///////////////////////////////////////////////////////////////////////////// // Name: cube.cpp // Purpose: wxGLCanvas demo program // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #if defined(__GNUG__) && !defined(__APPLE__) #pragma implementation #pragma interface #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif #include "wx/log.h" #if !wxUSE_GLCANVAS #error Please set wxUSE_GLCANVAS to 1 in setup.h. #endif #include "cube.h" #ifndef __WXMSW__ // for wxStopWatch, see remark below #if defined(__WXMAC__) && !defined(__DARWIN__) #include #include #else #include #include #endif #else #include #endif #define ID_NEW_WINDOW 10000 #define ID_DEF_ROTATE_LEFT_KEY 10001 #define ID_DEF_ROTATE_RIGHT_KEY 10002 /*---------------------------------------------------------- Control to get a keycode ----------------------------------------------------------*/ class ScanCodeCtrl : public wxTextCtrl { public: ScanCodeCtrl( wxWindow* parent, wxWindowID id, int code, const wxPoint& pos, const wxSize& size ); void OnChar( wxKeyEvent& event ) { } /* do nothing */ void OnKeyDown(wxKeyEvent& event); private: // any class wishing to process wxWindows events must use this macro DECLARE_EVENT_TABLE() }; BEGIN_EVENT_TABLE( ScanCodeCtrl, wxTextCtrl ) EVT_CHAR( ScanCodeCtrl::OnChar ) EVT_KEY_DOWN( ScanCodeCtrl::OnKeyDown ) END_EVENT_TABLE() ScanCodeCtrl::ScanCodeCtrl( wxWindow* parent, wxWindowID id, int code, const wxPoint& pos, const wxSize& size ) : wxTextCtrl( parent, id, "", pos, size ) { wxString buf; buf.Printf( "0x%04x", code ); SetValue( buf ); } void ScanCodeCtrl::OnKeyDown( wxKeyEvent& event ) { wxString buf; buf.Printf( "0x%04x", event.GetKeyCode() ); SetValue( buf ); } /*------------------------------------------------------------------ Dialog for defining a keypress -------------------------------------------------------------------*/ class ScanCodeDialog : public wxDialog { public: ScanCodeDialog( wxWindow* parent, wxWindowID id, const int code, const wxString &descr, const wxString& title ); int GetValue(); private: ScanCodeCtrl *m_ScanCode; wxTextCtrl *m_Description; }; ScanCodeDialog::ScanCodeDialog( wxWindow* parent, wxWindowID id, const int code, const wxString &descr, const wxString& title ) : wxDialog( parent, id, title, wxPoint(-1, -1), wxSize(96*2,76*2) ) { new wxStaticText( this, -1, "Scancode", wxPoint(4*2,3*2), wxSize(31*2,12*2) ); m_ScanCode = new ScanCodeCtrl( this, -1, code, wxPoint(37*2,6*2), wxSize(53*2,14*2) ); new wxStaticText( this, -1, "Description", wxPoint(4*2,24*2), wxSize(32*2,12*2) ); m_Description = new wxTextCtrl( this, -1, descr, wxPoint(37*2,27*2), wxSize(53*2,14*2) ); new wxButton( this, wxID_OK, "Ok", wxPoint(20*2,50*2), wxSize(20*2,13*2) ); new wxButton( this, wxID_CANCEL, "Cancel", wxPoint(44*2,50*2), wxSize(25*2,13*2) ); } int ScanCodeDialog::GetValue() { int code; wxString buf = m_ScanCode->GetValue(); sscanf( buf.c_str(), "%i", &code ); return( code ); } /*---------------------------------------------------------------------- Utility function to get the elapsed time (in msec) since a given point in time (in sec) (because current version of wxGetElapsedTime doesn´t works right with glibc-2.1 and linux, at least for me) -----------------------------------------------------------------------*/ unsigned long wxStopWatch( unsigned long *sec_base ) { unsigned long secs,msec; #if defined(__WXMSW__) struct timeb tb; ftime( &tb ); secs = tb.time; msec = tb.millitm; #elif defined(__WXMAC__) && !defined(__DARWIN__) wxLongLong tl = wxGetLocalTimeMillis(); secs = (unsigned long) (tl.GetValue() / 1000); msec = (unsigned long) (tl.GetValue() - secs*1000); #else // think every unice has gettimeofday struct timeval tv; gettimeofday( &tv, (struct timezone *)NULL ); secs = tv.tv_sec; msec = tv.tv_usec/1000; #endif if( *sec_base == 0 ) *sec_base = secs; return( (secs-*sec_base)*1000 + msec ); } /*---------------------------------------------------------------- Implementation of Test-GLCanvas -----------------------------------------------------------------*/ BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas) EVT_SIZE(TestGLCanvas::OnSize) EVT_PAINT(TestGLCanvas::OnPaint) EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground) EVT_KEY_DOWN( TestGLCanvas::OnKeyDown ) EVT_KEY_UP( TestGLCanvas::OnKeyUp ) EVT_ENTER_WINDOW( TestGLCanvas::OnEnterWindow ) END_EVENT_TABLE() unsigned long TestGLCanvas::m_secbase = 0; int TestGLCanvas::m_TimeInitialized = 0; unsigned long TestGLCanvas::m_xsynct; unsigned long TestGLCanvas::m_gsynct; TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name): wxGLCanvas(parent, (wxGLCanvas*) NULL, id, pos, size, style, name ) { m_init = FALSE; m_gllist = 0; m_rleft = WXK_LEFT; m_rright = WXK_RIGHT; } TestGLCanvas::TestGLCanvas(wxWindow *parent, const TestGLCanvas &other, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name ) : wxGLCanvas(parent, other.GetContext(), id, pos, size, style, name ) { m_init = FALSE; m_gllist = other.m_gllist; /* share display list */ m_rleft = WXK_LEFT; m_rright = WXK_RIGHT; } TestGLCanvas::~TestGLCanvas() { } void TestGLCanvas::Render() { wxPaintDC dc(this); #ifndef __WXMOTIF__ if (!GetContext()) return; #endif SetCurrent(); /* init OpenGL once, but after SetCurrent */ if (!m_init) { InitGL(); m_init = TRUE; } glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-0.5F, 0.5F, -0.5F, 0.5F, 1.0F, 3.0F); glMatrixMode(GL_MODELVIEW); /* clear color and depth buffers */ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); if( m_gllist == 0 ) { m_gllist = glGenLists( 1 ); glNewList( m_gllist, GL_COMPILE_AND_EXECUTE ); /* draw six faces of a cube */ glBegin(GL_QUADS); glNormal3f( 0.0F, 0.0F, 1.0F); glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F, 0.5F); glVertex3f(-0.5F,-0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F); glNormal3f( 0.0F, 0.0F,-1.0F); glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F, 0.5F,-0.5F); glVertex3f( 0.5F, 0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F); glNormal3f( 0.0F, 1.0F, 0.0F); glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F, 0.5F,-0.5F); glVertex3f(-0.5F, 0.5F,-0.5F); glVertex3f(-0.5F, 0.5F, 0.5F); glNormal3f( 0.0F,-1.0F, 0.0F); glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F); glVertex3f( 0.5F,-0.5F, 0.5F); glVertex3f(-0.5F,-0.5F, 0.5F); glNormal3f( 1.0F, 0.0F, 0.0F); glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F); glVertex3f( 0.5F,-0.5F,-0.5F); glVertex3f( 0.5F, 0.5F,-0.5F); glNormal3f(-1.0F, 0.0F, 0.0F); glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F,-0.5F, 0.5F); glVertex3f(-0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F,-0.5F); glEnd(); glEndList(); } else glCallList( m_gllist ); glFlush(); SwapBuffers(); } void TestGLCanvas::OnEnterWindow( wxMouseEvent& event ) { SetFocus(); } void TestGLCanvas::OnPaint( wxPaintEvent& event ) { Render(); } void TestGLCanvas::OnSize(wxSizeEvent& event) { // this is also necessary to update the context on some platforms wxGLCanvas::OnSize(event); // set GL viewport (not called by wxGLCanvas::OnSize on all platforms...) int w, h; GetClientSize(&w, &h); #ifndef __WXMOTIF__ if (GetContext()) #endif { SetCurrent(); glViewport(0, 0, (GLint) w, (GLint) h); } } void TestGLCanvas::OnEraseBackground(wxEraseEvent& event) { // Do nothing, to avoid flashing. } void TestGLCanvas::InitGL() { SetCurrent(); /* set viewing projection */ glMatrixMode(GL_PROJECTION); glFrustum(-0.5F, 0.5F, -0.5F, 0.5F, 1.0F, 3.0F); /* position viewer */ glMatrixMode(GL_MODELVIEW); glTranslatef(0.0F, 0.0F, -2.0F); /* position object */ glRotatef(30.0F, 1.0F, 0.0F, 0.0F); glRotatef(30.0F, 0.0F, 1.0F, 0.0F); glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); } GLfloat TestGLCanvas::CalcRotateSpeed( unsigned long acceltime ) { GLfloat t,v; t = ((GLfloat)acceltime) / 1000.0f; if( t < 0.5f ) v = t; else if( t < 1.0f ) v = t * (2.0f - t); else v = 0.75f; return(v); } GLfloat TestGLCanvas::CalcRotateAngle( unsigned long lasttime, unsigned long acceltime ) { GLfloat t,s1,s2; t = ((GLfloat)(acceltime - lasttime)) / 1000.0f; s1 = CalcRotateSpeed( lasttime ); s2 = CalcRotateSpeed( acceltime ); return( t * (s1 + s2) * 135.0f ); } void TestGLCanvas::Action( long code, unsigned long lasttime, unsigned