/* Test for menu swapping bug (?) with GTK 2.1.13 */ ///////////////////////////////////////////////////////////////////////////// // Name: minimal.cpp // Purpose: Minimal wxWindows sample // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ #pragma implementation "minimal.cpp" #pragma interface "minimal.cpp" #endif // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif // for all others, include the necessary headers (this file is usually all you // need because it includes almost all "standard" wxWindows headers #ifndef WX_PRECOMP #include "wx/wx.h" #endif // ---------------------------------------------------------------------------- // Global variables // ---------------------------------------------------------------------------- static wxMenuBar *bar[2]; static int current_bar; // ---------------------------------------------------------------------------- // ressources // ---------------------------------------------------------------------------- // the application icon #if defined(__WXGTK__) || defined(__WXMOTIF__) #include "mondrian.xpm" #endif // ---------------------------------------------------------------------------- // private classes // ---------------------------------------------------------------------------- // Define a new application type, each program should derive a class from wxApp class MyApp : public wxApp { public: // override base class virtuals // ---------------------------- // this one is called on application startup and is a good place for the app // initialization (doing it here and not in the ctor allows to have an error // return: if OnInit() returns false, the application terminates) virtual bool OnInit(); }; // Define a new frame type: this is going to be our main frame class MyFrame : public wxFrame { public: // ctor(s) MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); // event handlers (these functions should _not_ be virtual) void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); void OnSwapMenus(wxCommandEvent& event); void OnReplaceMenu(wxCommandEvent& event); void OnRemoveInsertMenu(wxCommandEvent& event); private: // any class wishing to process wxWindows events must use this macro DECLARE_EVENT_TABLE() }; // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- // IDs for the controls and the menu commands enum { // menu items Minimal_Quit = 1, Minimal_About, Minimal_SwapMenus, Minimal_ReplaceMenu, Minimal_RemoveInsertMenu }; // ---------------------------------------------------------------------------- // event tables and other macros for wxWindows // ---------------------------------------------------------------------------- // the event tables connect the wxWindows events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(Minimal_Quit, MyFrame::OnQuit) EVT_MENU(Minimal_About, MyFrame::OnAbout) EVT_MENU(Minimal_SwapMenus, MyFrame::OnSwapMenus) EVT_MENU(Minimal_ReplaceMenu, MyFrame::OnReplaceMenu) EVT_MENU(Minimal_RemoveInsertMenu, MyFrame::OnRemoveInsertMenu) END_EVENT_TABLE() // Create a new application object: this macro will allow wxWindows to create // the application object during program execution (it's better than using a // static object for many reasons) and also declares the accessor function // wxGetApp() which will return the reference of the right type (i.e. MyApp and // not wxApp) IMPLEMENT_APP(MyApp) // ============================================================================ // implementation // ============================================================================ wxString IntTowxString(int number) { return(wxString(IntToString(number))); } wxMenu *GetFileMenu(int menu_number) { wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF); menuFile->Append(Minimal_Quit, "E&xit" + IntTowxString(menu_number) + "\tAlt-X", "Quit this program"); menuFile->Append(Minimal_SwapMenus, "&SwapMenus" + IntTowxString(menu_number) + "\tAlt-S", "Swap Menus"); menuFile->Append(Minimal_ReplaceMenu, "&ReplaceMenu" + IntTowxString(menu_number) + "\tAlt-R", "Replace Menu"); menuFile->Append(Minimal_RemoveInsertMenu, "&RemoveInsertMenu" + IntTowxString(menu_number) + "\tAlt-I", "Remove Then Insert Menu"); return(menuFile); } // ---------------------------------------------------------------------------- // the application class // ---------------------------------------------------------------------------- // `Main program' equivalent: the program execution "starts" here bool MyApp::OnInit() { // create the main application window MyFrame *frame = new MyFrame("Minimal wxWindows App", wxPoint(50, 50), wxSize(450, 340)); // and show it (the frames, unlike simple controls, are not shown when // created initially) frame->Show(TRUE); // success: wxApp::OnRun() will be called which will enter the main message // loop and the application will run. If we returned FALSE here, the // application would exit immediately. return TRUE; } // ---------------------------------------------------------------------------- // main frame // ---------------------------------------------------------------------------- // frame constructor MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) : wxFrame((wxFrame *)NULL, -1, title, pos, size) { #ifdef __WXMAC__ // we need this in order to allow the about menu relocation, since ABOUT is // not the default id of the about menu wxApp::s_macAboutMenuItemId = Minimal_About; #endif // set the frame icon SetIcon(wxICON(mondrian)); bar[0] = new wxMenuBar(); wxMenu *menuFile0 = GetFileMenu(0); wxMenu *helpMenu0 = new wxMenu; helpMenu0->Append(Minimal_About, "&About0...\tCtrl-A", "Show about dialog"); bar[0]->Append(menuFile0, "&File0"); bar[0]->Append(helpMenu0, "&Help0"); bar[1] = new wxMenuBar(); wxMenu *menuFile1 = GetFileMenu(1); wxMenu *helpMenu1 = new wxMenu; helpMenu1->Append(Minimal_About, "&About1...\tCtrl-A", "Show about dialog"); bar[1]->Append(menuFile1, "&File1"); bar[1]->Append(helpMenu1, "&Help1"); current_bar = 1; // ... and attach this menu bar to the frame SetMenuBar(bar[current_bar]); #if wxUSE_STATUSBAR // create a status bar just for fun (by default with 1 pane only) CreateStatusBar(2); SetStatusText("Welcome to wxWindows!"); #endif // wxUSE_STATUSBAR } // event handlers void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { // TRUE is to force the frame to close Close(TRUE); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxString msg; msg.Printf( _T("This is the about dialog of minimal sample.\n") _T("Welcome to %s"), wxVERSION_STRING); wxMessageBox(msg, "About Minimal", wxOK | wxICON_INFORMATION, this); } void MyFrame::OnSwapMenus(wxCommandEvent& WXUNUSED(event)) { // Change the menu set around current_bar = 1 - current_bar; SetMenuBar(bar[current_bar]); } void MyFrame::OnReplaceMenu(wxCommandEvent& WXUNUSED(event)) { wxMenuBar *curr_bar = bar[current_bar]; wxMenu *menu = GetFileMenu(3); wxString title = "&File3"; // Replace the first menu with the same thing int pos = 1; if (pos != wxNOT_FOUND) { curr_bar->Replace(pos, menu, title); // SetMenuBar(curr_bar); } } void MyFrame::OnRemoveInsertMenu(wxCommandEvent& WXUNUSED(event)) { wxMenuBar *curr_bar = bar[current_bar]; wxMenu *menu = GetFileMenu(current_bar); wxString title = "&File3"; // Remove the first menu then insert it back in int pos = 1; if (pos != wxNOT_FOUND) { curr_bar->Remove(pos); if (curr_bar->GetMenuCount() != 0) curr_bar->Insert(pos, menu, title); else curr_bar->Append(menu, title); SetMenuBar(curr_bar); } }