///////////////////////////////////////////////////////////////////////////// // Name: treelistctrl.h // Purpose: wxTreeListCtrl class // Author: Robert Roebling // Modified by: Alberto Griggio, 2002 // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Robert Roebling, Julian Smart, Alberto Griggio, // Vadim Zeitlin, Otto Wyss // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifndef TREELISTCTRL_H #define TREELISTCTRL_H #include #include #include #include // for wxListEvent #ifdef GIZMOISDLL #define GIZMODLLEXPORT WXDLLEXPORT #else #define GIZMODLLEXPORT #endif class GIZMODLLEXPORT wxTreeListItem; class GIZMODLLEXPORT wxTreeListHeaderWindow; class GIZMODLLEXPORT wxTreeListMainWindow; // Using this typedef removes an ambiguity when calling Remove() #ifdef __WXMSW__ #if !wxCHECK_VERSION(2, 5, 0) typedef long wxTreeItemIdValue; #else typedef void *wxTreeItemIdValue; #endif #endif #define wxTR_DONT_ADJUST_MAC 0x0100 // Don't adjust the style for the Mac //----------------------------------------------------------------------------- // wxTreeListColumnAttrs //----------------------------------------------------------------------------- enum wxTreeListColumnAlign { wxTL_ALIGN_LEFT, wxTL_ALIGN_RIGHT, wxTL_ALIGN_CENTER }; class GIZMODLLEXPORT wxTreeListColumnInfo: public wxObject { public: enum { DEFAULT_COL_WIDTH = 100 }; wxTreeListColumnInfo(const wxString &text = wxT(""), int image = -1, size_t width = DEFAULT_COL_WIDTH, bool shown = true, wxTreeListColumnAlign alignment = wxTL_ALIGN_LEFT) { m_image = image; m_selected_image = -1; m_text = text; m_width = width; m_shown = shown; m_alignment = alignment; } wxTreeListColumnInfo(const wxTreeListColumnInfo& other) { m_image = other.m_image; m_selected_image = other.m_selected_image; m_text = other.m_text; m_width = other.m_width; m_shown = other.m_shown; m_alignment = other.m_alignment; } ~wxTreeListColumnInfo() {} // getters bool GetShown() const { return m_shown; } wxTreeListColumnAlign GetAlignment() const { return m_alignment; } wxString GetText() const { return m_text; } int GetImage() const { return m_image; } int GetSelectedImage() const { return m_selected_image; } size_t GetWidth() const { return m_width; } // setters wxTreeListColumnInfo& SetShown(bool shown) { m_shown = shown; return *this; } wxTreeListColumnInfo& SetAlignment(wxTreeListColumnAlign alignment) { m_alignment = alignment; return *this; } wxTreeListColumnInfo& SetText(const wxString& text) { m_text = text; return *this; } wxTreeListColumnInfo& SetImage(int image) { m_image = image; return *this; } wxTreeListColumnInfo& SetSelectedImage(int image) { m_selected_image = image; return *this; } wxTreeListColumnInfo& SetWidth(size_t with) { m_width = with; return *this; } private: bool m_shown; wxTreeListColumnAlign m_alignment; wxString m_text; int m_image; int m_selected_image; size_t m_width; }; //---------------------------------------------------------------------------- // wxTreeListCtrl - the multicolumn tree control //---------------------------------------------------------------------------- // flags for FindItem const int wxTL_SEARCH_VISIBLE = 0x0000; const int wxTL_SEARCH_LEVEL = 0x0001; const int wxTL_SEARCH_FULL = 0x0002; const int wxTL_SEARCH_PARTIAL = 0x0010; const int wxTL_SEARCH_NOCASE = 0x0020; // additional flag for HitTest const int wxTREE_HITTEST_ONITEMCOLUMN = 0x2000; extern GIZMODLLEXPORT const wxChar* wxTreeListCtrlNameStr; class GIZMODLLEXPORT wxTreeListCtrl : public wxControl { public: // creation // -------- wxTreeListCtrl() : m_header_win(0), m_main_win(0), m_headerHeight(0) {} wxTreeListCtrl(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxTR_DEFAULT_STYLE, const wxValidator &validator = wxDefaultValidator, const wxString& name = wxTreeListCtrlNameStr ) : m_header_win(0), m_main_win(0), m_headerHeight(0) { Create(parent, id, pos, size, style, validator, name); } virtual ~wxTreeListCtrl() {} bool Create(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxTR_DEFAULT_STYLE, const wxValidator &validator = wxDefaultValidator, const wxString& name = wxTreeListCtrlNameStr ); void Refresh(bool erase=TRUE, const wxRect* rect=NULL); void SetFocus(); // accessors // --------- // get the total number of items in the control size_t GetCount() const; // indent is the number of pixels the children are indented relative to // the parents position. SetIndent() also redraws the control // immediately. unsigned int GetIndent() const; void SetIndent(unsigned int