\section{Writing a wxWindows application: a rough guide}\label{roughguide} To set a wxWindows application going, you'll need to derive a \helpref{wxApp}{wxapp} class and override \helpref{wxApp::OnInit}{wxapponinit}. An application must have a top-level \helpref{wxFrame}{wxframe} window (returned by \helpref{wxApp::OnInit}{wxapponinit}), each frame containing one or more instances of \helpref{wxPanel}{wxpanel}, \helpref{wxSplitterWindow}{wxsplitterwindow}\rtfsp or other windows and controls. A frame can have a \helpref{wxMenuBar}{wxmenubar}, a status line, and a \helpref{wxIcon}{wxicon} for when the frame is iconized. A \helpref{wxPanel}{wxpanel} is used to place controls (classes derived from \helpref{wxControl}{wxcontrol}) which are used for user interaction. Examples of controls are \helpref{wxButton}{wxbutton}, \rtfsp\helpref{wxCheckBox}{wxcheckbox}, \helpref{wxChoice}{wxchoice}, \helpref{wxListBox}{wxlistbox}, \rtfsp\helpref{wxRadioBox}{wxradiobox}, \helpref{wxSlider}{wxslider}. Instances of \helpref{wxDialog}{wxdialog} can also be used for panels, items and they have the advantage of not requiring a separate frame. Instead of creating a dialog box and populating it with items, it is possible to choose one of the convenient common dialog classes, such as \helpref{wxMessageDialog}{wxmessagedialog}\rtfsp and \helpref{wxFileDialog}{wxfiledialog}. You never draw directly onto a canvas --- you use a {\it device context} (DC). \helpref{wxDC}{wxdc} is the base for \helpref{wxClientDC}{wxclientdc}, \helpref{wxPaintDC}{wxpaintdc}, \helpref{wxMemoryDC}{wxmemorydc}, \helpref{wxPostScriptDC}{wxpostscriptdc}, \rtfsp\helpref{wxMemoryDC}{wxmemorydc}, \helpref{wxMetaFileDC}{wxmetafiledc} and \helpref{wxPrinterDC}{wxprinterdc}. If your drawing functions have {\bf wxDC} as a parameter, you can pass any of these DCs to the function, and thus use the same code to draw to several different devices. You can draw using the member functions of {\bf wxDC}, such as \helpref{wxDC::DrawLine}{wxdcdrawline}\rtfsp and \helpref{wxDC::DrawText}{wxdcdrawtext}. Control colour on a canvas (\helpref{wxColour}{wxcolour}) with brushes (\helpref{wxBrush}{wxbrush}) and pens (\helpref{wxPen}{wxpen}). To intercept events, you add a DECLARE\_EVENT\_TABLE macro to the window class declaration, and put a BEGIN\_EVENT\_TABLE ... END\_EVENT\_TABLE block in the implementation file. Between these macros, you add event macros which map the event (such as a mouse click) to a member function. These might override predefined event handlers such as \helpref{wxWindow::OnChar}{wxwindowonchar} and \rtfsp\helpref{wxWindow::OnMouseEvent}{wxwindowonmouseevent}. Most modern applications will have an on-line, hypertext help system; for this, you need wxHelp and the \helpref{wxHelpInstance}{wxhelpinstance} class to control wxHelp. To add sparkle, you might use the wxToolBar class (documented separately) which makes heavy use of the \helpref{wxBitmap}{wxbitmap}. GUI applications aren't all graphical wizardry. List and hash table needs are catered for by \helpref{wxList}{wxlist}, \helpref{wxStringList}{wxstringlist} and \helpref{wxHashTable}{wxhashtable}. You will undoubtedly need some platform-independent \helpref{file functions}{filefunctions}, and you may find it handy to maintain and search a list of paths using \helpref{wxPathList}{wxpathlist}. There's a \helpref{miscellany}{miscellany} of operating system and other functions. If you have several communicating applications, you can try out the DDE-like functions, by using the three classes \helpref{wxDDEClient}{wxddeclient}, \helpref{wxDDEServer}{wxddeserver} and \rtfsp\helpref{wxDDEConnection}{wxddeconnection}. These use DDE under Windows, and a simulation using sockets under UNIX.