///////////////////////////////////////////////////////////////////////////// // Name: cpp.h // Purpose: interface of global functions // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** @addtogroup group_funcmacro_misc */ //@{ /** This macro returns the concatenation of the arguments passed. Unlike when using the preprocessor operator, the arguments undergo macro expansion before being concatenated. @header{wx/cpp.h} */ #define wxCONCAT(x1, x2) #define wxCONCAT3(x1, x2, x3) #define wxCONCAT4(x1, x2, x3, x4) #define wxCONCAT5(x1, x2, x3, x4, x5) //@} /** @addtogroup group_funcmacro_misc */ //@{ /** Returns the string representation of the given symbol which can be either a literal or a macro (hence the advantage of using this macro instead of the standard preprocessor @c # operator which doesn't work with macros). Notice that this macro always produces a @c char string, use wxSTRINGIZE_T() to build a wide string Unicode build. @see wxCONCAT() @header{wx/cpp.h} */ #define wxSTRINGIZE(x) /** Returns the string representation of the given symbol as either an ASCII or Unicode string, depending on the current build. This is the Unicode-friendly equivalent of wxSTRINGIZE(). @header{wx/cpp.h} */ #define wxSTRINGIZE_T(x) /** This macro expands to the name of the current function if the compiler supports any of @c __FUNCTION__, @c __func__ or equivalent variables or macros or to @NULL if none of them is available. @header{wx/cpp.h} */ #define __WXFUNCTION__ //@}