#!############################################################################# #! File: vc6univ.t #! Purpose: tmake template file from which the VC++ 6.0 project file for #! building static wxWindows library wxUniv.dsp is generated by running #! tmake -t vc6univ wxwin.pro -o wxUniv.dsp #! Author: Vadim Zeitlin #! Created: 29.09.01 #! Version: $Id$ #!############################################################################# #${ #! include the code which parses filelist.txt file and initializes #! %wxCommon, %wxGeneric and %wxMSW hashes. IncludeTemplate("filelist.t"); #! now transform these hashes into $project tags foreach $file (sort keys %wxCommon) { next if $wxCommon{$file} =~ /\b16\b/; my $tag = $file =~ /\.c$/ ? "WXCSRCS" : "WXCOMMONSRCS"; $project{$tag} .= $file . " " } foreach $file (sort keys %wxMSW) { #! take only "low level" MSW sources: note that all "base" ones are #! automatically low level next unless $wxMSW{$file} =~ /\b(L|B)\b/; my $tag = $file =~ /\.c$/ ? "WXMSWCSRCS" : "WXMSWSRCS"; $project{$tag} .= $file . " " } foreach $file (sort keys %wxUNIV) { my $tag = $wxUNIV{$file} =~ /Theme/ ? "WXUNIVTHEMES" : "WXUNIVSRCS"; $project{$tag} .= $file . " " } foreach $file (sort keys %wxGeneric) { #! don't take generic versions of the Win32 low level GUI classes #! nor the files for which we have universal versions #! some generic files implementing wxFoo are called foog.cpp and #! not foo.cpp my $filereal = $file; if ( $file =~ /^([^.]+)g.cpp$/ ) { $filereal = "$1.cpp"; } next if $project{"WXMSWSRCS"} =~ /\b$filereal\b/ || $project{"WXUNIVSRCS"} =~ /\b$filereal\b/; $project{"WXGENERICSRCS"} .= $file . " " } foreach $file (sort keys %wxHTML) { $project{"WXHTMLSRCS"} .= $file . " " } foreach $file (sort keys %wxWXINCLUDE) { next if $file =~ /setup.h/; next if $file =~ /[^.]*.cpp$/; $project{"WXHEADERS"} .= $file . " " } foreach $file (sort keys %wxGENERICINCLUDE) { next if $wxGeneric{$file} =~ /\b(PS|G|16|U)\b/; $project{"WXGENERICHEADERS"} .= $file . " " } foreach $file (sort keys %wxMSWINCLUDE) { next unless $wxMSWINCLUDE{$file} =~ /\bL\b/; $project{"WXMSWHEADERS"} .= $file . " " } foreach $file (sort keys %wxHTMLINCLUDE) { $project{"WXHTMLHEADERS"} .= $file . " " } #$} # Microsoft Developer Studio Project File - Name="wxUniv" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=wxUniv - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "wxUniv.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "wxUniv.mak" CFG="wxUniv - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "wxUniv - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "wxUniv - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "wxUniv - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "../lib" # PROP BASE Intermediate_Dir "../UnivRelease" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../lib" # PROP Intermediate_Dir "../UnivRelease" # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W4 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MT" /YX /FD /c # ADD CPP /nologo /MD /W4 /O2 /I "../lib/univ" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "WIN32" /D "NDEBUG" /D WINVER=0x0400 /D "STRICT" /D "__WXUNIVERSAL__" /Yu"wx/wxprec.h" /FD /c # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\lib\wxuniv.lib" !ELSEIF "$(CFG)" == "wxUniv - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "../lib" # PROP BASE Intermediate_Dir "../UnivDebug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "../lib" # PROP Intermediate_Dir "../UnivDebug" # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W4 /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MDd /W4 /Zi /Od /I "../lib/univd" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "WIN32" /D "_DEBUG" /D "__WXDEBUG__" /D WINVER=0x0400 /D "STRICT" /D "__WXUNIVERSAL__" /Yu"wx/wxprec.h" /FD /c # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\lib\wxunivd.lib" !ENDIF # Begin Target # Name "wxUniv - Win32 Release" # Name "wxUniv - Win32 Debug" # Begin Group "Common Files" # PROP Default_Filter "" #$ ExpandGlue("WXCOMMONSRCS", "# Begin Source File\n\nSOURCE=.