///////////////////////////////////////////////////////////////////////////// // Name: bmpbutton.h // Purpose: // Author: Robert Roebling // Id: $Id$ // Copyright: (c) 1998 Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __BMPBUTTONH__ #define __BMPBUTTONH__ #ifdef __GNUG__ #pragma interface #endif #include "wx/defs.h" #if wxUSE_BMPBUTTON #include "wx/object.h" #include "wx/list.h" #include "wx/control.h" #include "wx/bitmap.h" //----------------------------------------------------------------------------- // classes //----------------------------------------------------------------------------- class wxBitmapButton; //----------------------------------------------------------------------------- // global data //----------------------------------------------------------------------------- extern const wxChar *wxButtonNameStr; //----------------------------------------------------------------------------- // wxBitmapButton //----------------------------------------------------------------------------- class wxBitmapButton: public wxControl { DECLARE_DYNAMIC_CLASS(wxBitmapButton) public: wxBitmapButton(); inline wxBitmapButton( wxWindow *parent, wxWindowID id, const wxBitmap& bitmap, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxButtonNameStr ) { Create(parent, id, bitmap, pos, size, style, validator, name); } bool Create( wxWindow *parent, wxWindowID id, const wxBitmap& bitmap, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxButtonNameStr); void SetDefault(); void SetLabel( const wxString &label ); wxString GetLabel() const; virtual void SetLabel( const wxBitmap& bitmap ) { SetBitmapLabel(bitmap); } wxBitmap& GetBitmapDisabled() const { return (wxBitmap&) m_disabled; } wxBitmap& GetBitmapFocus() const { return (wxBitmap&) m_focus; } wxBitmap& GetBitmapLabel() const { return (wxBitmap&) m_bitmap; } wxBitmap& GetBitmapSelected() const { return (wxBitmap&) m_selected; } void SetBitmapDisabled( const wxBitmap& bitmap ); void SetBitmapFocus( const wxBitmap& bitmap ); void SetBitmapLabel( const wxBitmap& bitmap ); void SetBitmapSelected( const wxBitmap& bitmap ); virtual bool Enable(bool enable); // implementation void HasFocus(); void NotFocus(); void StartSelect(); void EndSelect(); void SetBitmap(); void ApplyWidgetStyle(); bool m_hasFocus; bool m_isSelected; wxBitmap m_bitmap; wxBitmap m_disabled; wxBitmap m_focus; wxBitmap m_selected; }; #endif #endif // __BMPBUTTONH__