///////////////////////////////////////////////////////////////////////////// // Name: makeproj.cpp // Purpose: Generate sample VC++ project files // Author: Julian Smart // Modified by: // Created: 10/12/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation "makeproj.h" #endif // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #if defined(__BORLANDC__) #pragma hdrstop #endif #include "wx/wx.h" #include "wx/resource.h" #include "iostream.h" #include "fstream.h" #include "makeproj.h" #include "projgenrc.h" // ---------------------------------------------------------------------------- // ressources // ---------------------------------------------------------------------------- // the application icon #if defined(__WXGTK__) || defined(__WXMOTIF__) #include "mondrian.xpm" #endif // ---------------------------------------------------------------------------- // private classes // ---------------------------------------------------------------------------- const wxStringList wxEmptyStringList; // Define a new application type, each program should derive a class from wxApp class MyApp : public wxApp { public: // override base class virtuals // ---------------------------- // this one is called on application startup and is a good place for the app // initialization (doing it here and not in the ctor allows to have an error // return: if OnInit() returns false, the application terminates) virtual bool OnInit(); bool GenerateSample(const wxString& projectName, const wxString& targetName, const wxString& path, const wxStringList& sourceFiles, const wxString& relativeRootPath = "../..", const wxStringList& extraLibsDebug = wxEmptyStringList, const wxStringList& extraLibsRelease = wxEmptyStringList); void GenerateSamples(const wxString& dir); // Takes wxWindows directory path }; // Define a new frame type: this is going to be our main frame class MyFrame : public wxFrame { public: // ctor(s) MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); // event handlers (these functions should _not_ be virtual) void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); void OnGenerate(wxCommandEvent& event); bool GenerateSample(const wxString& projectName, const wxString& targetName, const wxString& path, const wxStringList& sourceFiles, const wxString& relativeRootPath = "../.."); private: // any class wishing to process wxWindows events must use this macro DECLARE_EVENT_TABLE() }; // Define a dialog: this will be our main dialog class MyDialog : public wxDialog { public: // ctor(s) MyDialog(const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize); // event handlers (these functions should _not_ be virtual) void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); void OnGenerate(wxCommandEvent& event); void OnGenerateSamples(wxCommandEvent& event); private: // any class wishing to process wxWindows events must use this macro DECLARE_EVENT_TABLE() }; // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // IDs for the controls and the menu commands enum { // menu items MakeProject_Quit = 1, MakeProject_About, MakeProject_Generate, MakeProject_GenerateSamples, // controls start here (the numbers are, of course, arbitrary) MakeProject_Text = 1000, }; // ---------------------------------------------------------------------------- // event tables and other macros for wxWindows // ---------------------------------------------------------------------------- // the event tables connect the wxWindows events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(MakeProject_Quit, MyFrame::OnQuit) EVT_MENU(MakeProject_About, MyFrame::OnAbout) EVT_MENU(MakeProject_Generate, MyFrame::OnGenerate) END_EVENT_TABLE() // Create a new application object: this macro will allow wxWindows to create // the application object during program execution (it's better than using a // static object for many reasons) and also declares the accessor function // wxGetApp() which will return the reference of the right type (i.e. MyApp and // not wxApp) IMPLEMENT_APP(MyApp) // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // the application class // ---------------------------------------------------------------------------- // 'Main program' equivalent: the program execution "starts" here bool MyApp::OnInit() { #if 0 // Create the main application window MyFrame *frame = new MyFrame("MakeProject wxWindows App", wxPoint(50, 50), wxSize(450, 340)); frame->Show(TRUE); SetTopWindow(frame); #endif wxResourceParseFile("projgenrc.wxr"); MyDialog* dialog = new MyDialog("VC++ MakeProject"); dialog->ShowModal(); delete dialog; return FALSE; } bool