///////////////////////////////////////////////////////////////////////////// // Name: msw/wrapwin.h // Purpose: Wrapper around , to be included instead of it // Author: Vaclav Slavik // Created: 2003/07/22 // RCS-ID: $Id$ // Copyright: (c) 2003 Vaclav Slavik // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_WRAPWIN_H_ #define _WX_WRAPWIN_H_ #include "wx/platform.h" #ifndef STRICT #define STRICT 1 #endif // don't define min() and max() as macros, they conflict with standard C++ ones #ifndef NOMINMAX #define NOMINMAX #endif // NOMINMAX #include #ifdef __WXWINCE__ // this doesn't make any sense knowing that windows.h includes all these // headers anyhow, but the fact remains that when building using eVC 4 the // functions and constants from these headers are not defined unless we // explicitly include them ourselves -- how is it possible is beyond me... #include #include #include // this one OTOH contains many useful CE-only functions #include #endif // __WXWINCE__ #include "wx/msw/winundef.h" // types DWORD_PTR, ULONG_PTR and so on might be not defined in old headers but // unfortunately I don't know of any standard way to test for this (as they're // typedefs and not #defines), so simply overwrite them in any case in Win32 // mode -- and if compiling for Win64 they'd better have new headers anyhow // // this is ugly but what else can we do? even testing for compiler version // wouldn't help as you can perfectly well be using an older compiler (VC6) // with newer SDK headers #if !defined(__WIN64__) && !defined(__WXWINCE__) #define UINT_PTR unsigned int #define ULONG_PTR unsigned long #define DWORD_PTR unsigned long #endif // !__WIN64__ #endif // _WX_WRAPWIN_H_