///////////////////////////////////////////////////////////////////////////// // Name: cube.h // Purpose: wxGLCanvas demo program // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_CUBE_H_ #define _WX_CUBE_H_ #include "glcanvas.h" // Define a new application type class MyApp: public wxApp { public: bool OnInit(void); }; // Define a new frame type class TestGLCanvas; class MyFrame: public wxFrame { public: MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size, long style = wxDEFAULT_FRAME_STYLE); void OnExit(wxCommandEvent& event); public: TestGLCanvas* m_canvas; DECLARE_EVENT_TABLE() }; class TestGLCanvas: public wxGLCanvas { public: TestGLCanvas(wxWindow *parent, const wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "TestGLCanvas"); ~TestGLCanvas(void); void OnPaint(wxPaintEvent& event); void OnSize(wxSizeEvent& event); void OnEraseBackground(wxEraseEvent& event); void InitGL(void); private: bool m_init; DECLARE_EVENT_TABLE() }; #endif