MyApp::GenerateSample(const wxString& projectName, const wxString& targetName, const wxString& path, const wxStringList& sourceFiles, const wxString& relativeRootPath, const wxStringList& extraLibsDebug, const wxStringList& extraLibsRelease) { wxString relativeIncludePath(relativeRootPath + wxString("/include")); wxString relativeLibPath(relativeRootPath + wxString("/lib")); wxString relativeIncludePathContrib(relativeRootPath + wxString("/contrib/include")); wxString relativeLibPathContrib(relativeRootPath + wxString("/contrib/lib")); wxProject project; // For all samples project.SetIncludeDirs(wxStringList((const char*) relativeIncludePath, (const char*) relativeIncludePathContrib, 0)); project.SetResourceIncludeDirs(wxStringList((const char*) relativeIncludePath, (const char*) relativeIncludePathContrib, 0)); project.SetLibDirs(wxStringList((const char*) relativeLibPath, (const char*) relativeLibPathContrib, 0)); // project.SetExtraLibsDebug(wxStringList("opengl32.lib", "glu32.lib", 0)); // project.SetExtraLibsRelease(wxStringList("opengl32.lib", "glu32.lib", 0)); project.SetExtraLibsDebug(extraLibsDebug); project.SetExtraLibsRelease(extraLibsRelease); project.SetProjectName(projectName); project.SetTargetName(targetName); project.SetProjectPath(path); project.SetSourceFiles(sourceFiles); if (!project.GenerateVCProject()) { wxString msg("Could not generate "); msg += projectName; wxMessageBox(msg); return FALSE; } return TRUE; } void MyApp::GenerateSamples(const wxString& dir) { // Small bug. Because we don't distinguish between Debug/DebugDLL, Release/ReleaseDLL, // we can't yet make a sample that uses other wxWindows static libraries + the wxWindows DLL library. //// Samples GenerateSample("CalendarVC", "calendar", dir + wxString("/samples/calendar"), wxStringList("calendar.cpp", 0)); GenerateSample("CaretVC", "caret", dir + wxString("/samples/caret"), wxStringList("caret.cpp", 0)); GenerateSample("CheckLstVC", "checklst", dir + wxString("/samples/checklst"), wxStringList("checklst.cpp", 0)); GenerateSample("ConfigVC", "conftest", dir + wxString("/samples/config"), wxStringList("conftest.cpp", 0)); GenerateSample("ControlsVC", "controls", dir + wxString("/samples/controls"), wxStringList("controls.cpp", 0)); GenerateSample("DbVC", "dbtest", dir + wxString("/samples/db"), wxStringList("dbtest.cpp", "listdb.cpp", "dbtest.h", "listdb.h", 0)); GenerateSample("DialogsVC", "dialogs", dir + wxString("/samples/dialogs"), wxStringList("dialogs.cpp", "dialogs.h", 0)); GenerateSample("DndVC", "dnd", dir + wxString("/samples/dnd"), wxStringList("dnd.cpp", 0)); GenerateSample("DocViewVC", "docview", dir + wxString("/samples/docview"), wxStringList("docview.cpp", "doc.cpp", "view.cpp", "docview.h", "doc.h", "view.h", 0)); GenerateSample("DocVwMDIVC", "docview", dir + wxString("/samples/docvwmdi"), wxStringList("docview.cpp", "doc.cpp", "view.cpp", "docview.h", "doc.h", "view.h", 0)); GenerateSample("DynamicVC", "dynamic", dir + wxString("/samples/dynamic"), wxStringList("dynamic.cpp", 0)); GenerateSample("DrawingVC", "drawing", dir + wxString("/samples/drawing"), wxStringList("drawing.cpp", 0)); GenerateSample("ExecVC", "exec", dir + wxString("/samples/exec"), wxStringList("exec.cpp", 0)); GenerateSample("GridVC", "grid", dir + wxString("/samples/grid"), wxStringList("grid.cpp", 0)); GenerateSample("NewGridVC", "griddemo", dir + wxString("/samples/newgrid"), wxStringList("griddemo.cpp", 0)); GenerateSample("HelpVC", "demo", dir + wxString("/samples/help"), wxStringList("demo.cpp", 0)); // OpenGL samples GenerateSample("CubeVC", "cube", dir + wxString("/samples/opengl/cube"), wxStringList("cube.cpp", "cube.h", 0), "../../..", wxStringList("opengl32.lib", "glu32.lib", 0), wxStringList("opengl32.lib", "glu32.lib", 0)); GenerateSample("IsosurfVC", "isosurf", dir + wxString("/samples/opengl/isosurf"), wxStringList("isosurf.cpp", "isousrf.h", 0), "../../..", wxStringList("opengl32.lib", "glu32.lib", 0), wxStringList("opengl32.lib", "glu32.lib", 0)); GenerateSample("PenguinVC", "penguin", dir + wxString("/samples/opengl/penguin"), wxStringList("penguin.cpp", "penguin.h", "lw.cpp", "lw.h", "trackball.c", "trackball.h", 0), "../../..", wxStringList("opengl32.lib", "glu32.lib", 0), wxStringList("opengl32.lib", "glu32.lib", 0)); // wxHTML samples GenerateSample("AboutVC", "about", dir + wxString("/samples/html/about"), wxStringList("about.cpp", 0), "../../.."); GenerateSample("HelpVC", "help", dir + wxString("/samples/html/help"), wxStringList("help.cpp", 0), "../../.."); GenerateSample("PrintingVC", "printing", dir + wxString("/samples/html/printing"), wxStringList("printing.cpp", 0), "../../.."); GenerateSample("TestVC", "test", dir + wxString("/samples/html/test"), wxStringList("test.cpp", 0), "../../.."); GenerateSample("VirtualVC", "virtual", dir + wxString("/samples/html/virtual"), wxStringList("virtual.cpp", 0), "../../.."); GenerateSample("WidgetVC", "widget", dir + wxString("/samples/html/widget"), wxStringList("widget.cpp", 0), "../../.."); GenerateSample("ZipVC", "zip", dir + wxString("/samples/html/zip"), wxStringList("zip.cpp", 0), "../../.."); GenerateSample("HelpViewVC", "helpview", dir + wxString("/samples/html/helpview"), wxStringList("helpview.cpp", 0), "../../.."); GenerateSample("ImageVC", "image", dir + wxString("/samples/image"), wxStringList("image.cpp", 0)); GenerateSample("InternatVC", "internat", dir + wxString("/samples/internat"), wxStringList("internat.cpp", 0)); GenerateSample("JoytestVC", "joytest", dir + wxString("/samples/joytest"), wxStringList("joytest.cpp", "joytest.h", 0)); GenerateSample("LayoutVC", "layout", dir + wxString("/samples/layout"), wxStringList("layout.cpp", "layout.h", 0)); GenerateSample("ListctrlVC", "listtest", dir + wxString("/samples/listctrl"), wxStringList("listtest.cpp", "listtest.h", 0)); GenerateSample("MdiVC", "mdi", dir + wxString("/samples/mdi"), wxStringList("mdi.cpp", "mdi.h", 0)); GenerateSample("MemcheckVC", "memcheck", dir + wxString("/samples/memcheck"), wxStringList("memcheck.cpp", 0)); // Don't always generate this project since it has to be tweaked by hand. // GenerateSample("MfcVC", "mfctest", dir + wxString("/samples/mfc"), wxStringList("mfctest.cpp", "mfctest.h", 0)); GenerateSample("MiniframVC", "minifram", dir + wxString("/samples/minifram"), wxStringList("minifram.cpp", "minifram.h", 0)); GenerateSample("MinimalVC", "minimal", dir + wxString("/samples/minimal"), wxStringList("minimal.cpp", 0)); GenerateSample("NativdlgVC", "nativdlg", dir + wxString("/samples/nativdlg"), wxStringList("nativdlg.cpp", "nativdlg.h", "resource.h", 0)); GenerateSample("DialupVC", "nettest", dir + wxString("/samples/dialup"), wxStringList("nettest.cpp", 0)); GenerateSample("NotebookVC", "notebook", dir + wxString("/samples/notebook"), wxStringList("notebook.cpp", "notebook.h", 0)); GenerateSample("OleautoVC", "oleauto", dir + wxString("/samples/oleauto"), wxStringList("oleauto.cpp", 0)); GenerateSample("OwnerdrwVC", "ownerdrw", dir + wxString("/samples/ownerdrw"), wxStringList("ownerdrw.cpp", 0)); GenerateSample("PngVC", "pngdemo", dir + wxString("/samples/png"), wxStringList("pngdemo.cpp", "pngdemo.h", 0)); GenerateSample("PrintingVC", "printing", dir + wxString("/samples/printing"), wxStringList("printing.cpp", "printing.h", 0)); GenerateSample("ProplistVC", "proplist", dir + wxString("/samples/proplist"), wxStringList("proplist.cpp", "proplist.h", 0)); GenerateSample("PropsizeVC", "propsize", dir + wxString("/samples/propsize"), wxStringList("propsize.cpp", 0)); GenerateSample("RegtestVC", "regtest", dir + wxString("/samples/regtest"), wxStringList("regtest.cpp", 0)); GenerateSample("ResourceVC", "resource", dir + wxString("/samples/resource"), wxStringList("resource.cpp", "resource.h", 0)); GenerateSample("RichEditVC", "wxLayout", dir + wxString("/samples/richedit"), wxStringList("wxLayout.cpp", "kbList.cpp", "wxllist.cpp", "wxlparser.cpp", "wxlwindow.cpp", 0)); GenerateSample("SashtestVC", "sashtest", dir + wxString("/samples/sashtest"), wxStringList("sashtest.cpp", "sashtest.h", 0)); GenerateSample("ScrollVC", "scroll", dir + wxString("/samples/scroll"), wxStringList("scroll.cpp", 0)); GenerateSample("ScrollsubVC", "scrollsub", dir + wxString("/samples/scrollsub"), wxStringList("scrollsub.cpp", 0)); GenerateSample("SplitterVC", "splitter", dir + wxString("/samples/splitter"), wxStringList("splitter.cpp", 0)); GenerateSample("StatbarVC", "statbar", dir + wxString("/samples/statbar"), wxStringList("statbar.cpp", 0)); GenerateSample("TabVC", "tab", dir + wxString("/samples/tab"), wxStringList("tab.cpp", "tab.h", 0)); GenerateSample("TaskbarVC", "tbtest", dir + wxString("/samples/taskbar"), wxStringList("tbtest.cpp", "tbtest.h", 0)); GenerateSample("TextVC", "text", dir + wxString("/samples/text"), wxStringList("text.cpp", 0)); GenerateSample("ThreadVC", "thread", dir + wxString("/samples/thread"), wxStringList("thread.cpp", 0)); GenerateSample("ToolbarVC", "toolbar", dir + wxString("/samples/toolbar"), wxStringList("toolbar.cpp", 0)); GenerateSample("TreectrlVC", "treectrl", dir + wxString("/samples/treectrl"), wxStringList("treectrl.cpp", "treectrl.h", 0)); GenerateSample("TypetestVC", "typetest", dir + wxString("/samples/typetest"), wxStringList("typetest.cpp", "typetest.h", 0)); GenerateSample("ValidateVC", "validate", dir + wxString("/samples/validate"), wxStringList("validate.cpp", "validate.h", 0)); GenerateSample("ClientVC", "client", dir + wxString("/samples/sockets"), wxStringList("client.cpp", 0)); GenerateSample("ServerVC", "server", dir + wxString("/samples/sockets"), wxStringList("server.cpp", 0)); GenerateSample("ClientVC", "client", dir + wxString("/samples/ipc"), wxStringList("client.cpp", "client.h", "ddesetup.h", 0)); GenerateSample("ServerVC", "server", dir + wxString("/samples/ipc"), wxStringList("server.cpp", "server.h", "ddesetup.h", 0)); GenerateSample("CaretVC", "caret", dir + wxString("/samples/caret"), wxStringList("caret.cpp", 0)); GenerateSample("DrawingVC", "drawing", dir + wxString("/samples/drawing"), wxStringList("drawing.cpp", 0)); GenerateSample("ScrollVC", "scroll", dir + wxString("/samples/scroll"), wxStringList("scroll.cpp", 0)); GenerateSample("WizardVC", "wizard", dir + wxString("/samples/wizard"), wxStringList("wizard.cpp", 0)); GenerateSample("RotateVC", "rotate", dir + wxString("/samples/rotate"), wxStringList("rotate.cpp", 0)); GenerateSample("ExecVC", "exec", dir + wxString("/samples/exec"), wxStringList("exec.cpp", 0)); GenerateSample("FontVC", "font", dir + wxString("/samples/font"), wxStringList("font.cpp", 0)); GenerateSample("MenuVC", "menu", dir + wxString("/samples/menu"), wxStringList("menu.cpp", 0)); GenerateSample("TreelayVC", "treelay", dir + wxString("/samples/treelay"), wxStringList("treelay.cpp", "treelay.h", 0)); GenerateSample("DragimagVC", "dragimag", dir + wxString("/samples/dragimag"), wxStringList("dragimag.cpp", "dragimag.h", 0)); GenerateSample("PlotVC", "plot", dir + wxString("/samples/plot"), wxStringList("plot.cpp", 0)); //// Demos GenerateSample("BombsVC", "bombs", dir + wxString("/demos/bombs"), wxStringList("bombs.cpp", "bombs1.cpp", "game.cpp", "bombs.h", "game.h", 0)); GenerateSample("FortyVC", "forty", dir + wxString("/demos/forty"), wxStringList("forty.cpp", "canvas.cpp", "card.cpp", "game.cpp", "pile.cpp", "playerdg.cpp", "scoredg.cpp", "scorefil.cpp", "canvas.h", "forty.h", "card.h", "game.h", "pile.h", "playerdg.h", "scoredg.h", "scorefil.h", 0)); GenerateSample("FractalVC", "fractal", dir + wxString("/demos/fractal"), wxStringList("fractal.cpp", 0)); GenerateSample("LifeVC", "life", dir + wxString("/demos/life"), wxStringList("life.cpp", "game.cpp", "dialogs.cpp", "life.h", "game.h", "dialogs.h", 0)); GenerateSample("PoemVC", "wxpoem", dir + wxString("/demos/poem"), wxStringList("wxpoem.cpp", "wxpoem.h", 0)); GenerateSample("DbbrowseVC", "dbbrowse", dir + wxString("/demos/dbbrowse"), wxStringList("dbbrowse.cpp", "browsedb.cpp", "dbgrid.cpp", "dbtree.cpp", "dlguser.cpp", "doc.cpp", "pgmctrl.cpp", "tabpgwin.cpp", "dbbrowse.h", "browsedb.h", "dbgrid.h", "dbtree.h", "dlguser.h", "doc.h", "pgmctrl.h", "std.h", "tabpgwin.h", 0)); //// Samples in contrib // OGLEdit GenerateSample("OGLEditVC", "ogledit", dir + wxString("/contrib/samples/ogl/ogledit"), wxStringList("ogledit.cpp", "doc.cpp", "palette.cpp", "view.cpp", "doc.h", "ogledit.h", "palette.h", "view.h", 0), "../../../..", wxStringList("ogld.lib", 0), wxStringList("ogl.lib", 0)); // OGL Studio GenerateSample("StudioVC", "studio", dir + wxString("/contrib/samples/ogl/studio"), wxStringList("studio.cpp", "cspalette.cpp", "dialogs.cpp", "view.cpp", "doc.cpp", "mainfrm.cpp", "project.cpp", "shapes.cpp", "symbols.cpp", "csprint.cpp", "studio.h", "cspalette.h", "dialogs.h", "view.h", "doc.h", "mainfrm.h", "project.h", "shapes.h", "symbols.h", 0), "../../../..", wxStringList("ogld.lib", 0), wxStringList("ogl.lib", 0)); // MMedia mmboard GenerateSample("MMboardVC", "mmboard", dir + wxString("/contrib/samples/mmedia"), wxStringList("mmboard.cpp", "mmboard.h", "mmbman.cpp", "mmbman.h", 0), "../../..", wxStringList("mmediad.lib", 0), wxStringList("mmedia.lib", 0)); // STC (Scintilla widget) GenerateSample("StcTestVC", "stctest", dir + wxString("/contrib/samples/stc"), wxStringList("stctest.cpp", 0), "../../..", wxStringList("stcd.lib", 0), wxStringList("stc.lib", 0)); //// Utilities // Dialog Editor GenerateSample("DialogEdVC", "dialoged", dir + wxString("/utils/dialoged/src"), wxStringList("dialoged.cpp", "dlghndlr.cpp", "edlist.cpp", "edtree.cpp", "reseditr.cpp", "reswrite.cpp", "symbtabl.cpp", "winstyle.cpp", "winprop.cpp", "dialoged.h", "dlghndlr.h", "edlist.h", "edtree.h", "reseditr.h", "symbtabl.h", "winprop.h", "winstyle.h", 0), "../../.."); // Tex2RTF GenerateSample("Tex2RTFVC", "tex2rtf", dir + wxString("/utils/tex2rtf/src"), wxStringList("tex2rtf.cpp", "htmlutil.cpp", "readshg.cpp", "rtfutils.cpp", "table.cpp", "tex2any.cpp", "texutils.cpp", "xlputils.cpp", "bmputils.h", "readshg.h", "rtfutils.h", "table.h", "tex2any.h", "tex2rtf.h", "wxhlpblk.h", 0), "../../.."); // HelpGen GenerateSample("HelpGenVC", "helpgen", dir + wxString("/utils/helpgen/src"), wxStringList("helpgen.cpp", "cjparser.cpp", "docripper.cpp", "ifcontext.cpp", "markup.cpp", "ripper_main.cpp", "scriptbinder.cpp", "sourcepainter.cpp", "srcparser.cpp", "cjparser.h", "docripper.h", "ifcontext.h", "markup.h", "scriptbinder.h", "sourcepainter.h", "srcparser.h", "wxstlac.h", "wxstllst.h", "wxstlvec.h", 0), "../../.."); // ProjGen GenerateSample("ProjGenVC", "makeproj", dir + wxString("/utils/projgen"), wxStringList("makeproj.cpp", "makeproj.h", 0), "../.."); // hhp2cached GenerateSample("hhp2cachedVC", "hhp2cached", dir + wxString("/utils/hhp2cached"), wxStringList("hhp2cached.cpp", 0), "../.."); } // ---------------------------------------------------------------------------- // main frame // ---------------------------------------------------------------------------- // frame constructor MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) : wxFrame((wxFrame *)NULL, -1, title, pos, size) { // set the frame icon SetIcon(wxICON(mondrian)); // create a menu bar wxMenu *menuFile = new wxMenu; menuFile->Append(MakeProject_Generate, "&Generate"); menuFile->Append(MakeProject_About, "&About..."); menuFile->AppendSeparator(); menuFile->Append(MakeProject_Quit, "E&xit"); // now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar; menuBar->Append(menuFile, "&File"); // ... and attach this menu bar to the frame SetMenuBar(menuBar); // create a status bar just for fun (by default with 1 pane only) CreateStatusBar(2); SetStatusText("Welcome to wxWindows!"); } // event handlers void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { // TRUE is to force the frame to close Close(TRUE); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxMessageBox("MakeProject: generates VC++ project files", "About MakeProject", wxOK | wxICON_INFORMATION, this); } void MyFrame::OnGenerate(wxCommandEvent& WXUNUSED(event)) { wxGetApp().GenerateSamples("d:/wx2/wxWindows"); } bool MyFrame::GenerateSample(const wxString& projectName, const wxString& targetName, const wxString& path, const wxStringList& sourceFiles, const wxString& relativeRootPath) { return wxGetApp().GenerateSample(projectName, targetName, path, sourceFiles, relativeRootPath); } /* * wxProject */ wxProject::wxProject() { } wxProject::~wxProject() { } bool wxProject::GenerateVCProject() { wxString fullProjectName = m_path + wxString("/") + m_projectName + ".dsp"; ofstream stream(fullProjectName); if (stream.bad()) return FALSE; /////////////////////// General stuff stream << "# Microsoft Developer Studio Project File - Name=\"" << m_projectName << "\" - Package Owner=<4>\n"; stream << "# Microsoft Developer Studio Generated Build File, Format Version 5.00\n"; stream << "# (Actually, generated by MakeProject, (c) Julian Smart, 1998)\n"; stream << "# ** DO NOT EDIT **\n\n"; stream << "# TARGTYPE \"Win32 (x86) Application\" 0x0101\n\n"; stream << "CFG=" << m_projectName << " - Win32 Debug\n"; stream << "!MESSAGE This is not a valid makefile. To build this project using NMAKE,\n"; stream << "!MESSAGE use the Export Makefile command and run\n"; stream << "!MESSAGE\n"; stream << "!MESSAGE NMAKE /f \"" << m_projectName << ".mak\".\n"; stream << "!MESSAGE\n"; stream << "!MESSAGE You can specify a configuration when running NMAKE\n"; stream << "!MESSAGE by defining the macro CFG on the command line. For example:\n"; stream << "!MESSAGE\n"; stream << "!MESSAGE NMAKE /f \"" << m_projectName << ".mak\" CFG=\"" << m_projectName << " - Win32 Debug\"\n"; stream << "!MESSAGE\n"; stream << "!MESSAGE Possible choices for configuration are:\n"; stream << "!MESSAGE\n"; stream << "!MESSAGE \"" << m_projectName << " - Win32 Release\" (based on \"Win32 (x86) Application\")\n"; stream << "!MESSAGE \"" << m_projectName << " - Win32 Debug\" (based on \"Win32 (x86) Application\")\n"; stream << "!MESSAGE \"" << m_projectName << " - Win32 Debug DLL\" (based on \"Win32 (x86) Application\")\n"; stream << "!MESSAGE \"" << m_projectName << " - Win32 Release DLL\" (based on \"Win32 (x86) Application\")\n"; stream << "!MESSAGE\n"; stream << "\n"; stream << "# Begin Project\n"; stream << "# PROP Scc_ProjName \"\"\n"; stream << "# PROP Scc_LocalPath \"\"\n"; stream << "CPP=cl.exe\n"; stream << "MTL=midl.exe\n"; stream << "RSC=rc.exe\n"; stream << "\n"; /////////////////////// Win32 Release target stream << "!IF \"$(CFG)\" == \"" << m_projectName << " - Win32 Release\"\n"; stream << "\n"; stream << "# PROP BASE Use_MFC 0\n"; stream << "# PROP BASE Use_Debug_Libraries 0\n"; stream << "# PROP BASE Output_Dir \"Release\"\n"; stream << "# PROP BASE Intermediate_Dir \"Release\"\n"; stream << "# PROP BASE Target_Dir \"\"\n"; stream << "# PROP Use_MFC 0\n"; stream << "# PROP Use_Debug_Libraries 0\n"; stream << "# PROP Output_Dir \"Release\"\n"; stream << "# PROP Intermediate_Dir \"Release\"\n"; stream << "# PROP Ignore_Export_Lib 0\n"; stream << "# PROP Target_Dir \"\"\n"; stream << "# ADD BASE CPP /nologo /W3 /GX /O2 /D \"WIN32\" /D \"NDEBUG\" /D \"_WINDOWS\" /YX /FD /c\n"; stream << "# ADD CPP /nologo /MD /W3 /GX /O1 /Ob2"; int n = m_includeDirs.Number(); int i; for (i = 0; i < n; i++) { wxString includeDir = m_includeDirs[i]; stream << " /I \"" << includeDir << "\""; } stream << " /D \"NDEBUG\" /D \"WIN32\" /D \"_WINDOWS\" /D \"__WINDOWS__\" /D \"__WXMSW__\" /D \"__WIN95__\" /D \"__WIN32__\" /D WINVER=0x0400 /D \"STRICT\" /FD /c\n"; stream << "# SUBTRACT CPP /YX\n"; stream << "# ADD BASE MTL /nologo /D \"NDEBUG\" /mktyplib203 /o NUL /win32\n"; stream << "# ADD MTL /nologo /D \"NDEBUG\" /mktyplib203 /o NUL /win32\n"; stream << "# ADD BASE RSC /l 0x809 /d \"NDEBUG\"\n"; stream << "# ADD RSC /l 0x809 /d \"NDEBUG\"\n"; stream << "BSC32=bscmake.exe\n"; stream << "# ADD BASE BSC32 /nologo\n"; stream << "# ADD BSC32 /nologo\n"; stream << "LINK32=link.exe\n"; stream << "# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib /nologo /subsystem:windows /machine:I386\n"; stream << "# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib winmm.lib wx.lib png.lib zlib.lib jpeg.lib tiff.lib "; n = m_extraLibsRelease.Number(); for (i = 0; i < n; i++) { wxString lib = m_extraLibsRelease[i]; stream << lib << " "; } stream << "/nologo /subsystem:windows /machine:I386 /nodefaultlib:\"libc.lib,libci.lib,msvcrtd.lib\" /out:\"Release/" << m_targetName << ".exe\""; n = m_releaseLibDirs.Number(); for (i = 0; i < n; i++) { wxString libDir = m_releaseLibDirs[i]; stream << " /libpath:\"" << libDir << "\""; } n = m_libDirs.Number(); for (i = 0; i < n; i++) { wxString libDir = m_libDirs[i]; stream << " /libpath:\"" << libDir << "\""; } stream << "\n"; stream << "\n"; /////////////////////// Win32 Debug target stream << "!ELSEIF \"$(CFG)\" == \"" << m_projectName << " - Win32 Debug\"\n"; stream << "\n"; stream << "# PROP BASE Use_MFC 0\n"; stream << "# PROP BASE Use_Debug_Libraries 1\n"; stream << "# PROP BASE Output_Dir \"Debug\"\n"; stream << "# PROP BASE Intermediate_Dir \"Debug\"\n"; stream << "# PROP BASE Target_Dir \"\"\n"; stream << "# PROP Use_MFC 0\n"; stream << "# PROP Use_Debug_Libraries 1\n"; stream << "# PROP Output_Dir \"Debug\"\n"; stream << "# PROP Intermediate_Dir \"Debug\"\n"; stream << "# PROP Ignore_Export_Lib 0\n"; stream << "# PROP Target_Dir \"\"\n"; stream << "# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D \"WIN32\" /D \"_DEBUG\" /D \"_WINDOWS\" /YX /FD /c\n"; stream << "# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od"; n = m_includeDirs.Number(); for (i = 0; i < n; i++) { wxString includeDir = m_includeDirs[i]; stream << " /I \"" << includeDir << "\""; } stream << " /D \"WIN32\" /D \"_DEBUG\" /D \"_WINDOWS\" /D \"__WINDOWS__\" /D \"__WXMSW__\" /D DEBUG=1 /D \"__WXDEBUG__\" /D \"__WIN95__\" /D \"__WIN32__\" /D WINVER=0x0400 /D \"STRICT\" /Yu\"wx/wxprec.h\" /FD /c\n"; stream << "# ADD BASE MTL /nologo /D \"_DEBUG\" /mktyplib203 /o NUL /win32\n"; stream << "# ADD MTL /nologo /D \"_DEBUG\" /mktyplib203 /o NUL /win32\n"; stream << "# ADD BASE RSC /l 0x809 /d \"_DEBUG\"\n"; stream << "# ADD RSC /l 0x809 /d \"_DEBUG\"\n"; stream << "BSC32=bscmake.exe\n"; stream << "# ADD BASE BSC32 /nologo\n"; stream << "# ADD BSC32 /nologo\n"; stream << "LINK32=link.exe\n"; stream << "# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept\n"; stream << "# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib winmm.lib wxd.lib pngd.lib zlibd.lib jpegd.lib tiffd.lib "; n = m_extraLibsDebug.Number(); for (i = 0; i < n; i++) { wxString lib = m_extraLibsDebug[i]; stream << lib << " "; } stream << "/nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:\"libcd.lib,libcid.lib,msvcrt.lib\" /out:\"Debug/" << m_targetName << ".exe\" /pdbtype:sept"; n = m_debugLibDirs.Number(); for (i = 0; i < n; i++) { wxString libDir = m_debugLibDirs[i]; stream << " /libpath:\"" << libDir << "\""; } n = m_libDirs.Number(); for (i = 0; i < n; i++) { wxString libDir = m_libDirs[i]; stream << " /libpath:\"" << libDir << "\""; } stream << "\n"; stream << "\n"; // stream << "!ENDIF\n"; // stream << "\n"; /////////////////////// Win32 Debug DLL target stream << "!ELSEIF \"$(CFG)\" == \"" << m_projectName << " - Win32 Debug DLL\"\n"; stream << "\n"; stream << "# PROP BASE Use_MFC 0\n"; stream << "# PROP BASE Use_Debug_Libraries 1\n"; stream << "# PROP BASE Output_Dir \"DebugDLL\"\n"; stream << "# PROP BASE Intermediate_Dir \"DebugDLL\"\n"; stream << "# PROP BASE Target_Dir \"\"\n"; stream << "# PROP Use_MFC 0\n"; stream << "# PROP Use_Debug_Libraries 1\n"; stream << "# PROP Output_Dir \"DebugDLL\"\n"; stream << "# PROP Intermediate_Dir \"DebugDLL\"\n"; stream << "# PROP Ignore_Export_Lib 0\n"; stream << "# PROP Target_Dir \"\"\n"; stream << "# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D \"WIN32\" /D \"_DEBUG\" /D \"_WINDOWS\" /YX /FD /c\n"; stream << "# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od"; n = m_includeDirs.Number(); for (i = 0; i < n; i++) { wxString includeDir = m_includeDirs[i]; stream << " /I \"" << includeDir << "\""; } stream << " /D \"WIN32\" /D \"_DEBUG\" /D \"_WINDOWS\" /D \"__WINDOWS__\" /D \"__WXMSW__\" /D DEBUG=1 /D \"__WXDEBUG__\" /D \"__WIN95__\" /D \"__WIN32__\" /D WINVER=0x0400 /D \"STRICT\" /D WXUSINGDLL=1 /Yu\"wx/wxprec.h\" /FD /c\n"; stream << "# ADD BASE MTL /nologo /D \"_DEBUG\" /mktyplib203 /o NUL /win32\n"; stream << "# ADD MTL /nologo /D \"_DEBUG\" /mktyplib203 /o NUL /win32\n"; stream << "# ADD BASE RSC /l 0x809 /d \"_DEBUG\"\n"; stream << "# ADD RSC /l 0x809 /d \"_DEBUG\"\n"; stream << "BSC32=bscmake.exe\n"; stream << "# ADD BASE BSC32 /nologo\n"; stream << "# ADD BSC32 /nologo\n"; stream << "LINK32=link.exe\n"; stream << "# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept\n"; stream << "# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib winmm.lib wxdlld.lib "; n = m_extraLibsDebug.Number(); for (i = 0; i < n; i++) { wxString lib = m_extraLibsDebug[i]; stream << lib << " "; } stream << "/nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:\"libcd.lib\" /nodefaultlib:\"libcid.lib\" /out:\"DebugDLL/" << m_targetName << ".exe\" /pdbtype:sept"; n = m_debugLibDirs.Number(); for (i = 0; i < n; i++) { wxString libDir = m_debugLibDirs[i]; libDir += "DLL"; // Assume that we have e.g. Debug so make it DebugDLL stream << " /libpath:\"" << libDir << "\""; } n = m_libDirs.Number(); for (i = 0; i < n; i++) { wxString libDir = m_libDirs[i]; stream << " /libpath:\"" << libDir << "\""; } stream << "\n"; stream << "\n"; // stream << "!ENDIF\n"; // stream << "\n"; /////////////////////// Win32 Release DLL target stream << "!ELSEIF \"$(CFG)\" == \"" << m_projectName << " - Win32 Release DLL\"\n"; stream << "\n"; stream << "# PROP BASE Use_MFC 0\n"; stream << "# PROP BASE Use_Debug_Libraries 0\n"; stream << "# PROP BASE Output_Dir \"ReleaseDLL\"\n"; stream << "# PROP BASE Intermediate_Dir \"ReleaseDLL\"\n"; stream << "# PROP BASE Target_Dir \"\"\n"; stream << "# PROP Use_MFC 0\n"; stream << "# PROP Use_Debug_Libraries 0\n"; stream << "# PROP Output_Dir \"ReleaseDLL\"\n"; stream << "# PROP Intermediate_Dir \"ReleaseDLL\"\n"; stream << "# PROP Ignore_Export_Lib 0\n"; stream << "# PROP Target_Dir \"\"\n"; stream << "# ADD BASE CPP /nologo /W3 /GX /O2 /D \"WIN32\" /D \"NDEBUG\" /D \"_WINDOWS\" /YX /FD /c\n"; stream << "# ADD CPP /nologo /MD /W3 /GX /O1 /Ob2"; n = m_includeDirs.Number(); for (i = 0; i < n; i++) { wxString includeDir = m_includeDirs[i]; stream << " /I \"" << includeDir << "\""; } stream << " /D \"NDEBUG\" /D \"WIN32\" /D \"_WINDOWS\" /D \"__WINDOWS__\" /D \"__WXMSW__\" /D \"__WIN95__\" /D \"__WIN32__\" /D WINVER=0x0400 /D \"STRICT\" /D WXUSINGDLL=1 /FD /c\n"; stream << "# SUBTRACT CPP /YX\n"; stream << "# ADD BASE MTL /nologo /D \"NDEBUG\" /mktyplib203 /o NUL /win32\n"; stream << "# ADD MTL /nologo /D \"NDEBUG\" /mktyplib203 /o NUL /win32\n"; stream << "# ADD BASE RSC /l 0x809 /d \"NDEBUG\"\n"; stream << "# ADD RSC /l 0x809 /d \"NDEBUG\"\n"; stream << "BSC32=bscmake.exe\n"; stream << "# ADD BASE BSC32 /nologo\n"; stream << "# ADD BSC32 /nologo\n"; stream << "LINK32=link.exe\n"; stream << "# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib /nologo /subsystem:windows /machine:I386\n"; stream << "# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib winmm.lib wxdll.lib "; n = m_extraLibsRelease.Number(); for (i = 0; i < n; i++) { wxString lib = m_extraLibsRelease[i]; stream << lib << " "; } stream << "/nologo /subsystem:windows /machine:I386 /nodefaultlib:\"libc.lib\" /nodefaultlib:\"libci.lib\" /out:\"ReleaseDLL/" << m_targetName << ".exe\""; n = m_releaseLibDirs.Number(); for (i = 0; i < n; i++) { wxString libDir = m_releaseLibDirs[i]; libDir += "DLL"; // Assume that we have e.g. Release so make it ReleaseDLL stream << " /libpath:\"" << libDir << "\""; } n = m_libDirs.Number(); for (i = 0; i < n; i++) { wxString libDir = m_libDirs[i]; stream << " /libpath:\"" << libDir << "\""; } stream << "\n"; stream << "\n"; stream << "!ENDIF\n"; stream << "\n"; /////////////////////// Source code for targets stream << "# Begin Target\n"; stream << "\n"; stream << "# Name \"" << m_projectName << " - Win32 Release\"\n"; stream << "# Name \"" << m_projectName << " - Win32 Debug\"\n"; stream << "# Name \"" << m_projectName << " - Win32 Debug DLL\"\n"; stream << "# Name \"" << m_projectName << " - Win32 Release DLL\"\n"; // C++ source files n = m_sourceFiles.Number(); for (i = 0; i < n; i++) { wxString sourceFile = m_sourceFiles[i]; stream << "# Begin Source File\n"; stream << "\n"; stream << "SOURCE=.\\" << sourceFile << "\n"; stream << "\n"; stream << "!IF \"$(CFG)\" == \"" << m_projectName << " - Win32 Release\"\n"; stream << "\n"; stream << "!ELSEIF \"$(CFG)\" == \"" << m_projectName << " - Win32 Debug\"\n"; stream << "\n"; stream << "# SUBTRACT CPP /YX /Yc /Yu\n"; stream << "\n"; stream << "!ELSEIF \"$(CFG)\" == \"" << m_projectName << " - Win32 Debug DLL\"\n"; stream << "\n"; stream << "# SUBTRACT BASE CPP /YX /Yc /Yu\n"; stream << "# SUBTRACT CPP /YX /Yc /Yu\n"; stream << "\n"; stream << "!ELSEIF \"$(CFG)\" == \"" << m_projectName << " - Win32 Release DLL\"\n"; stream << "\n"; stream << "!ENDIF\n"; stream << "\n"; stream << "# End Source File\n"; } // The .rc file: assume it has the target name + rc extension. stream << "# Begin Source File\n"; stream << "\n"; stream << "SOURCE=.\\" << m_targetName << ".rc\n"; stream << "# ADD BASE RSC /l 0x809\n"; stream << "# ADD RSC /l 0x809"; n = m_resourceIncludeDirs.Number(); for (i = 0; i < n; i++) { wxString includeDir = m_resourceIncludeDirs[i]; stream << " /i \"" << includeDir << "\""; } stream << "\n"; stream << "# End Source File\n"; stream << "# End Target\n"; stream << "# End Project\n"; // Now generate the .dsw workspace file wxString fullWorkSpaceName = m_path + wxString("/") + m_projectName + ".dsw"; ofstream stream2(fullWorkSpaceName); if (stream2.bad()) return FALSE; stream2 << "Microsoft Developer Studio Workspace File, Format Version 5.00\n"; stream2 << "# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!\n"; stream2 << "\n"; stream2 << "###############################################################################\n"; stream2 << "\n"; stream2 << "Project: \"" << m_projectName << "\"=.\\" << m_projectName << ".dsp - Package Owner=<4>\n"; stream2 << "\n"; stream2 << "Package=<5>\n"; stream2 << "{{{\n"; stream2 << "}}}\n"; stream2 << "\n"; stream2 << "Package=<4>\n"; stream2 << "{{{\n"; stream2 << "}}}\n"; stream2 << "\n"; stream2 << "###############################################################################\n"; stream2 << "\n"; stream2 << "Global:\n"; stream2 << "\n"; stream2 << "Package=<5>\n"; stream2 << "{{{\n"; stream2 << "}}}\n"; stream2 << "\n"; stream2 << "Package=<3>\n"; stream2 << "{{{\n"; stream2 << "}}}\n"; stream2 << "\n"; stream2 << "###############################################################################\n"; stream2 << "\n"; return TRUE; } BEGIN_EVENT_TABLE(MyDialog, wxDialog) EVT_BUTTON(wxID_EXIT, MyDialog::OnQuit) EVT_BUTTON(ID_GENERATE_PROJECT, MyDialog::OnGenerate) EVT_BUTTON(ID_GENERATE_SAMPLES, MyDialog::OnGenerateSamples) END_EVENT_TABLE() // ---------------------------------------------------------------------------- // main frame // ---------------------------------------------------------------------------- // frame constructor MyDialog::MyDialog(const wxString& title, const wxPoint& pos, const wxSize& size): wxDialog() { LoadFromResource((wxWindow*) NULL, "project_dialog"); } void MyDialog::OnQuit(wxCommandEvent& event) { this->EndModal(wxID_OK); } void MyDialog::OnAbout(wxCommandEvent& event) { } void MyDialog::OnGenerate(wxCommandEvent& event) { } void MyDialog::OnGenerateSamples(wxCommandEvent& event) { char* dir = getenv("WXWIN"); wxString dirStr; if (dir) dirStr = dir; wxTextEntryDialog dialog(this, "Please enter the wxWindows directory", "Text entry", dirStr, wxOK|wxCANCEL); if (dialog.ShowModal() == wxID_OK) { if (wxDirExists(dialog.GetValue())) { // wxGetApp().GenerateSample("MinimalVC", "minimal", dir + wxString("/samples/minimal"), // wxStringList("minimal.cpp", 0)); wxGetApp().GenerateSamples(dialog.GetValue()); } else { wxMessageBox("This directory doesn't exist."); } } }