///////////////////////////////////////////////////////////////////////////// // Name: propsize.cpp // Purpose: Minimal wxWindows sample // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ #pragma implementation "propsize.cpp" #pragma interface "propsize.cpp" #endif // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif // for all others, include the necessary headers (this file is usually all you // need because it includes almost all "standard" wxWindows headers #ifndef WX_PRECOMP #include "wx/wx.h" #endif #include "wx/statline.h" // ---------------------------------------------------------------------------- // ressources // ---------------------------------------------------------------------------- // the application icon #if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) #include "mondrian.xpm" #endif // ---------------------------------------------------------------------------- // private classes // ---------------------------------------------------------------------------- // Define a new application type, each program should derive a class from wxApp class MyApp : public wxApp { public: // override base class virtuals // ---------------------------- // this one is called on application startup and is a good place for the app // initialization (doing it here and not in the ctor allows to have an error // return: if OnInit() returns false, the application terminates) virtual bool OnInit(); }; // Define a new frame type: this is going to be our main frame class MyFrame : public wxFrame { public: // ctor(s) MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); // event handlers (these functions should _not_ be virtual) void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); private: // any class wishing to process wxWindows events must use this macro DECLARE_EVENT_TABLE() }; // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // IDs for the controls and the menu commands enum { // menu items Minimal_Quit = 1, Minimal_About }; // ---------------------------------------------------------------------------- // event tables and other macros for wxWindows // ---------------------------------------------------------------------------- // the event tables connect the wxWindows events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(Minimal_Quit, MyFrame::OnQuit) EVT_MENU(Minimal_About, MyFrame::OnAbout) END_EVENT_TABLE() // Create a new application object: this macro will allow wxWindows to create // the application object during program execution (it's better than using a // static object for many reasons) and also declares the accessor function // wxGetApp() which will return the reference of the right type (i.e. MyApp and // not wxApp) IMPLEMENT_APP(MyApp) // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // the application class // ---------------------------------------------------------------------------- // `Main program' equivalent: the program execution "starts" here bool MyApp::OnInit() { // Create the main application window MyFrame *frame = new MyFrame("Proportional resize", wxPoint(50, 50), wxSize(450, 340)); // Show it and tell the application that it's our main window // @@@ what does it do exactly, in fact? is it necessary here? frame->Show(TRUE); SetTopWindow(frame); // success: wxApp::OnRun() will be called which will enter the main message // loop and the application will run. If we returned FALSE here, the // application would exit immediately. return TRUE; } // ---------------------------------------------------------------------------- // main frame // ---------------------------------------------------------------------------- // frame constructor MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) : wxFrame((wxFrame *)NULL, -1, title, pos, size) { // set the frame icon SetIcon(wxICON(mondrian)); // create a menu bar wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF); menuFile->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog"); menuFile->AppendSeparator(); menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program"); // now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar(); menuBar->Append(menuFile, "&File"); // ... and attach this menu bar to the frame SetMenuBar(menuBar); #if wxUSE_STATUSBAR // create a status bar just for fun (by default with 1 pane only) CreateStatusBar(1); SetStatusText("Resize the frame to see how controls react"); #endif // wxUSE_STATUSBAR #define AddLine(orient) \ Add( new wxStaticLine( this, -1, wxDefaultPosition, wxSize(2,2), orient), \ 0, wxEXPAND) #define AddButton(label,align) Add( \ new wxButton( this, -1, label, wxDefaultPosition, wxSize(100,50)), \ 1, wxSHAPED | align) wxBoxSizer *topsizer = new wxBoxSizer( wxVERTICAL ); // top row -- top-aligned wxBoxSizer *hsizer1 = new wxBoxSizer( wxHORIZONTAL ); hsizer1->AddButton( "one", wxALIGN_LEFT | wxALIGN_TOP); hsizer1->AddLine(wxVERTICAL); hsizer1->AddButton( "two", wxALIGN_CENTER_HORIZONTAL | wxALIGN_TOP); hsizer1->AddLine(wxVERTICAL); hsizer1->AddButton( "three", wxALIGN_RIGHT | wxALIGN_TOP); topsizer->Add(hsizer1, 1, wxEXPAND); topsizer->AddLine(wxHORIZONTAL); wxBoxSizer *hsizer2 = new wxBoxSizer( wxHORIZONTAL ); hsizer2->AddButton( "four", wxALIGN_LEFT | wxALIGN_CENTER_VERTICAL); hsizer2->AddLine(wxVERTICAL); // sizer that preserves it's shape wxBoxSizer *vsizer = new wxBoxSizer( wxVERTICAL ); vsizer->Add( new wxButton( this, -1, "up", wxDefaultPosition, wxSize(100,25)), \ 1, wxEXPAND); vsizer->Add( new wxButton( this, -1, "down", wxDefaultPosition, wxSize(100,25)), \ 1, wxEXPAND); hsizer2->Add(vsizer, 1, wxSHAPED | wxALIGN_CENTER); hsizer2->AddLine(wxVERTICAL); hsizer2->AddButton( "six", wxALIGN_RIGHT | wxALIGN_CENTER_VERTICAL); topsizer->Add(hsizer2, 1, wxEXPAND); topsizer->AddLine(wxHORIZONTAL); wxBoxSizer *hsizer3 = new wxBoxSizer( wxHORIZONTAL ); hsizer3->AddButton( "seven", wxALIGN_LEFT | wxALIGN_BOTTOM); hsizer3->AddLine(wxVERTICAL); hsizer3->AddButton( "eight", wxALIGN_CENTER_HORIZONTAL | wxALIGN_BOTTOM); hsizer3->AddLine(wxVERTICAL); // wxEXPAND should have no effect hsizer3->AddButton( "nine", wxEXPAND | wxALIGN_RIGHT | wxALIGN_BOTTOM); topsizer->Add(hsizer3, 1, wxEXPAND); // set frame to minimum size topsizer->Fit( this ); // don't allow frame to get smaller than what the sizers tell ye // topsizer->SetSizeHints( this ); SetSizer( topsizer ); SetAutoLayout( TRUE ); } // event handlers void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { // TRUE is to force the frame to close Close(TRUE); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxString msg; msg.Printf( _T("This is the about dialog of proportional sizer test.\n") _T("Welcome to %s") #ifdef wxBETA_NUMBER _T(" (beta %d)!") #endif // wxBETA_NUMBER , wxVERSION_STRING #ifdef wxBETA_NUMBER , wxBETA_NUMBER #endif // wxBETA_NUMBER ); wxMessageBox(msg, "About Shaped Sizer", wxOK | wxICON_INFORMATION, this); }