///////////////////////////////////////////////////////////////////////////// // Name: spinctrl.h // Purpose: wxSpinCtrlBase class // Author: Vadim Zeitlin // Modified by: // Created: 22.07.99 // RCS-ID: $Id$ // Copyright: (c) Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_SPINCTRL_H_ #define _WX_SPINCTRL_H_ #include "wx/spinbutt.h" // should make wxSpinEvent visible to the app // ---------------------------------------------------------------------------- // a spin ctrl is a text control with a spin button which is usually used to // prompt the user for a numeric input // ---------------------------------------------------------------------------- /* there is no generic base class for this control because it's imlpemented very differently under MSW and other platforms class WXDLLEXPORT wxSpinCtrlBase : public wxControl { public: wxSpinCtrlBase() { Init(); } // accessors virtual int GetValue() const = 0; virtual int GetMin() const { return m_min; } virtual int GetMax() const { return m_max; } // operations virtual void SetValue(const wxString& value) = 0; virtual void SetValue(int val) = 0; virtual void SetRange(int minVal, int maxVal) = 0; // as the wxTextCtrl method virtual void SetSelection(long from, long to) = 0; protected: // initialize m_min/max with the default values void Init() { m_min = 0; m_max = 100; } int m_min; int m_max; }; */ // ---------------------------------------------------------------------------- // include the platform-dependent class implementation // ---------------------------------------------------------------------------- #if defined(__WXUNIVERSAL__) #include "wx/generic/spinctlg.h" #elif defined(__WXMSW__) #include "wx/msw/spinctrl.h" #elif defined(__WXPM__) #include "wx/os2/spinctrl.h" #elif defined(__WXGTK__) #include "wx/gtk/spinctrl.h" #elif defined(__WXMOTIF__) #include "wx/generic/spinctlg.h" #elif defined(__WXMAC__) #include "wx/mac/spinctrl.h" #elif defined(__WXCOCOA__) #include "wx/generic/spinctlg.h" #endif // platform #define EVT_SPINCTRL(id, fn) \ DECLARE_EVENT_TABLE_ENTRY( wxEVT_COMMAND_SPINCTRL_UPDATED, id, wxID_ANY, (wxObjectEventFunction) (wxEventFunction) wxStaticCastEvent( wxSpinEventFunction, & fn ), (wxObject *) NULL ), #endif // _WX_SPINCTRL_H_