indent); // line spacing is the space above and below the text on each line unsigned int GetLineSpacing() const; void SetLineSpacing(unsigned int spacing); // image list: these functions allow to associate an image list with // the control and retrieve it. Note that when assigned with // SetImageList, the control does _not_ delete // the associated image list when it's deleted in order to allow image // lists to be shared between different controls. If you use // AssignImageList, the control _does_ delete the image list. // // The normal image list is for the icons which correspond to the // normal tree item state (whether it is selected or not). // Additionally, the application might choose to show a state icon // which corresponds to an app-defined item state (for example, // checked/unchecked) which are taken from the state image list. wxImageList *GetImageList() const; wxImageList *GetStateImageList() const; wxImageList *GetButtonsImageList() const; void SetImageList(wxImageList *imageList); void SetStateImageList(wxImageList *imageList); void SetButtonsImageList(wxImageList *imageList); void AssignImageList(wxImageList *imageList); void AssignStateImageList(wxImageList *imageList); void AssignButtonsImageList(wxImageList *imageList); // Functions to work with tree list ctrl columns // adds a column void AddColumn(const wxString& text) { AddColumn(wxTreeListColumnInfo(text)); } void AddColumn(const wxString& text, size_t width, wxTreeListColumnAlign alignment = wxTL_ALIGN_LEFT) { AddColumn(wxTreeListColumnInfo(text, -1, width, true, alignment)); } void AddColumn(const wxTreeListColumnInfo& col); // inserts a column before the given one void InsertColumn(size_t before, const wxString& text) { InsertColumn(before, wxTreeListColumnInfo(text)); } void InsertColumn(size_t before, const wxTreeListColumnInfo& col); // deletes the given column - does not delete the corresponding column // of each item void RemoveColumn(size_t column); // returns the number of columns in the ctrl size_t GetColumnCount() const; void SetColumnWidth(size_t column, size_t width); int GetColumnWidth(size_t column) const; // tells which column is the "main" one, i.e. the "threaded" one void SetMainColumn(size_t column); size_t GetMainColumn() const; void SetColumnText(size_t column, const wxString& text); wxString GetColumnText(size_t column) const; void SetColumn(size_t column, const wxTreeListColumnInfo& info); wxTreeListColumnInfo& GetColumn(size_t column); const wxTreeListColumnInfo& GetColumn(size_t column) const; // other column-related methods void SetColumnAlignment(size_t column, wxTreeListColumnAlign align); wxTreeListColumnAlign GetColumnAlignment(size_t column) const; void SetColumnImage(size_t column, int image); int GetColumnImage(size_t column) const; void ShowColumn(size_t column, bool shown); bool IsColumnShown(size_t column) const; // Functions to work with tree list ctrl items. // accessors // --------- // retrieve item's label (of the main column) wxString GetItemText(const wxTreeItemId& item) const { return GetItemText(item, GetMainColumn()); } // retrieves item's label of the given column wxString GetItemText(const wxTreeItemId& item, size_t column) const; // get one of the images associated with the item (normal by default) int GetItemImage(const wxTreeItemId& item, wxTreeItemIcon which = wxTreeItemIcon_Normal) const { return GetItemImage(item, GetMainColumn(), which); } int GetItemImage(const wxTreeItemId& item, size_t column, wxTreeItemIcon which = wxTreeItemIcon_Normal) const; // get the data associated with the item wxTreeItemData *GetItemData(const wxTreeItemId& item) const; bool GetItemBold(const wxTreeItemId& item) const; wxColour GetItemTextColour(const wxTreeItemId& item) const; wxColour GetItemBackgroundColour(const wxTreeItemId& item) const; wxFont GetItemFont(const wxTreeItemId& item) const; // modifiers // --------- // set item's label void SetItemText(const wxTreeItemId& item, const wxString& text) { SetItemText(item, GetMainColumn(), text); } void SetItemText(const wxTreeItemId& item, size_t column, const wxString& text); // get one of the images associated with the item (normal by default) void SetItemImage(const wxTreeItemId& item, int image, wxTreeItemIcon which = wxTreeItemIcon_Normal) { SetItemImage(item, GetMainColumn(), image, which); } // the which parameter is ignored for all columns but the main one void SetItemImage(const wxTreeItemId& item, size_t column, int image, wxTreeItemIcon