///////////////////////////////////////////////////////////////////////////// // Name: wx/gtk/animate.h // Purpose: Animation classes // Author: Julian Smart and Guillermo Rodriguez Garcia // Modified by: Francesco Montorsi // Created: 13/8/99 // RCS-ID: $Id$ // Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_GTKANIMATEH__ #define _WX_GTKANIMATEH__ typedef struct _GdkPixbufAnimation GdkPixbufAnimation; typedef struct _GdkPixbufAnimationIter GdkPixbufAnimationIter; // ---------------------------------------------------------------------------- // wxAnimation // Unlike the generic wxAnimation object (see generic\animate.cpp), we won't // use directly wxAnimationHandlers as gdk-pixbuf already provides the // concept of handler and will automatically use the available handlers. // Like generic wxAnimation object, this implementation of wxAnimation is // refcounted so that assignment is very fast // ---------------------------------------------------------------------------- class WXDLLIMPEXP_ADV wxAnimation : public wxAnimationBase { public: wxAnimation(GdkPixbufAnimation *p = NULL); wxAnimation(const wxAnimation&); ~wxAnimation() { UnRef(); } wxAnimation& operator= (const wxAnimation&); virtual bool IsOk() const { return m_pixbuf != NULL; } // unfortunately GdkPixbufAnimation does not expose these info: virtual unsigned int GetFrameCount() const { return 0; } virtual wxImage GetFrame(unsigned int frame) const; // we can retrieve the delay for a frame only after building // a GdkPixbufAnimationIter... virtual int GetDelay(unsigned int WXUNUSED(frame)) const { return 0; } virtual wxSize GetSize() const; virtual bool LoadFile(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY); virtual bool Load(wxInputStream &stream, wxAnimationType type = wxANIMATION_TYPE_ANY); // Implementation public: // used by GTK callbacks GdkPixbufAnimation *GetPixbuf() const { return m_pixbuf; } void SetPixbuf(GdkPixbufAnimation* p); protected: GdkPixbufAnimation *m_pixbuf; private: void UnRef(); typedef wxAnimationBase base_type; DECLARE_DYNAMIC_CLASS(wxAnimation) }; // ---------------------------------------------------------------------------- // wxAnimationCtrl // ---------------------------------------------------------------------------- // Resize to animation size if this is set #define wxAN_FIT_ANIMATION 0x0010 class WXDLLIMPEXP_ADV wxAnimationCtrl: public wxAnimationCtrlBase { public: wxAnimationCtrl() { Init(); } wxAnimationCtrl(wxWindow *parent, wxWindowID id, const wxAnimation& anim = wxNullAnimation, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxAC_DEFAULT_STYLE, const wxString& name = wxAnimationCtrlNameStr) { Init(); Create(parent, id, anim, pos, size, style, name); } void Init(); bool Create(wxWindow *parent, wxWindowID id, const wxAnimation& anim = wxNullAnimation, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxAC_DEFAULT_STYLE, const wxString& name = wxAnimationCtrlNameStr); ~wxAnimationCtrl(); public: // event handler void OnTimer(wxTimerEvent &); public: // public API virtual bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY); virtual void SetAnimation(const wxAnimation &anim); virtual wxAnimation GetAnimation() const { return wxAnimation(m_anim); } virtual bool Play(); virtual void Stop(); virtual bool IsPlaying() const; bool SetBackgroundColour( const wxColour &colour ); protected: virtual void DisplayStaticImage(); virtual wxSize DoGetBestSize() const; void FitToAnimation(); void ClearToBackgroundColour(); void ResetAnim(); void ResetIter(); protected: // internal vars GdkPixbufAnimation *m_anim; GdkPixbufAnimationIter *m_iter; wxTimer m_timer; bool m_bPlaying; private: typedef wxAnimationCtrlBase base_type; DECLARE_DYNAMIC_CLASS(wxAnimationCtrl) DECLARE_EVENT_TABLE() }; #endif // _WX_GTKANIMATEH__