///////////////////////////////////////////////////////////////////////////// // Name: region.h // Purpose: // Author: Robert Roebling // Id: $Id$ // Copyright: (c) 1998 Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __REGIONH__ #define __REGIONH__ #ifdef __GNUG__ #pragma interface #endif #include "wx/list.h" #include "wx/gdiobj.h" #include "wx/gdicmn.h" //----------------------------------------------------------------------------- // classes //----------------------------------------------------------------------------- class wxRegion; //----------------------------------------------------------------------------- // constants //----------------------------------------------------------------------------- enum wxRegionContain { wxOutRegion = 0, wxPartRegion = 1, wxInRegion = 2 }; // So far, for internal use only enum wxRegionOp { wxRGN_AND, // Creates the intersection of the two combined regions. wxRGN_COPY, // Creates a copy of the region identified by hrgnSrc1. wxRGN_DIFF, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2. wxRGN_OR, // Creates the union of two combined regions. wxRGN_XOR // Creates the union of two combined regions except for any overlapping areas. }; //----------------------------------------------------------------------------- // wxRegion //----------------------------------------------------------------------------- class wxRegion : public wxGDIObject { DECLARE_DYNAMIC_CLASS(wxRegion); public: wxRegion( long x, long y, long w, long h ); wxRegion( const wxPoint& topLeft, const wxPoint& bottomRight ); wxRegion( const wxRect& rect ); wxRegion(); ~wxRegion(); inline wxRegion( const wxRegion& r ): wxGDIObject() { Ref(r); } inline wxRegion& operator = ( const wxRegion& r ) { Ref(r); return (*this); } bool operator == ( const wxRegion& region ); bool operator != ( const wxRegion& region ); void Clear(); bool Union( long x, long y, long width, long height ); bool Union( const wxRect& rect ); bool Union( const wxRegion& region ); bool Intersect( long x, long y, long width, long height ); bool Intersect( const wxRect& rect ); bool Intersect( const wxRegion& region ); bool Subtract( long x, long y, long width, long height ); bool Subtract( const wxRect& rect ); bool Subtract( const wxRegion& region ); bool Xor( long x, long y, long width, long height ); bool Xor( const wxRect& rect ); bool Xor( const wxRegion& region ); void GetBox( long& x, long& y, long&w, long &h ) const; wxRect GetBox() const ; bool Empty() const; bool IsEmpty() const { return Empty(); } wxRegionContain Contains( long x, long y ) const; wxRegionContain Contains( long x, long y, long w, long h ) const; wxRegionContain Contains(const wxPoint& pt) const; wxRegionContain Contains(const wxRect& rect) const; public: wxList *GetRectList() const; GdkRegion *GetRegion() const; }; class wxRegionIterator: public wxObject { DECLARE_DYNAMIC_CLASS(wxRegionIterator); public: wxRegionIterator(); wxRegionIterator(const wxRegion& region); void Reset() { m_current = 0; } void Reset(const wxRegion& region); operator bool () const; bool HaveRects() const; void operator ++ (); void operator ++ (int); long GetX() const; long GetY() const; long GetW() const; long GetWidth() const { return GetW(); } long GetH() const; long GetHeight() const { return GetH(); } wxRect GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); } private: long m_current; wxRegion m_region; }; #endif // __REGIONH__