# Microsoft Developer Studio Project File - Name="wx_wxregex" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=wxregex - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE "wxregex - Win32 DLL Universal Unicode Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "wxregex - Win32 DLL Universal Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "wxregex - Win32 DLL Unicode Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "wxregex - Win32 DLL Release" (based on "Win32 (x86) Static Library")
!MESSAGE "wxregex - Win32 DLL Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "wxregex - Win32 Universal Unicode Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "wxregex - Win32 Universal Release" (based on "Win32 (x86) Static Library")
!MESSAGE "wxregex - Win32 Universal Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "wxregex - Win32 Unicode Release" (based on "Win32 (x86) Static Library")
!MESSAGE "wxregex - Win32 Unicode Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "wxregex - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "wxregex - Win32 Debug" (based on "Win32 (x86) Static Library")
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CPP=cl.exe
RSC=rc.exe

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LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\lib\vc_lib\wxregexd.lib"
# ADD LIB32 /nologo /out:"..\..\lib\vc_lib\wxregexd.lib"

!ENDIF

# Begin Target

# Name "wxregex - Win32 DLL Universal Unicode Release"
# Name "wxregex - Win32 DLL Universal Unicode Debug"
# Name "wxregex - Win32 DLL Universal Release"
# Name "wxregex - Win32 DLL Universal Debug"
# Name "wxregex - Win32 DLL Unicode Release"
# Name "wxregex - Win32 DLL Unicode Debug"
# Name "wxregex - Win32 DLL Release"
# Name "wxregex - Win32 DLL Debug"
# Name "wxregex - Win32 Universal Unicode Release"
# Name "wxregex - Win32 Universal Unicode Debug"
# Name "wxregex - Win32 Universal Release"
# Name "wxregex - Win32 Universal Debug"
# Name "wxregex - Win32 Unicode Release"
# Name "wxregex - Win32 Unicode Debug"
# Name "wxregex - Win32 Release"
# Name "wxregex - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\src\regex\regcomp.c
# End Source File
# Begin Source File

SOURCE=..\..\src\regex\regerror.c
# End Source File
# Begin Source File

SOURCE=..\..\src\regex\regexec.c
# End Source File
# Begin Source File

SOURCE=..\..\src\regex\regfree.c
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\include\wx\msw\genrcdefs.h

!IF  "$(CFG)" == "wxregex - Win32 DLL Universal Unicode Release"

# Begin Custom Build - Creating ..\..\lib\vc_dll\mswunivu\wx\msw\rcdefs.h

"..\..\lib\vc_dll\mswunivu\wx\msw\rcdefs.h" : "$(SOURCE)" "$(SETUPHDIR)\wx\msw"
	cl /EP /nologo "$(InputPath)" > "..\..\lib\vc_dll\mswunivu\wx\msw\rcdefs.h"

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 DLL Universal Unicode Debug"

# Begin Custom Build - Creating ..\..\lib\vc_dll\mswunivud\wx\msw\rcdefs.h

"..\..\lib\vc_dll\mswunivud\wx\msw\rcdefs.h" : "$(SOURCE)" "$(SETUPHDIR)\wx\msw"
	cl /EP /nologo "$(InputPath)" > "..\..\lib\vc_dll\mswunivud\wx\msw\rcdefs.h"

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 DLL Universal Release"

# Begin Custom Build - Creating ..\..\lib\vc_dll\mswuniv\wx\msw\rcdefs.h

"..\..\lib\vc_dll\mswuniv\wx\msw\rcdefs.h" : "$(SOURCE)" "$(SETUPHDIR)\wx\msw"
	cl /EP /nologo "$(InputPath)" > "..\..\lib\vc_dll\mswuniv\wx\msw\rcdefs.h"

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 DLL Universal Debug"

# Begin Custom Build - Creating ..\..\lib\vc_dll\mswunivd\wx\msw\rcdefs.h

"..\..\lib\vc_dll\mswunivd\wx\msw\rcdefs.h" : "$(SOURCE)" "$(SETUPHDIR)\wx\msw"
	cl /EP /nologo "$(InputPath)" > "..\..\lib\vc_dll\mswunivd\wx\msw\rcdefs.h"

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 DLL Unicode Release"

# Begin Custom Build - Creating ..\..\lib\vc_dll\mswu\wx\msw\rcdefs.h

"..\..\lib\vc_dll\mswu\wx\msw\rcdefs.h" : "$(SOURCE)" "$(SETUPHDIR)\wx\msw"
	cl /EP /nologo "$(InputPath)" > "..\..\lib\vc_dll\mswu\wx\msw\rcdefs.h"

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 DLL Unicode Debug"