long acceltime ) { GLfloat angle = CalcRotateAngle( lasttime, acceltime ); if (code == m_rleft) Rotate( angle ); else if (code == m_rright) Rotate( -angle ); } void TestGLCanvas::OnKeyDown( wxKeyEvent& event ) { long evkey = event.GetKeyCode(); if (evkey == 0) return; if (!m_TimeInitialized) { m_TimeInitialized = 1; m_xsynct = event.m_timeStamp; m_gsynct = wxStopWatch(&m_secbase); m_Key = evkey; m_StartTime = 0; m_LastTime = 0; m_LastRedraw = 0; } unsigned long currTime = event.m_timeStamp - m_xsynct; if (evkey != m_Key) { m_Key = evkey; m_LastRedraw = m_StartTime = m_LastTime = currTime; } if (currTime >= m_LastRedraw) // Redraw: { Action( m_Key, m_LastTime-m_StartTime, currTime-m_StartTime ); #if defined(__WXMAC__) && !defined(__DARWIN__) m_LastRedraw = currTime; // wxStopWatch() doesn't work on Mac... #else m_LastRedraw = wxStopWatch(&m_secbase) - m_gsynct; #endif m_LastTime = currTime; } event.Skip(); } void TestGLCanvas::OnKeyUp( wxKeyEvent& event ) { m_Key = 0; m_StartTime = 0; m_LastTime = 0; m_LastRedraw = 0; event.Skip(); } void TestGLCanvas::Rotate( GLfloat deg ) { SetCurrent(); glMatrixMode(GL_MODELVIEW); glRotatef((GLfloat)deg, 0.0F, 0.0F, 1.0F); Refresh(FALSE); } /* ----------------------------------------------------------------------- Main Window -------------------------------------------------------------------------*/ BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(wxID_EXIT, MyFrame::OnExit) EVT_MENU( ID_NEW_WINDOW, MyFrame::OnNewWindow) EVT_MENU( ID_DEF_ROTATE_LEFT_KEY, MyFrame::OnDefRotateLeftKey) EVT_MENU( ID_DEF_ROTATE_RIGHT_KEY, MyFrame::OnDefRotateRightKey) END_EVENT_TABLE() // My frame constructor MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size, long style) : wxFrame(frame, -1, title, pos, size, style) { m_canvas = NULL; } // Intercept menu commands void MyFrame::OnExit(wxCommandEvent& event) { Destroy(); } void MyFrame::OnNewWindow(wxCommandEvent& event) { MyFrame *frame = new MyFrame(NULL, "Cube OpenGL Demo Clone", wxPoint(50, 50), wxSize(400, 300)); // Give it an icon #ifdef __WXMSW__ frame->SetIcon(wxIcon("mondrian")); #endif // Make a menubar wxMenu *winMenu = new wxMenu; winMenu->Append(wxID_EXIT, "&Close"); winMenu->Append(ID_NEW_WINDOW, "&New" ); wxMenuBar *menuBar = new wxMenuBar; menuBar->Append(winMenu, "&Window"); winMenu = new wxMenu; winMenu->Append(ID_DEF_ROTATE_LEFT_KEY, "Rotate &left"); winMenu->Append(ID_DEF_ROTATE_RIGHT_KEY, "Rotate &right"); menuBar->Append(winMenu, "&Key"); frame->SetMenuBar(menuBar); frame->m_canvas = new TestGLCanvas( frame, *m_canvas, -1, wxDefaultPosition, wxDefaultSize ); // Show the frame frame->Show(TRUE); } void MyFrame::OnDefRotateLeftKey(wxCommandEvent& event) { ScanCodeDialog dial( this, -1, m_canvas->m_rleft, wxString("Left"), "Define key" ); int result = dial.ShowModal(); if( result == wxID_OK ) m_canvas->m_rleft = dial.GetValue(); } void MyFrame::OnDefRotateRightKey(wxCommandEvent& event) { ScanCodeDialog dial( this, -1, m_canvas->m_rright, wxString("Right"), "Define key" ); int result = dial.ShowModal(); if( result == wxID_OK ) m_canvas->m_rright = dial.GetValue(); } /*------------------------------------------------------------------ Application object ( equivalent to main() ) ------------------------------------------------------------------ */ IMPLEMENT_APP(MyApp) bool MyApp::OnInit(void) { wxLog::SetTraceMask(wxTraceMessages); // Create the main frame window MyFrame *frame = new MyFrame(NULL, "Cube OpenGL Demo", wxPoint(50, 50), wxSize(400, 300)); // Give it an icon #ifdef wx_msw frame->SetIcon(wxIcon("mondrian")); #endif // Make a menubar wxMenu *winMenu = new wxMenu; winMenu->Append(wxID_EXIT, "&Close"); winMenu->Append(ID_NEW_WINDOW, "&New" ); wxMenuBar *menuBar = new wxMenuBar; menuBar->Append(winMenu, "&Window"); winMenu = new wxMenu; winMenu->Append(ID_DEF_ROTATE_LEFT_KEY, "Rotate &left"); winMenu->Append(ID_DEF_ROTATE_RIGHT_KEY, "Rotate &right"); menuBar->Append(winMenu, "&Key"); frame->SetMenuBar(menuBar); frame->m_canvas = new TestGLCanvas(frame, -1, wxDefaultPosition, wxDefaultSize); // Show the frame frame->Show(TRUE); return TRUE; }