///////////////////////////////////////////////////////////////////////////// // Name: wx/generic/listctrl.h // Purpose: Generic list control // Author: Robert Roebling // Created: 01/02/97 // Id: // Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __LISTCTRLH_G__ #define __LISTCTRLH_G__ #ifdef __GNUG__ #pragma interface "listctrl.h" #endif #include "wx/defs.h" #include "wx/object.h" #include "wx/imaglist.h" #include "wx/control.h" #include "wx/timer.h" #include "wx/textctrl.h" #include "wx/dcclient.h" #include "wx/scrolwin.h" #include "wx/settings.h" #if wxUSE_DRAG_AND_DROP class WXDLLEXPORT wxDropTarget; #endif //----------------------------------------------------------------------------- // classes //----------------------------------------------------------------------------- class WXDLLEXPORT wxListItem; class WXDLLEXPORT wxListEvent; class WXDLLEXPORT wxListCtrl; //----------------------------------------------------------------------------- // internal classes //----------------------------------------------------------------------------- class WXDLLEXPORT wxListHeaderData; class WXDLLEXPORT wxListItemData; class WXDLLEXPORT wxListLineData; class WXDLLEXPORT wxListHeaderWindow; class WXDLLEXPORT wxListMainWindow; class WXDLLEXPORT wxListRenameTimer; class WXDLLEXPORT wxListTextCtrl; //----------------------------------------------------------------------------- // wxListCtrl //----------------------------------------------------------------------------- class WXDLLEXPORT wxListCtrl: public wxControl { public: wxListCtrl(); wxListCtrl( wxWindow *parent, wxWindowID id = -1, const wxPoint &pos = wxDefaultPosition, const wxSize &size = wxDefaultSize, long style = wxLC_ICON, const wxValidator& validator = wxDefaultValidator, const wxString &name = "listctrl" ) { Create(parent, id, pos, size, style, validator, name); } ~wxListCtrl(); bool Create( wxWindow *parent, wxWindowID id = -1, const wxPoint &pos = wxDefaultPosition, const wxSize &size = wxDefaultSize, long style = wxLC_ICON, const wxValidator& validator = wxDefaultValidator, const wxString &name = "listctrl" ); bool GetColumn( int col, wxListItem& item ) const; bool SetColumn( int col, wxListItem& item ); int GetColumnWidth( int col ) const; bool SetColumnWidth( int col, int width); int GetCountPerPage() const; // not the same in wxGLC as in Windows, I think bool GetItem( wxListItem& info ) const; bool SetItem( wxListItem& info ) ; long SetItem( long index, int col, const wxString& label, int imageId = -1 ); int GetItemState( long item, long stateMask ) const; bool SetItemState( long item, long state, long stateMask); bool SetItemImage( long item, int image, int selImage); wxString GetItemText( long item ) const; void SetItemText( long item, const wxString& str ); long GetItemData( long item ) const; bool SetItemData( long item, long data ); bool GetItemRect( long item, wxRect& rect, int code = wxLIST_RECT_BOUNDS ) const; bool GetItemPosition( long item, wxPoint& pos ) const; bool SetItemPosition( long item, const wxPoint& pos ); // not supported in wxGLC int GetItemCount() const; int GetColumnCount() const; void SetItemSpacing( int spacing, bool isSmall = FALSE ); int GetItemSpacing( bool isSmall ) const; int GetSelectedItemCount() const; wxColour GetTextColour() const; void SetTextColour(const wxColour& col); long GetTopItem() const; void SetSingleStyle( long style, bool add = TRUE ) ; void SetWindowStyleFlag( long style ); void RecreateWindow() {} long GetNextItem( long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE ) const; wxImageList *GetImageList( int which ) const; void SetImageList( wxImageList *imageList, int which ); void AssignImageList( wxImageList *imageList, int which ); bool Arrange( int flag = wxLIST_ALIGN_DEFAULT ); // always wxLIST_ALIGN_LEFT in wxGLC void ClearAll(); bool DeleteItem( long item ); bool DeleteAllItems(); bool DeleteAllColumns(); bool DeleteColumn( int col ); void SetItemCount(long count); void EditLabel( long item ) { Edit(item); } void Edit( long item ); bool EnsureVisible( long item ); long FindItem( long start, const wxString& str, bool partial = FALSE ); long FindItem( long start, long data ); long FindItem( long start, const wxPoint& pt, int direction ); // not supported in wxGLC long HitTest( const wxPoint& point, int& flags); long InsertItem(wxListItem& info); long InsertItem( long index, const wxString& label ); long InsertItem( long index, int imageIndex ); long InsertItem( long index, const wxString& label, int imageIndex ); long InsertColumn( long col, wxListItem& info ); long InsertColumn( long col, const wxString& heading, int format = wxLIST_FORMAT_LEFT, int width = -1 ); bool ScrollList( int dx, int dy ); bool SortItems( wxListCtrlCompare fn, long data ); bool Update( long item ); // returns true if it is a virtual list control bool IsVirtual() const { return (GetWindowStyle() & wxLC_VIRTUAL) != 0; } // refresh items selectively (only useful for virtual list controls) void RefreshItem(long item); void RefreshItems(long itemFrom, long itemTo); // implementation only from now on // ------------------------------- void OnIdle( wxIdleEvent &event ); void OnSize( wxSizeEvent &event ); // We have to hand down a few functions bool SetBackgroundColour( const wxColour &colour ); bool SetForegroundColour( const wxColour &colour ); bool SetFont( const wxFont &font ); #if wxUSE_DRAG_AND_DROP void SetDropTarget( wxDropTarget *dropTarget ); wxDropTarget *GetDropTarget() const; #endif bool SetCursor( const wxCursor &cursor ); wxColour GetBackgroundColour() const; wxColour GetForegroundColour() const; bool DoPopupMenu( wxMenu *menu, int x, int y ); void SetFocus(); // implementation // -------------- wxImageList *m_imageListNormal; wxImageList *m_imageListSmall; wxImageList *m_imageListState; // what's that ? bool m_ownsImageListNormal, m_ownsImageListSmall, m_ownsImageListState; wxListHeaderWindow *m_headerWin; wxListMainWindow *m_mainWin; protected: // return the text for the given column of the given item virtual wxString OnGetItemText(long item, long column) const; // return the icon for the given item virtual int OnGetItemImage(long item) const; // return the attribute for the item (may return NULL if none) virtual wxListItemAttr *OnGetItemAttr(long item) const; // it calls our OnGetXXX() functions friend class WXDLLEXPORT wxListMainWindow; private: // Virtual function hiding supression virtual void Update() { wxWindowBase::Update(); } // create the header window void CreateHeaderWindow(); DECLARE_EVENT_TABLE() DECLARE_DYNAMIC_CLASS(wxListCtrl); }; #endif // __LISTCTRLH_G__