# Begin Custom Build - Creating ..\..\lib\vc_dll\mswud\wx\msw\rcdefs.h

"..\..\lib\vc_dll\mswud\wx\msw\rcdefs.h" : "$(SOURCE)" "$(SETUPHDIR)\wx\msw"
	cl /EP /nologo "$(InputPath)" > "..\..\lib\vc_dll\mswud\wx\msw\rcdefs.h"

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 DLL Release"

# Begin Custom Build - Creating ..\..\lib\vc_dll\msw\wx\msw\rcdefs.h

"..\..\lib\vc_dll\msw\wx\msw\rcdefs.h" : "$(SOURCE)" "$(SETUPHDIR)\wx\msw"
	cl /EP /nologo "$(InputPath)" > "..\..\lib\vc_dll\msw\wx\msw\rcdefs.h"

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 DLL Debug"

# Begin Custom Build - Creating ..\..\lib\vc_dll\mswd\wx\msw\rcdefs.h

"..\..\lib\vc_dll\mswd\wx\msw\rcdefs.h" : "$(SOURCE)" "$(SETUPHDIR)\wx\msw"
	cl /EP /nologo "$(InputPath)" > "..\..\lib\vc_dll\mswd\wx\msw\rcdefs.h"

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 Universal Unicode Release"

# Begin Custom Build - Creating ..\..\lib\vc_lib\mswunivu\wx\msw\rcdefs.h

"..\..\lib\vc_lib\mswunivu\wx\msw\rcdefs.h" : "$(SOURCE)" "$(SETUPHDIR)\wx\msw"
	cl /EP /nologo "$(InputPath)" > "..\..\lib\vc_lib\mswunivu\wx\msw\rcdefs.h"

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 Universal Unicode Debug"

# Begin Custom Build - Creating ..\..\lib\vc_lib\mswunivud\wx\msw\rcdefs.h

"..\..\lib\vc_lib\mswunivud\wx\msw\rcdefs.h" : "$(SOURCE)" "$(SETUPHDIR)\wx\msw"
	cl /EP /nologo "$(InputPath)" > "..\..\lib\vc_lib\mswunivud\wx\msw\rcdefs.h"

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 Universal Release"

# Begin Custom Build - Creating ..\..\lib\vc_lib\mswuniv\wx\msw\rcdefs.h

"..\..\lib\vc_lib\mswuniv\wx\msw\rcdefs.h" : "$(SOURCE)" "$(SETUPHDIR)\wx\msw"
	cl /EP /nologo "$(InputPath)" > "..\..\lib\vc_lib\mswuniv\wx\msw\rcdefs.h"

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 Universal Debug"

# Begin Custom Build - Creating ..\..\lib\vc_lib\mswunivd\wx\msw\rcdefs.h

"..\..\lib\vc_lib\mswunivd\wx\msw\rcdefs.h" : "$(SOURCE)" "$(SETUPHDIR)\wx\msw"
	cl /EP /nologo "$(InputPath)" > "..\..\lib\vc_lib\mswunivd\wx\msw\rcdefs.h"

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 Unicode Release"

# Begin Custom Build - Creating ..\..\lib\vc_lib\mswu\wx\msw\rcdefs.h

"..\..\lib\vc_lib\mswu\wx\msw\rcdefs.h" : "$(SOURCE)" "$(SETUPHDIR)\wx\msw"
	cl /EP /nologo "$(InputPath)" > "..\..\lib\vc_lib\mswu\wx\msw\rcdefs.h"

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 Unicode Debug"

# Begin Custom Build - Creating ..\..\lib\vc_lib\mswud\wx\msw\rcdefs.h

"..\..\lib\vc_lib\mswud\wx\msw\rcdefs.h" : "$(SOURCE)" "$(SETUPHDIR)\wx\msw"
	cl /EP /nologo "$(InputPath)" > "..\..\lib\vc_lib\mswud\wx\msw\rcdefs.h"

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 Release"

# Begin Custom Build - Creating ..\..\lib\vc_lib\msw\wx\msw\rcdefs.h

"..\..\lib\vc_lib\msw\wx\msw\rcdefs.h" : "$(SOURCE)" "$(SETUPHDIR)\wx\msw"
	cl /EP /nologo "$(InputPath)" > "..\..\lib\vc_lib\msw\wx\msw\rcdefs.h"

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 Debug"

# Begin Custom Build - Creating ..\..\lib\vc_lib\mswd\wx\msw\rcdefs.h

"..\..\lib\vc_lib\mswd\wx\msw\rcdefs.h" : "$(SOURCE)" "$(SETUPHDIR)\wx\msw"
	cl /EP /nologo "$(InputPath)" > "..\..\lib\vc_lib\mswd\wx\msw\rcdefs.h"

