///////////////////////////////////////////////////////////////////////////// // Name: view.cpp // Purpose: View classes // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart and Markus Holzem // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ // #pragma implementation #endif // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif #if !USE_DOC_VIEW_ARCHITECTURE #error You must set USE_DOC_VIEW_ARCHITECTURE to 1 in wx_setup.h! #endif #include "docview.h" #include "doc.h" #include "view.h" IMPLEMENT_DYNAMIC_CLASS(DrawingView, wxView) // For drawing lines in a canvas float xpos = -1; float ypos = -1; BEGIN_EVENT_TABLE(DrawingView, wxView) EVT_MENU(DOODLE_CUT, DrawingView::OnCut) END_EVENT_TABLE() // What to do when a view is created. Creates actual // windows for displaying the view. bool DrawingView::OnCreate(wxDocument *doc, long WXUNUSED(flags) ) { if (!singleWindowMode) { // Multiple windows frame = wxGetApp().CreateChildFrame(doc, this, TRUE); frame->SetTitle("DrawingView"); canvas = GetMainFrame()->CreateCanvas(this, frame); #ifdef __X__ // X seems to require a forced resize int x, y; frame->GetSize(&x, &y); frame->SetSize(x, y); #endif frame->Show(TRUE); } else { // Single-window mode frame = GetMainFrame(); canvas = GetMainFrame()->canvas; canvas->view = this; // Associate the appropriate frame with this view. SetFrame(frame); // Make sure the document manager knows that this is the // current view. Activate(TRUE); // Initialize the edit menu Undo and Redo items doc->GetCommandProcessor()->SetEditMenu(((MyFrame *)frame)->editMenu); doc->GetCommandProcessor()->Initialize(); } return TRUE; } // Sneakily gets used for default print/preview // as well as drawing on the screen. void DrawingView::OnDraw(wxDC *dc) { dc->SetFont(*wxNORMAL_FONT); dc->SetPen(*wxBLACK_PEN); wxNode *node = ((DrawingDocument *)GetDocument())->GetDoodleSegments().First(); while (node) { DoodleSegment *seg = (DoodleSegment *)node->Data(); seg->Draw(dc); node = node->Next(); } } void DrawingView::OnUpdate(wxView *WXUNUSED(sender), wxObject *WXUNUSED(hint)) { if (canvas) canvas->Refresh(); /* Is the following necessary? #ifdef __WXMSW__ if (canvas) canvas->Refresh(); #else if (canvas) { wxClientDC dc(canvas); dc.Clear(); OnDraw(& dc); } #endif */ } // Clean up windows used for displaying the view. bool DrawingView::OnClose(bool deleteWindow) { if (!GetDocument()->Close()) return FALSE; // Clear the canvas in case we're in single-window mode, // and the canvas stays. canvas->Clear(); canvas->view = NULL; canvas = NULL; wxString s(wxTheApp->GetAppName()); if (frame) frame->SetTitle(s); SetFrame(NULL); Activate(FALSE); if (deleteWindow && !singleWindowMode) { delete frame; return TRUE; } return TRUE; } void DrawingView::OnCut(wxCommandEvent& WXUNUSED(event) ) { DrawingDocument *doc = (DrawingDocument *)GetDocument(); doc->GetCommandProcessor()->Submit(new DrawingCommand("Cut Last Segment", DOODLE_CUT, doc, NULL)); } IMPLEMENT_DYNAMIC_CLASS(TextEditView, wxView) bool TextEditView::OnCreate(wxDocument *doc, long WXUNUSED(flags) ) { frame = wxGetApp().CreateChildFrame(doc, this, FALSE); int width, height; frame->GetClientSize(&width, &height); textsw = new MyTextWindow(this, frame, wxPoint(0, 0), wxSize(width, height), wxTE_MULTILINE); frame->SetTitle("TextEditView"); #ifdef __X__ // X seems to require a forced resize int x, y; frame->GetSize(&x, &y); frame->SetSize(x, y); #endif frame->Show(TRUE); Activate(TRUE); return TRUE; } // Handled by wxTextWindow void TextEditView::OnDraw(wxDC *WXUNUSED(dc) ) { } void TextEditView::OnUpdate(wxView *WXUNUSED(sender), wxObject *WXUNUSED(hint) ) { } bool TextEditView::OnClose(bool deleteWindow) { if (!GetDocument()->Close()) return FALSE; Activate(FALSE); if (deleteWindow) { delete frame; return TRUE; } return TRUE; } /* * Window implementations */ BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow) EVT_MOUSE_EVENTS(MyCanvas::OnMouseEvent) END_EVENT_TABLE() // Define a constructor for my canvas MyCanvas::MyCanvas(wxView *v, wxFrame *frame, const wxPoint& pos, const wxSize& size, const long style): wxScrolledWindow(frame, -1, pos, size, style) { view = v; } // Define the repainting behaviour void MyCanvas::OnDraw(wxDC& dc) { if (view) view->OnDraw(& dc); } // This implements a tiny doodling program. Drag the mouse using // the left button. void MyCanvas::OnMouseEvent(wxMouseEvent& event) { if (!view) return; static DoodleSegment *currentSegment = NULL; wxClientDC dc(this); PrepareDC(dc); dc.SetPen(*wxBLACK_PEN); wxPoint pt(event.GetLogicalPosition(dc)); if (currentSegment && event.LeftUp()) { if (currentSegment->lines.Number() == 0) { delete currentSegment; currentSegment = NULL; } else { // We've got a valid segment on mouse left up, so store it. DrawingDocument *doc = (DrawingDocument *)view->GetDocument(); doc->GetCommandProcessor()->Submit(new DrawingCommand("Add Segment", DOODLE_ADD, doc, currentSegment)); view->GetDocument()->Modify(TRUE); currentSegment = NULL; } } if (xpos > -1 && ypos > -1 && event.Dragging()) { if (!currentSegment) currentSegment = new DoodleSegment; DoodleLine *newLine = new DoodleLine; newLine->x1 = (long)xpos; newLine->y1 = (long)ypos; newLine->x2 = pt.x; newLine->y2 = pt.y; currentSegment->lines.Append(newLine); dc.DrawLine( (long)xpos, (long)ypos, pt.x, pt.y); } xpos = pt.x; ypos = pt.y; } // Define a constructor for my text subwindow MyTextWindow::MyTextWindow(wxView *v, wxFrame *frame, const wxPoint& pos, const wxSize& size, const long style): wxTextCtrl(frame, -1, "", pos, size, style) { view = v; }