/////////////////////////////////////////////////////////////////////////////// // Name: wx/msw/toplevel.h // Purpose: wxTopLevelWindowMSW is the MSW implementation of wxTLW // Author: Vadim Zeitlin // Modified by: // Created: 20.09.01 // RCS-ID: $Id$ // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_MSW_TOPLEVEL_H_ #define _WX_MSW_TOPLEVEL_H_ #ifdef __GNUG__ #pragma interface "toplevel.h" #endif // ---------------------------------------------------------------------------- // wxTopLevelWindowMSW // ---------------------------------------------------------------------------- class WXDLLEXPORT wxTopLevelWindowMSW : public wxTopLevelWindowBase { public: // constructors and such wxTopLevelWindowMSW() { Init(); } wxTopLevelWindowMSW(wxWindow *parent, wxWindowID id, const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_FRAME_STYLE, const wxString& name = wxFrameNameStr) { Init(); (void)Create(parent, id, title, pos, size, style, name); } bool Create(wxWindow *parent, wxWindowID id, const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_FRAME_STYLE, const wxString& name = wxFrameNameStr); virtual ~wxTopLevelWindowMSW(); // implement base class pure virtuals virtual void Maximize(bool maximize = TRUE); virtual bool IsMaximized() const; virtual void Iconize(bool iconize = TRUE); virtual bool IsIconized() const; virtual void SetIcon(const wxIcon& icon); virtual void SetIcons(const wxIconBundle& icons ); virtual void Restore(); virtual bool Show(bool show = TRUE); virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL); virtual bool IsFullScreen() const { return m_fsIsShowing; } // wxMSW only: EnableCloseButton(FALSE) may be used to remove the "Close" // button from the title bar bool EnableCloseButton(bool enable = TRUE); // implementation from now on // -------------------------- // event handlers void OnActivate(wxActivateEvent& event); // called by wxWindow whenever it gets focus void SetLastFocus(wxWindow *win) { m_winLastFocused = win; } wxWindow *GetLastFocus() const { return m_winLastFocused; } protected: // common part of all ctors void Init(); // create a new frame, return FALSE if it couldn't be created bool CreateFrame(const wxString& title, const wxPoint& pos, const wxSize& size); // create a new dialog using the given dialog template from resources, // return FALSE if it couldn't be created bool CreateDialog(const void *dlgTemplate, const wxString& title, const wxPoint& pos, const wxSize& size); // common part of Iconize(), Maximize() and Restore() void DoShowWindow(int nShowCmd); // translate wxWindows flags to Windows ones virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle) const; // choose the right parent to use with CreateWindow() virtual WXHWND MSWGetParent() const; // is the window currently iconized? bool m_iconized; // should the frame be maximized when it will be shown? set by Maximize() // when it is called while the frame is hidden bool m_maximizeOnShow; // Data to save/restore when calling ShowFullScreen long m_fsStyle; // Passed to ShowFullScreen wxRect m_fsOldSize; long m_fsOldWindowStyle; bool m_fsIsMaximized; bool m_fsIsShowing; // the last focused child: we restore focus to it on activation wxWindow *m_winLastFocused; DECLARE_EVENT_TABLE() DECLARE_NO_COPY_CLASS(wxTopLevelWindowMSW) }; // list of all frames and modeless dialogs extern WXDLLEXPORT_DATA(wxWindowList) wxModelessWindows; #endif // _WX_MSW_TOPLEVEL_H_