///////////////////////////////////////////////////////////////////////////// // Name: dcclient.h // Purpose: wxClientDC, wxPaintDC and wxWindowDC classes // Author: Julian Smart // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_DCCLIENT_H_ #define _WX_DCCLIENT_H_ #ifdef __GNUG__ #pragma interface "dcclient.h" #endif #include "wx/dc.h" //----------------------------------------------------------------------------- // classes //----------------------------------------------------------------------------- class WXDLLEXPORT wxWindowDC; class WXDLLEXPORT wxWindow; // Under Windows, wxClientDC, wxPaintDC and wxWindowDC are implemented differently. // On many platforms, however, they will be the same. //----------------------------------------------------------------------------- // wxWindowDC //----------------------------------------------------------------------------- class WXDLLEXPORT wxWindowDC: public wxDC { DECLARE_DYNAMIC_CLASS(wxWindowDC) public: wxWindowDC(void); wxWindowDC( wxWindow *win ); ~wxWindowDC(void); virtual void FloodFill( long x1, long y1, wxColour* col, int style=wxFLOOD_SURFACE ); virtual bool GetPixel( long x1, long y1, wxColour *col ) const; virtual void DrawLine( long x1, long y1, long x2, long y2 ); virtual void CrossHair( long x, long y ); virtual void DrawArc( long x1, long y1, long x2, long y2, long xc, long yc ); virtual void DrawEllipticArc( long x, long y, long width, long height, double sa, double ea ); virtual void DrawPoint( long x, long y ); virtual void DrawLines( int n, wxPoint points[], long xoffset = 0, long yoffset = 0 ); virtual void DrawLines( wxList *points, long xoffset = 0, long yoffset = 0 ); virtual void DrawPolygon( int n, wxPoint points[], long xoffset = 0, long yoffset = 0, int fillStyle=wxODDEVEN_RULE ); virtual void DrawPolygon( wxList *lines, long xoffset = 0, long yoffset = 0, int fillStyle=wxODDEVEN_RULE ); virtual void DrawRectangle( long x, long y, long width, long height ); virtual void DrawRoundedRectangle( long x, long y, long width, long height, double radius = 20.0 ); virtual void DrawEllipse( long x, long y, long width, long height ); virtual bool CanDrawBitmap(void) const; virtual void DrawIcon( const wxIcon &icon, long x, long y, bool useMask=FALSE ); virtual bool Blit( long xdest, long ydest, long width, long height, wxDC *source, long xsrc, long ysrc, int logical_func = wxCOPY, bool useMask=FALSE ); virtual void DrawText( const wxString &text, long x, long y, bool use16 = FALSE ); virtual bool CanGetTextExtent(void) const; virtual void GetTextExtent( const wxString &string, long *width, long *height, long *descent = NULL, long *externalLeading = NULL, wxFont *theFont = NULL, bool use16 = FALSE ); virtual long GetCharWidth(void); virtual long GetCharHeight(void); virtual void Clear(void); virtual void SetFont( const wxFont &font ); virtual void SetPen( const wxPen &pen ); virtual void SetBrush( const wxBrush &brush ); virtual void SetBackground( const wxBrush &brush ); virtual void SetLogicalFunction( int function ); virtual void SetTextForeground( const wxColour &col ); virtual void SetTextBackground( const wxColour &col ); virtual void SetBackgroundMode( int mode ); virtual void SetPalette( const wxPalette& palette ); virtual void SetClippingRegion( long x, long y, long width, long height ); virtual void DestroyClippingRegion(void); virtual void DrawOpenSpline( wxList *points ); // Motif-specific void SetDCClipping (); // Helper function for setting clipping protected: WXGC m_gc; WXGC m_gcBacking; WXDisplay* m_display; wxWindow* m_window; WXRegion m_currentRegion; // Current clipping region (incl. paint clip region) WXRegion m_userRegion; // User-defined clipping region WXPixmap m_pixmap; // Pixmap for drawing on // Not sure if we'll need all of these int m_backgroundPixel; wxColour m_currentColour; // int m_currentBkMode; int m_currentPenWidth ; int m_currentPenJoin ; int m_currentPenCap ; int m_currentPenDashCount ; char* m_currentPenDash ; wxBitmap m_currentStipple ; int m_currentStyle ; int m_currentFill ; int m_autoSetting ; // See comment in dcclient.cpp }; class WXDLLEXPORT wxPaintDC: public wxWindowDC { DECLARE_DYNAMIC_CLASS(wxPaintDC) public: wxPaintDC() {} wxPaintDC(wxWindow* win): wxWindowDC(win) {} }; class WXDLLEXPORT wxClientDC: public wxWindowDC { DECLARE_DYNAMIC_CLASS(wxClientDC) public: wxClientDC() {} wxClientDC(wxWindow* win): wxWindowDC(win) {} }; #endif // _WX_DCCLIENT_H_