/////////////////////////////////////////////////////////////////////////////// // Name: menuitem.h // Purpose: wxMenuItem class // Author: Vadim Zeitlin // Modified by: // Created: 11.11.97 // RCS-ID: $Id$ // Copyright: (c) 1998 Vadim Zeitlin // Licence: wxWindows license /////////////////////////////////////////////////////////////////////////////// #ifndef _MENUITEM_H #define _MENUITEM_H #ifdef __GNUG__ #pragma interface "menuitem.h" #endif // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "wx/setup.h" // an exception to the general rule that a normal header doesn't include other // headers - only because ownerdrw.h is not always included and I don't want // to write #ifdef's everywhere... #if wxUSE_OWNER_DRAWN #include "wx/ownerdrw.h" #endif // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // ---------------------------------------------------------------------------- // wxMenuItem: an item in the menu, optionally implements owner-drawn behaviour // ---------------------------------------------------------------------------- class WXDLLEXPORT wxMenuItem: public wxMenuItemBase #if wxUSE_OWNER_DRAWN , public wxOwnerDrawn #endif { public: // ctor & dtor wxMenuItem( wxMenu* pParentMenu = NULL ,int nId = wxID_SEPARATOR ,const wxString& rStrName = "" ,const wxString& rWxHelp = "" ,bool bCheckable = FALSE ,wxMenu* pSubMenu = NULL ); virtual ~wxMenuItem(); // override base class virtuals virtual void SetText(const wxString& rStrName); virtual void SetCheckable(bool bCheckable); virtual void Enable(bool bDoEnable = TRUE); virtual void Check(bool bDoCheck = TRUE); virtual bool IsChecked(void) const; // unfortunately needed to resolve ambiguity between // wxMenuItemBase::IsCheckable() and wxOwnerDrawn::IsCheckable() bool IsCheckable(void) const { return wxMenuItemBase::IsCheckable(); } // the id for a popup menu is really its menu handle (as required by // ::AppendMenu() API), so this function will return either the id or the // menu handle depending on what we're int GetRealId(void) const; // // All OS/2PM Submenus and menus have one of these // MENUITEM m_vMenuData; private: DECLARE_DYNAMIC_CLASS(wxMenuItem) }; // end of CLASS wxMenuItem #endif //_MENUITEM_H