which = wxTreeItemIcon_Normal); // associate some data with the item void SetItemData(const wxTreeItemId& item, wxTreeItemData *data); // force appearance of [+] button near the item. This is useful to // allow the user to expand the items which don't have any children now // - but instead add them only when needed, thus minimizing memory // usage and loading time. void SetItemHasChildren(const wxTreeItemId& item, bool has = TRUE); // the item will be shown in bold void SetItemBold(const wxTreeItemId& item, bool bold = TRUE); // set the item's text colour void SetItemTextColour(const wxTreeItemId& item, const wxColour& colour); // set the item's background colour void SetItemBackgroundColour(const wxTreeItemId& item, const wxColour& colour); // set the item's font (should be of the same height for all items) void SetItemFont(const wxTreeItemId& item, const wxFont& font); // set the window font virtual bool SetFont( const wxFont &font ); // set the styles. void SetWindowStyle(const long styles); long GetWindowStyle() const; long GetWindowStyleFlag() const { return GetWindowStyle(); } // item status inquiries // --------------------- // is the item visible (it might be outside the view or not expanded)? bool IsVisible(const wxTreeItemId& item) const; // does the item has any children? bool HasChildren(const wxTreeItemId& item) const { return ItemHasChildren(item); } bool ItemHasChildren(const wxTreeItemId& item) const; // is the item expanded (only makes sense if HasChildren())? bool IsExpanded(const wxTreeItemId& item) const; // is this item currently selected (the same as has focus)? bool IsSelected(const wxTreeItemId& item) const; // is item text in bold font? bool IsBold(const wxTreeItemId& item) const; // does the layout include space for a button? // number of children // ------------------ // if 'recursively' is FALSE, only immediate children count, otherwise // the returned number is the number of all items in this branch size_t GetChildrenCount(const wxTreeItemId& item, bool recursively = TRUE); // navigation // ---------- // wxTreeItemId.IsOk() will return FALSE if there is no such item // get the root tree item wxTreeItemId GetRootItem() const; // get the item currently selected (may return NULL if no selection) wxTreeItemId GetSelection() const; // get the items currently selected, return the number of such item size_t GetSelections(wxArrayTreeItemIds&) const; // get the parent of this item (may return NULL if root) wxTreeItemId GetItemParent(const wxTreeItemId& item) const; // for this enumeration function you must pass in a "cookie" parameter // which is opaque for the application but is necessary for the library // to make these functions reentrant (i.e. allow more than one // enumeration on one and the same object simultaneously). Of course, // the "cookie" passed to GetFirstChild() and GetNextChild() should be // the same! // get the first child of this item #if !wxCHECK_VERSION(2, 5, 0) wxTreeItemId GetFirstChild(const wxTreeItemId& item, long& cookie) const; #else wxTreeItemId GetFirstChild(const wxTreeItemId& item, wxTreeItemIdValue& cookie) const; #endif // get the next child #if !wxCHECK_VERSION(2, 5, 0) wxTreeItemId GetNextChild(const wxTreeItemId& item, long& cookie) const; #else wxTreeItemId GetNextChild(const wxTreeItemId& item, wxTreeItemIdValue& cookie) const; #endif // get the prev child #if !wxCHECK_VERSION(2, 5, 0) wxTreeItemId GetPrevChild(const wxTreeItemId& item, long& cookie) const; #else wxTreeItemId GetPrevChild(const wxTreeItemId& item, wxTreeItemIdValue& cookie) const; #endif // get the last child of this item - this method doesn't use cookies wxTreeItemId GetLastChild(const wxTreeItemId& item) const; // get the next sibling of this item wxTreeItemId GetNextSibling(const wxTreeItemId& item) const; // get the previous sibling wxTreeItemId GetPrevSibling(const wxTreeItemId& item) const; // get first visible item wxTreeItemId GetFirstVisibleItem() const; // get the next visible item: item must be visible itself! // see IsVisible() and wxTreeCtrl::GetFirstVisibleItem() wxTreeItemId GetNextVisible(const wxTreeItemId& item) const; // get the previous visible item: item must be visible itself! wxTreeItemId GetPrevVisible(const wxTreeItemId& item) const; // Only for internal use right now, but should probably be public wxTreeItemId GetNext(const wxTreeItemId& item) const; // operations // ---------- // add the root node to the tree wxTreeItemId AddRoot(const