///////////////////////////////////////////////////////////////////////////// // Name: bitmap.h // Purpose: wxBitmap class // Author: Julian Smart, Robert Roebling // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart, Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_BITMAP_H_ #define _WX_BITMAP_H_ #ifdef __GNUG__ #pragma interface "bitmap.h" #endif #include "wx/defs.h" #include "wx/object.h" #include "wx/string.h" #include "wx/palette.h" #include "wx/gdiobj.h" //----------------------------------------------------------------------------- // classes //----------------------------------------------------------------------------- class wxMask; class wxBitmap; class wxImage; //----------------------------------------------------------------------------- // wxMask //----------------------------------------------------------------------------- class wxMask: public wxObject { public: wxMask(); wxMask( const wxBitmap& bitmap, const wxColour& colour ); wxMask( const wxBitmap& bitmap, int paletteIndex ); wxMask( const wxBitmap& bitmap ); ~wxMask(); bool Create( const wxBitmap& bitmap, const wxColour& colour ); bool Create( const wxBitmap& bitmap, int paletteIndex ); bool Create( const wxBitmap& bitmap ); // implementation WXPixmap GetBitmap() const { return m_bitmap; } void SetBitmap( WXPixmap bitmap ) { m_bitmap = bitmap; } WXDisplay *GetDisplay() const { return m_display; } void SetDisplay( WXDisplay *display ) { m_display = display; } private: WXPixmap m_bitmap; WXDisplay *m_display; private: DECLARE_DYNAMIC_CLASS(wxMask) }; //----------------------------------------------------------------------------- // wxBitmap //----------------------------------------------------------------------------- class wxBitmap: public wxGDIObject { public: wxBitmap(); wxBitmap( int width, int height, int depth = -1 ); wxBitmap( const char bits[], int width, int height, int depth = 1 ); wxBitmap( const char **bits ) { (void)CreateFromXpm(bits); } wxBitmap( char **bits ) { (void)CreateFromXpm((const char **)bits); } wxBitmap( const wxBitmap& bmp ); wxBitmap( const wxString &filename, int type = wxBITMAP_TYPE_XPM ); wxBitmap( const wxImage& image, int depth = -1 ) { (void)CreateFromImage(image, depth); } ~wxBitmap(); wxBitmap& operator = ( const wxBitmap& bmp ); bool operator == ( const wxBitmap& bmp ) const; bool operator != ( const wxBitmap& bmp ) const; bool Ok() const; bool Create(int width, int height, int depth = -1); int GetHeight() const; int GetWidth() const; int GetDepth() const; wxImage ConvertToImage() const; // copies the contents and mask of the given (colour) icon to the bitmap virtual bool CopyFromIcon(const wxIcon& icon); wxMask *GetMask() const; void SetMask( wxMask *mask ); wxBitmap GetSubBitmap( const wxRect& rect ) const; bool SaveFile( const wxString &name, int type, wxPalette *palette = (wxPalette *) NULL ); bool LoadFile( const wxString &name, int type = wxBITMAP_TYPE_XPM ); wxPalette *GetPalette() const; wxPalette *GetColourMap() const { return GetPalette(); }; // implementation // -------------- void SetHeight( int height ); void SetWidth( int width ); void SetDepth( int depth ); void SetPixmap( WXPixmap pixmap ); void SetBitmap( WXPixmap bitmap ); WXPixmap GetPixmap() const; WXPixmap GetBitmap() const; WXDisplay *GetDisplay() const; protected: bool CreateFromXpm(const char **bits); bool CreateFromImage(const wxImage& image, int depth = -1); private: DECLARE_DYNAMIC_CLASS(wxBitmap) }; #endif // _WX_BITMAP_H_