///////////////////////////////////////////////////////////////////////////// // Name: wx/cocoa/window.h // Purpose: wxWindowCocoa // Author: David Elliott // Modified by: // Created: 2002/12/26 // RCS-ID: $Id: // Copyright: (c) 2002 David Elliott // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __WX_COCOA_WINDOW_H__ #define __WX_COCOA_WINDOW_H__ #include "wx/cocoa/NSView.h" // ======================================================================== // wxWindowCocoa // ======================================================================== class WXDLLEXPORT wxWindowCocoa: public wxWindowBase, protected wxCocoaNSView { DECLARE_DYNAMIC_CLASS(wxWindowCocoa) DECLARE_NO_COPY_CLASS(wxWindowCocoa) DECLARE_EVENT_TABLE() friend wxWindow *wxWindowBase::GetCapture(); // ------------------------------------------------------------------------ // initialization // ------------------------------------------------------------------------ public: wxWindowCocoa() { Init(); } inline wxWindowCocoa(wxWindow *parent, wxWindowID winid, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxPanelNameStr) { Init(); Create(parent, winid, pos, size, style, name); } virtual ~wxWindowCocoa(); bool Create(wxWindow *parent, wxWindowID winid, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxPanelNameStr); protected: void Init(); // ------------------------------------------------------------------------ // Cocoa specifics // ------------------------------------------------------------------------ public: inline WX_NSView GetNSView() { return m_cocoaNSView; } void CocoaAddChild(wxWindowCocoa *child); void CocoaRemoveFromParent(void); protected: void InitMouseEvent(wxMouseEvent &event, WX_NSEvent cocoaEvent); virtual void Cocoa_FrameChanged(void); virtual bool Cocoa_drawRect(const NSRect &rect); virtual bool Cocoa_mouseDown(WX_NSEvent theEvent); virtual bool Cocoa_mouseDragged(WX_NSEvent theEvent); virtual bool Cocoa_mouseUp(WX_NSEvent theEvent); virtual bool Cocoa_mouseMoved(WX_NSEvent theEvent); virtual bool Cocoa_mouseEntered(WX_NSEvent theEvent); virtual bool Cocoa_mouseExited(WX_NSEvent theEvent); virtual bool Cocoa_rightMouseDown(WX_NSEvent theEvent); virtual bool Cocoa_rightMouseDragged(WX_NSEvent theEvent); virtual bool Cocoa_rightMouseUp(WX_NSEvent theEvent); virtual bool Cocoa_otherMouseDown(WX_NSEvent theEvent); virtual bool Cocoa_otherMouseDragged(WX_NSEvent theEvent); virtual bool Cocoa_otherMouseUp(WX_NSEvent theEvent); void SetNSView(WX_NSView cocoaNSView); WX_NSView m_cocoaNSView; WX_NSView m_dummyNSView; bool m_isInPaint; static wxWindow *sm_capturedWindow; // ------------------------------------------------------------------------ // Implementation // ------------------------------------------------------------------------ public: /* Pure Virtuals */ // Raise the window to the top of the Z order virtual void Raise(); // Lower the window to the bottom of the Z order virtual void Lower(); // Set the focus to this window virtual void SetFocus(); // Warp the pointer the given position virtual void WarpPointer(int x_pos, int y_pos) ; // Send the window a refresh event virtual void Refresh(bool eraseBack = TRUE, const wxRect *rect = NULL); // Clear the window virtual void Clear(); // Set/get the window's font virtual bool SetFont(const wxFont& f); // inline virtual wxFont& GetFont() const; // Get character size virtual int GetCharHeight() const; virtual int GetCharWidth() const; virtual void GetTextExtent(const wxString& string, int *x, int *y, int *descent = NULL, int *externalLeading = NULL, const wxFont *theFont = NULL) const; // Scroll stuff virtual void SetScrollbar(int orient, int pos, int thumbVisible, int range, bool refresh = TRUE); virtual void SetScrollPos(int orient, int pos, bool refresh = TRUE); virtual int GetScrollPos(int orient) const; virtual int GetScrollThumb(int orient) const; virtual int GetScrollRange(int orient) const; virtual void ScrollWindow(int dx, int dy, const wxRect *rect = NULL); // Get the private handle (platform-dependent) virtual WXWidget GetHandle() const; // Convert client to screen coordinates virtual void DoClientToScreen(int *x, int *y) const; // Convert screen to client coordinates virtual void DoScreenToClient(int *x, int *y) const; // Capture/release mouse virtual void DoCaptureMouse(); virtual void DoReleaseMouse(); // Get window position, relative to parent (or screen if no parent) virtual void DoGetPosition(int *x, int *y) const; // Get overall window size virtual void DoGetSize(int *width, int *height) const; // Get/set client (application-useable) size virtual void DoGetClientSize(int *width, int *height) const; virtual void DoSetClientSize(int width, int size); // Set overall size and position virtual void DoSetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO); virtual void DoMoveWindow(int x, int y, int width, int height); // Popup a menu virtual bool DoPopupMenu(wxMenu *menu, int x, int y); /* Other implementation */ // NOTE: typically Close() is not virtual, but we want this for Cocoa virtual bool Close( bool force = false ); virtual bool Show( bool show = true ); }; #endif // __WX_COCOA_WINDOW_H__