///////////////////////////////////////////////////////////////////////////// // Name: dcclient.h // Purpose: wxClientDC, wxPaintDC and wxWindowDC classes // Author: Julian Smart // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_DCCLIENT_H_ #define _WX_DCCLIENT_H_ #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "dcclient.h" #endif #include "wx/dc.h" // ---------------------------------------------------------------------------- // fwd declarations // ---------------------------------------------------------------------------- class WXDLLEXPORT wxWindowDC; class WXDLLEXPORT wxWindow; // Under Windows, wxClientDC, wxPaintDC and wxWindowDC are implemented // differently. On many platforms, however, they will be the same. //----------------------------------------------------------------------------- // wxWindowDC //----------------------------------------------------------------------------- class WXDLLEXPORT wxWindowDC : public wxDC { DECLARE_DYNAMIC_CLASS(wxWindowDC) public: wxWindowDC(); wxWindowDC( wxWindow *win ); ~wxWindowDC(); // TODO this function is Motif-only for now - should it go into base class? void Clear(const wxRect& rect); // implement base class pure virtuals // ---------------------------------- virtual void Clear(); virtual void SetFont(const wxFont& font); virtual void SetPen(const wxPen& pen); virtual void SetBrush(const wxBrush& brush); virtual void SetBackground(const wxBrush& brush); virtual void SetBackgroundMode(int mode); virtual void SetPalette(const wxPalette& palette); virtual void SetLogicalFunction( int function ); virtual void SetTextForeground(const wxColour& colour); virtual void SetTextBackground(const wxColour& colour); virtual wxCoord GetCharHeight() const; virtual wxCoord GetCharWidth() const; virtual void DoGetTextExtent(const wxString& string, wxCoord *x, wxCoord *y, wxCoord *descent = NULL, wxCoord *externalLeading = NULL, wxFont *theFont = NULL) const; virtual bool CanDrawBitmap() const; virtual bool CanGetTextExtent() const; virtual int GetDepth() const; virtual wxSize GetPPI() const; virtual void DestroyClippingRegion(); // Helper function for setting clipping void SetDCClipping(WXRegion region); // implementation from now on // -------------------------- WXGC GetGC() const { return m_gc; } WXGC GetBackingGC() const { return m_gcBacking; } WXDisplay* GetDisplay() const { return m_display; } bool GetAutoSetting() const { return m_autoSetting; } void SetAutoSetting(bool flag) { m_autoSetting = flag; } protected: // note that this function will call colour.SetPixel, // and will do one of curCol = colour, curCol = wxWHITE, curCol = wxBLACK // roundToWhite has an effect for monochrome display only // if roundToWhite == true then the colour will be set to white unless // it is RGB 0x000000;if roundToWhite == true the colour wull be set to // black unless it id RGB 0xffffff int CalculatePixel(wxColour& colour, wxColour& curCol, bool roundToWhite) const; // sets the foreground pixel taking into account the // currently selected logical operation void SetForegroundPixelWithLogicalFunction(int pixel); virtual bool DoFloodFill(wxCoord x, wxCoord y, const wxColour& col, int style = wxFLOOD_SURFACE); virtual bool DoGetPixel(wxCoord x, wxCoord y, wxColour *col) const; virtual void DoDrawPoint(wxCoord x, wxCoord y); virtual void DoDrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2); virtual void DoDrawArc(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord xc, wxCoord yc); virtual void DoDrawEllipticArc(wxCoord x, wxCoord y, wxCoord w, wxCoord h, double sa, double ea); virtual void DoDrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height); virtual void DoDrawRoundedRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height, double radius); virtual void DoDrawEllipse(wxCoord x, wxCoord y, wxCoord width, wxCoord height); virtual void DoCrossHair(wxCoord x, wxCoord y); virtual void DoDrawText(const wxString& text, wxCoord x, wxCoord y); virtual void DoDrawRotatedText(const wxString &text, wxCoord x, wxCoord y, double angle); virtual bool DoBlit(wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height, wxDC *source, wxCoord xsrc, wxCoord ysrc, int rop = wxCOPY, bool useMask = false, wxCoord xsrcMask = -1, wxCoord ysrcMask = -1); virtual void DoSetClippingRegionAsRegion(const wxRegion& region); virtual void DoSetClippingRegion(wxCoord x, wxCoord y, wxCoord width, wxCoord height); virtual void DoDrawLines(int n, wxPoint points[], wxCoord xoffset, wxCoord yoffset); virtual void DoDrawPolygon(int n, wxPoint points[], wxCoord xoffset, wxCoord yoffset, int fillStyle = wxODDEVEN_RULE); void DoGetSize( int *width, int *height ) const; // common part of constructors void Init(); WXGC m_gc; WXGC m_gcBacking; WXDisplay* m_display; wxWindow* m_window; // Pixmap for drawing on WXPixmap m_pixmap; // Last clipping region set on th GC, this is the combination // of paint clipping region and all user-defined clipping regions WXRegion m_clipRegion; // Not sure if we'll need all of these int m_backgroundPixel; wxColour m_currentColour; int m_currentPenWidth ; int m_currentPenJoin ; int m_currentPenCap ; int m_currentPenDashCount ; wxX11Dash* m_currentPenDash ; wxBitmap m_currentStipple ; int m_currentStyle ; int m_currentFill ; int m_autoSetting ; // See comment in dcclient.cpp WXFont m_oldFont; }; class WXDLLEXPORT wxPaintDC: public wxWindowDC { DECLARE_DYNAMIC_CLASS(wxPaintDC) public: wxPaintDC() { } wxPaintDC(wxWindow* win); ~wxPaintDC(); }; class WXDLLEXPORT wxClientDC: public wxWindowDC { DECLARE_DYNAMIC_CLASS(wxClientDC) public: wxClientDC() { } wxClientDC(wxWindow* win) : wxWindowDC(win) { } }; #endif // _WX_DCCLIENT_H_