\\common\\", "\n# End Source File\n# Begin Source File\n\nSOURCE=.\\common\\", "\n# End Source File\n"); #$ ExpandGlue("WXCSRCS", "# Begin Source File\n\nSOURCE=.\\common\\", "\n# SUBTRACT CPP /YX /Yc /Yu\n# End Source File\n# Begin Source File\n\nSOURCE=.\\common\\", "\n# SUBTRACT CPP /YX /Yc /Yu\n# End Source File\n"); # End Group # Begin Group "Generic Files" # PROP Default_Filter "" #$ ExpandGlue("WXGENERICSRCS", "# Begin Source File\n\nSOURCE=.\\generic\\", "\n# End Source File\n# Begin Source File\n\nSOURCE=.\\generic\\", "\n# End Source File\n"); # End Group # Begin Group "wxHTML Files" # PROP Default_Filter "" #$ ExpandGlue("WXHTMLSRCS", "# Begin Source File\n\nSOURCE=.\\html\\", "\n# End Source File\n# Begin Source File\n\nSOURCE=.\\html\\", "\n# End Source File\n"); # End Group # Begin Group "MSW Files" # PROP Default_Filter "" # Begin Source File SOURCE=.\msw\dummy.cpp # ADD CPP /Yc"wx/wxprec.h" # End Source File #$ ExpandGlue("WXMSWSRCS", "# Begin Source File\n\nSOURCE=.\\msw\\", "\n# End Source File\n# Begin Source File\n\nSOURCE=.\\msw\\", "\n# End Source File\n"); #$ ExpandGlue("WXMSWCSRCS", "# Begin Source File\n\nSOURCE=.\\msw\\", "\n# SUBTRACT CPP /YX /Yc /Yu\n# End Source File\n# Begin Source File\n\nSOURCE=.\\msw\\", "\n# SUBTRACT CPP /YX /Yc /Yu\n# End Source File\n"); # End Group # Begin Group "Universal Files" # PROP Default_Filter "" #$ ExpandGlue("WXUNIVSRCS", "# Begin Source File\n\nSOURCE=.\\univ\\", "\n# End Source File\n# Begin Source File\n\nSOURCE=.\\univ\\", "\n# End Source File\n"); # Begin Group "Theme Files" # PROP Default_Filter "" #$ ExpandGlue("WXUNIVTHEMES", "# Begin Source File\n\nSOURCE=.\\univ\\themes\\", "\n# End Source File\n# Begin Source File\n\nSOURCE=.\\univ\\themes\\", "\n# End Source File\n"); # End Group # End Group # Begin Group "Headers" # PROP Default_Filter "" # Begin Group "Setup" # PROP Default_Filter "" # Begin Source File SOURCE=..\include\wx\univ\setup.h !IF "$(CFG)" == "wxUniv - Win32 Release" # Begin Custom Build - Creating lib\univ\wx\setup.h from $(InputPath) InputPath=..\include\wx\univ\setup.h "../lib/univ/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy "$(InputPath)" ..\lib\univ\wx\setup.h # End Custom Build !ELSEIF "$(CFG)" == "wxUniv - Win32 Debug" # Begin Custom Build - Creating lib\univd\wx\setup.h from $(InputPath) InputPath=..\include\wx\univ\setup.h "../lib/univd/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy "$(InputPath)" ..\lib\univd\wx\setup.h # End Custom Build !ENDIF # End Source File # End Group # Begin Group "Common" # PROP Default_Filter "" #$ ExpandGlue("WXHEADERS", "# Begin Source File\n\nSOURCE=..\\include\\wx\\", "\n# End Source File\n# Begin Source File\n\nSOURCE=..\\include\\wx\\", "\n# End Source File\n"); # End Group # Begin Group "MSW" # PROP Default_Filter "" #$ ExpandGlue("WXMSWHEADERS", "# Begin Source File\n\nSOURCE=..\\include\\wx\\msw\\", "\n# End Source File\n# Begin Source File\n\nSOURCE=..\\include\\wx\\msw\\", "\n# End Source File\n"); # End Group # Begin Group "Generic" # PROP Default_Filter "" #$ ExpandGlue("WXGENERICHEADERS", "# Begin Source File\n\nSOURCE=..\\include\\wx\\generic\\", "\n# End Source File\n# Begin Source File\n\nSOURCE=..\\include\\wx\\generic\\", "\n# End Source File\n"); # End Group # Begin Group "HTML" # PROP Default_Filter "" #$ ExpandGlue("WXHTMLHEADERS", "# Begin Source File\n\nSOURCE=..\\include\\wx\\html\\", "\n# End Source File\n# Begin Source File\n\nSOURCE=..\\include\\wx\\html\\", "\n# End Source File\n"); # End Group # Begin Group "Universal" # PROP Default_Filter "" #$ ExpandGlue("WXUNIVHEADERS", "# Begin Source File\n\nSOURCE=..\\include\\wx\\univ\\", "\n# End Source File\n# Begin Source File\n\nSOURCE=..\\include\\wx\\univ\\", "\n# End Source File\n"); # End Group # End Group # End Target # End Project #! vi: set sta ts=8 sw=4 noet nolist tw=0 ft=make: