///////////////////////////////////////////////////////////////////////////// // Name: bitmap.h // Purpose: wxBitmap class // Author: Julian Smart // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_BITMAP_H_ #define _WX_BITMAP_H_ #ifdef __GNUG__ #pragma interface "bitmap.h" #endif #include "wx/gdiobj.h" #include "wx/gdicmn.h" #include "wx/palette.h" // Bitmap class WXDLLEXPORT wxDC; class WXDLLEXPORT wxControl; class WXDLLEXPORT wxBitmap; class WXDLLEXPORT wxBitmapHandler; class WXDLLEXPORT wxIcon; class WXDLLEXPORT wxCursor; // A mask is a mono bitmap used for drawing bitmaps // transparently. class WXDLLEXPORT wxMask: public wxObject { DECLARE_DYNAMIC_CLASS(wxMask) public: wxMask(); // Construct a mask from a bitmap and a colour indicating // the transparent area wxMask(const wxBitmap& bitmap, const wxColour& colour); // Construct a mask from a bitmap and a palette index indicating // the transparent area wxMask(const wxBitmap& bitmap, int paletteIndex); // Construct a mask from a mono bitmap (copies the bitmap). wxMask(const wxBitmap& bitmap); ~wxMask(); bool Create(const wxBitmap& bitmap, const wxColour& colour); bool Create(const wxBitmap& bitmap, int paletteIndex); bool Create(const wxBitmap& bitmap); WXPixmap GetPixmap() const { return m_pixmap; } void SetPixmap(WXPixmap pixmap) { m_pixmap = pixmap; } protected: WXPixmap m_pixmap; }; class WXDLLEXPORT wxBitmapRefData: public wxGDIRefData { friend class WXDLLEXPORT wxBitmap; friend class WXDLLEXPORT wxIcon; friend class WXDLLEXPORT wxCursor; public: wxBitmapRefData(); ~wxBitmapRefData(); public: int m_width; int m_height; int m_depth; bool m_ok; int m_numColors; wxPalette m_bitmapPalette; int m_quality; wxMask * m_bitmapMask; // Optional mask // Motif implementation public: WXPixmap m_pixmap; WXDisplay* m_display; bool m_freePixmap; unsigned long* m_freeColors; long m_freeColorsCount; // These 5 variables are for wxControl WXPixmap m_insensPixmap ; WXPixmap m_labelPixmap ; WXPixmap m_armPixmap ; WXImage* m_image ; WXImage* m_insensImage ; }; #define M_BITMAPDATA ((wxBitmapRefData *)m_refData) class WXDLLEXPORT wxBitmapHandler: public wxObject { DECLARE_DYNAMIC_CLASS(wxBitmapHandler) public: wxBitmapHandler() { m_name = ""; m_extension = ""; m_type = 0; }; virtual bool Create(wxBitmap *bitmap, void *data, long flags, int width, int height, int depth = 1); virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags, int desiredWidth, int desiredHeight); virtual bool SaveFile(wxBitmap *bitmap, const wxString& name, int type, const wxPalette *palette = NULL); void SetName(const wxString& name) { m_name = name; } void SetExtension(const wxString& ext) { m_extension = ext; } void SetType(long type) { m_type = type; } wxString GetName() const { return m_name; } wxString GetExtension() const { return m_extension; } long GetType() const { return m_type; } protected: wxString m_name; wxString m_extension; long m_type; }; #define M_BITMAPHANDLERDATA ((wxBitmapRefData *)bitmap->GetRefData()) class WXDLLEXPORT wxBitmap: public wxGDIObject { DECLARE_DYNAMIC_CLASS(wxBitmap) friend class WXDLLEXPORT wxBitmapHandler; public: wxBitmap(); // Platform-specific // Copy constructors wxBitmap(const wxBitmap& bitmap) { Ref(bitmap); if ( wxTheBitmapList ) wxTheBitmapList->AddBitmap(this); } // Initialize with raw XBM data wxBitmap(const char bits[], int width, int height, int depth = 1); // Initialize with XPM data wxBitmap(char **data, wxControl* control = NULL); // Load a file or resource wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_XPM); // Constructor for generalised creation from data wxBitmap(void *data, long type, int width, int height, int depth = 1); // If depth is omitted, will create a bitmap compatible with the display wxBitmap(int width, int height, int depth = -1); ~wxBitmap(); virtual bool Create(int width, int height, int depth = -1); virtual bool Create(void *data, long type, int width, int height, int depth = 1); virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_XPM); virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL); bool Ok() const { return (M_BITMAPDATA && M_BITMAPDATA->m_ok); } int GetWidth() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_width : 0); } int GetHeight() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_height : 0); } int GetDepth() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_depth : 0); } int GetQuality() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_quality : 0); } void SetWidth(int w); void SetHeight(int h); void SetDepth(int d); void SetQuality(int q); void SetOk(bool isOk); wxPalette* GetPalette() const { return (M_BITMAPDATA ? (& M_BITMAPDATA->m_bitmapPalette) : (wxPalette*) NULL); } void SetPalette(const wxPalette& palette); wxMask *GetMask() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_bitmapMask : (wxMask*) NULL); } void SetMask(wxMask *mask) ; wxBitmap& operator = (const wxBitmap& bitmap) { if (*this == bitmap) return (*this); Ref(bitmap); return *this; } bool operator == (const wxBitmap& bitmap) { return m_refData == bitmap.m_refData; } bool operator != (const wxBitmap& bitmap) { return m_refData != bitmap.m_refData; } // Format handling static wxList& GetHandlers() { return sm_handlers; } static void AddHandler(wxBitmapHandler *handler); static void InsertHandler(wxBitmapHandler *handler); static bool RemoveHandler(const wxString& name); static wxBitmapHandler *FindHandler(const wxString& name); static wxBitmapHandler *FindHandler(const wxString& extension, long bitmapType); static wxBitmapHandler *FindHandler(long bitmapType); static void InitStandardHandlers(); static void CleanUpHandlers(); // Motif implementation public: WXDisplay* GetDisplay() const { return M_BITMAPDATA->m_display; } WXDisplay* GetPixmap() const { return M_BITMAPDATA->m_pixmap; } virtual WXPixmap GetLabelPixmap(WXWidget w) ; virtual WXPixmap GetArmPixmap(WXWidget w) ; virtual WXPixmap GetInsensPixmap(WXWidget w = (WXWidget) 0) ; protected: static wxList sm_handlers; }; // Creates a bitmap with transparent areas drawn in // the given colour. wxBitmap wxCreateMaskedBitmap(wxBitmap& bitmap, wxColour& colour); #endif // _WX_BITMAP_H_