wxString& text, int image = -1, int selectedImage = -1, wxTreeItemData *data = NULL); // insert a new item in as the first child of the parent wxTreeItemId PrependItem(const wxTreeItemId& parent, const wxString& text, int image = -1, int selectedImage = -1, wxTreeItemData *data = NULL); // insert a new item after a given one wxTreeItemId InsertItem(const wxTreeItemId& parent, const wxTreeItemId& idPrevious, const wxString& text, int image = -1, int selectedImage = -1, wxTreeItemData *data = NULL); // insert a new item before the one with the given index wxTreeItemId InsertItem(const wxTreeItemId& parent, size_t index, const wxString& text, int image = -1, int selectedImage = -1, wxTreeItemData *data = NULL); // insert a new item in as the last child of the parent wxTreeItemId AppendItem(const wxTreeItemId& parent, const wxString& text, int image = -1, int selectedImage = -1, wxTreeItemData *data = NULL); // delete this item and associated data if any void Delete(const wxTreeItemId& item); // delete all children (but don't delete the item itself) // NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events void DeleteChildren(const wxTreeItemId& item); // delete all items from the tree // NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events void DeleteAllItems(); // expand this item void Expand(const wxTreeItemId& item); // expand this item and all subitems recursively void ExpandAll(const wxTreeItemId& item); // collapse the item without removing its children void Collapse(const wxTreeItemId& item); // collapse the item and remove all children void CollapseAndReset(const wxTreeItemId& item); // toggles the current state void Toggle(const wxTreeItemId& item); // remove the selection from currently selected item (if any) void Unselect(); void UnselectAll(); // select this item void SelectItem(const wxTreeItemId& item, bool unselect_others=TRUE, bool extended_select=FALSE); void SelectAll(bool extended_select=FALSE); // make sure this item is visible (expanding the parent item and/or // scrolling to this item if necessary) void EnsureVisible(const wxTreeItemId& item); // scroll to this item (but don't expand its parent) void ScrollTo(const wxTreeItemId& item); //void AdjustMyScrollbars(); // The first function is more portable (because easier to implement // on other platforms), but the second one returns some extra info. wxTreeItemId HitTest(const wxPoint& point) { int dummy; return HitTest(point, dummy); } wxTreeItemId HitTest(const wxPoint& point, int& flags) { int col; return HitTest(point, flags, col); } wxTreeItemId HitTest(const wxPoint& point, int& flags, int& column); // get the bounding rectangle of the item (or of its label only) bool GetBoundingRect(const wxTreeItemId& item, wxRect& rect, bool textOnly = FALSE) const; // Start editing the item label: this (temporarily) replaces the item // with a one line edit control. The item will be selected if it hadn't // been before. void EditLabel( const wxTreeItemId& item ) { Edit( item ); } void Edit( const wxTreeItemId& item ); // sorting // this function is called to compare 2 items and should return -1, 0 // or +1 if the first item is less than, equal to or greater than the // second one. The base class version performs alphabetic comparaison // of item labels (GetText) virtual int OnCompareItems(const wxTreeItemId& item1, const wxTreeItemId& item2); // sort the children of this item using OnCompareItems // // NB: this function is not reentrant and not MT-safe (FIXME)! void SortChildren(const wxTreeItemId& item); // searching wxTreeItemId FindItem (const wxTreeItemId& item, const wxString& str, int flags = 0); // overridden base class virtuals virtual bool SetBackgroundColour(const wxColour& colour); virtual bool SetForegroundColour(const wxColour& colour); wxTreeListHeaderWindow* GetHeaderWindow() const { return m_header_win; } wxTreeListMainWindow* GetMainWindow() const { return m_main_win; } virtual wxSize DoGetBestSize() const; protected: // header window, responsible for column visualization and manipulation wxTreeListHeaderWindow* m_header_win; // main window, the "true" tree ctrl wxTreeListMainWindow* m_main_win; // // the common part of all ctors // void Init(); void OnGetToolTip( wxTreeEvent &event ); void OnSize(wxSizeEvent& event); void CalculateAndSetHeaderHeight(); void DoHeaderLayout(); private: size_t fill_column; size_t m_headerHeight; DECLARE_EVENT_TABLE() DECLARE_DYNAMIC_CLASS(wxTreeListCtrl) }; #endif // TREELISTCTRL_H