///////////////////////////////////////////////////////////////////////////// // Name: penguin.cpp // Purpose: wxGLCanvas demo program // Author: Robert Roebling // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation #pragma interface #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif #if !wxUSE_GLCANVAS #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library" #endif #include "penguin.h" #ifdef __WXMAC__ # ifdef __DARWIN__ # include # else # include # endif #else # include #endif #include "../../sample.xpm" #define VIEW_ASPECT 1.3 // `Main program' equivalent, creating windows and returning main app frame bool MyApp::OnInit() { // Create the main frame window MyFrame *frame = new MyFrame(NULL, wxT("wxWidgets OpenGL Penguin Sample"), wxDefaultPosition, wxDefaultSize); /* Make a menubar */ wxMenu *fileMenu = new wxMenu; fileMenu->Append(wxID_EXIT, wxT("E&xit")); wxMenuBar *menuBar = new wxMenuBar; menuBar->Append(fileMenu, wxT("&File")); frame->SetMenuBar(menuBar); frame->SetCanvas( new TestGLCanvas(frame, wxID_ANY, wxDefaultPosition, wxSize(200, 200), wxSUNKEN_BORDER) ); /* Load file wiht mesh data */ frame->GetCanvas()->LoadLWO( wxT("penguin.lwo") ); /* Show the frame */ frame->Show(true); return true; } IMPLEMENT_APP(MyApp) BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(wxID_EXIT, MyFrame::OnExit) END_EVENT_TABLE() /* My frame constructor */ MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size, long style) : wxFrame(frame, wxID_ANY, title, pos, size, style) { m_canvas = NULL; SetIcon(wxIcon(sample_xpm)); } /* Intercept menu commands */ void MyFrame::OnExit( wxCommandEvent& WXUNUSED(event) ) { // true is to force the frame to close Close(true); } BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas) EVT_SIZE(TestGLCanvas::OnSize) EVT_PAINT(TestGLCanvas::OnPaint) EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground) EVT_MOUSE_EVENTS(TestGLCanvas::OnMouse) END_EVENT_TABLE() TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name) : wxGLCanvas(parent, id, pos, size, style|wxFULL_REPAINT_ON_RESIZE, name) { block = false; } TestGLCanvas::~TestGLCanvas() { /* destroy mesh */ lw_object_free(info.lwobject); } void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) ) { /* must always be here */ wxPaintDC dc(this); #ifndef __WXMOTIF__ if (!GetContext()) return; #endif SetCurrent(); // Initialize OpenGL if (info.do_init) { InitGL(); info.do_init = false; } // View glMatrixMode( GL_PROJECTION ); glLoadIdentity(); gluPerspective( info.zoom, VIEW_ASPECT, 1.0, 100.0 ); glMatrixMode( GL_MODELVIEW ); // Clear glClearColor( 0.3f, 0.4f, 0.6f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); // Transformations GLfloat m[4][4]; glLoadIdentity(); glTranslatef( 0.0f, 0.0f, -30.0f ); build_rotmatrix( m,info.quat ); glMultMatrixf( &m[0][0] ); // Draw object lw_object_show( info.lwobject ); // Flush glFlush(); // Swap SwapBuffers(); } void TestGLCanvas::OnSize(wxSizeEvent& event) { // this is also necessary to update the context on some platforms wxGLCanvas::OnSize(event); // set GL viewport (not called by wxGLCanvas::OnSize on all platforms...) int w, h; GetClientSize(&w, &h); #ifndef __WXMOTIF__ if ( GetContext() ) #endif { SetCurrent(); glViewport(0, 0, (GLint) w, (GLint) h); } } void TestGLCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event)) { /* Do nothing, to avoid flashing on MSW */ } void TestGLCanvas::LoadLWO(const wxString &filename) { /* test if lightwave object */ if (!lw_is_lwobject(filename.mb_str())) return; /* read lightwave object */ lwObject *lwobject = lw_object_read(filename.mb_str()); /* scale */ lw_object_scale(lwobject, 10.0 / lw_object_radius(lwobject)); /* set up mesh info */ info.do_init = true; info.lwobject = lwobject; info.beginx = 0.0f; info.beginy = 0.0f; info.zoom = 45.0f; trackball( info.quat, 0.0f, 0.0f, 0.0f, 0.0f ); } void TestGLCanvas::OnMouse( wxMouseEvent& event ) { if ( event.Dragging() ) { wxSize sz( GetClientSize() ); /* drag in progress, simulate trackball */ float spin_quat[4]; trackball(spin_quat, (2.0*info.beginx - sz.x) / sz.x, ( sz.y - 2.0*info.beginy) / sz.y, ( 2.0*event.GetX() - sz.x) / sz.x, ( sz.y - 2.0*event.GetY()) / sz.y); add_quats( spin_quat, info.quat, info.quat ); /* orientation has changed, redraw mesh */ Refresh(false); } info.beginx = event.GetX(); info.beginy = event.GetY(); } void TestGLCanvas::InitGL() { static const GLfloat light0_pos[4] = { -50.0f, 50.0f, 0.0f, 0.0f }; // white light static const GLfloat light0_color[4] = { 0.6f, 0.6f, 0.6f, 1.0f }; static const GLfloat light1_pos[4] = { 50.0f, 50.0f, 0.0f, 0.0f }; // cold blue light static const GLfloat light1_color[4] = { 0.4f, 0.4f, 1.0f, 1.0f }; /* remove back faces */ glDisable(GL_CULL_FACE); glEnable(GL_DEPTH_TEST); /* speedups */ glEnable(GL_DITHER); glShadeModel(GL_SMOOTH); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); /* light */ glLightfv(GL_LIGHT0, GL_POSITION, light0_pos); glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_color); glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_LIGHTING); glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); glEnable(GL_COLOR_MATERIAL); }