGLCanvasName, const int *attribList = NULL, const wxPalette& palette = wxNullPalette) ); #endif // WXWIN_COMPATIBILITY_2_8 protected: // common part of all ctors void Init(); // the real window creation function, Create() may reuse it twice as we may // need to create an OpenGL window to query the available extensions and // then potentially delete and recreate it with another pixel format bool CreateWindow(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxGLCanvasName); // set up the pixel format using the given attributes and palette int DoSetup(PIXELFORMATDESCRIPTOR &pfd, const int *attribList); // HDC for this window, we keep it all the time HDC m_hDC; private: DECLARE_EVENT_TABLE() DECLARE_CLASS(wxGLCanvas) }; #endif // _WX_GLCANVAS_H_