# End Custom Build

!ENDIF

# End Source File
# Begin Source File

SOURCE=..\..\include\wx\univ\setup.h

!IF  "$(CFG)" == "wxregex - Win32 DLL Universal Unicode Release"

# Begin Custom Build - Creating ..\..\lib\vc_dll\mswunivu\wx\setup.h
InputPath=..\include\wx\univ\setup.h

"..\..\lib\vc_dll\mswunivu\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy "$(InputPath)" ..\..\lib\vc_dll\mswunivu\wx\setup.h

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 DLL Universal Unicode Debug"

# Begin Custom Build - Creating ..\..\lib\vc_dll\mswunivud\wx\setup.h
InputPath=..\include\wx\univ\setup.h

"..\..\lib\vc_dll\mswunivud\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy "$(InputPath)" ..\..\lib\vc_dll\mswunivud\wx\setup.h

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 DLL Universal Release"

# Begin Custom Build - Creating ..\..\lib\vc_dll\mswuniv\wx\setup.h
InputPath=..\include\wx\univ\setup.h

"..\..\lib\vc_dll\mswuniv\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy "$(InputPath)" ..\..\lib\vc_dll\mswuniv\wx\setup.h

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 DLL Universal Debug"

# Begin Custom Build - Creating ..\..\lib\vc_dll\mswunivd\wx\setup.h
InputPath=..\include\wx\univ\setup.h

"..\..\lib\vc_dll\mswunivd\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy "$(InputPath)" ..\..\lib\vc_dll\mswunivd\wx\setup.h

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 DLL Unicode Release"

# Begin Custom Build - 

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 DLL Unicode Debug"

# Begin Custom Build - 

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 DLL Release"

# Begin Custom Build - 

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 DLL Debug"

# Begin Custom Build - 

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 Universal Unicode Release"

# Begin Custom Build - Creating ..\..\lib\vc_lib\mswunivu\wx\setup.h
InputPath=..\include\wx\univ\setup.h

"..\..\lib\vc_lib\mswunivu\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy "$(InputPath)" ..\..\lib\vc_lib\mswunivu\wx\setup.h

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 Universal Unicode Debug"

# Begin Custom Build - Creating ..\..\lib\vc_lib\mswunivud\wx\setup.h
InputPath=..\include\wx\univ\setup.h

"..\..\lib\vc_lib\mswunivud\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy "$(InputPath)" ..\..\lib\vc_lib\mswunivud\wx\setup.h

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 Universal Release"

# Begin Custom Build - Creating ..\..\lib\vc_lib\mswuniv\wx\setup.h
InputPath=..\include\wx\univ\setup.h

"..\..\lib\vc_lib\mswuniv\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy "$(InputPath)" ..\..\lib\vc_lib\mswuniv\wx\setup.h

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 Universal Debug"

# Begin Custom Build - Creating ..\..\lib\vc_lib\mswunivd\wx\setup.h
InputPath=..\include\wx\univ\setup.h

"..\..\lib\vc_lib\mswunivd\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy "$(InputPath)" ..\..\lib\vc_lib\mswunivd\wx\setup.h

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 Unicode Release"

# Begin Custom Build - 

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 Unicode Debug"

# Begin Custom Build - 

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 Release"

# Begin Custom Build - 

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 Debug"

# Begin Custom Build - 

# End Custom Build

!ENDIF

# End Source File
# Begin Source File

SOURCE=..\..\include\wx\msw\setup.h

!IF  "$(CFG)" == "wxregex - Win32 DLL Universal Unicode Release"

# Begin Custom Build - 

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 DLL Universal Unicode Debug"

# Begin Custom Build - 

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 DLL Universal Release"

# Begin Custom Build - 

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 DLL Universal Debug"

# Begin Custom Build - 

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 DLL Unicode Release"

# Begin Custom Build - Creating ..\..\lib\vc_dll\mswu\wx\setup.h
InputPath=..\include\wx\msw\setup.h

"..\..\lib\vc_dll\mswu\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy "$(InputPath)" ..\..\lib\vc_dll\mswu\wx\setup.h

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 DLL Unicode Debug"

# Begin Custom Build - Creating ..\..\lib\vc_dll\mswud\wx\setup.h
InputPath=..\include\wx\msw\setup.h

"..\..\lib\vc_dll\mswud\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy "$(InputPath)" ..\..\lib\vc_dll\mswud\wx\setup.h

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 DLL Release"

# Begin Custom Build - Creating ..\..\lib\vc_dll\msw\wx\setup.h
InputPath=..\include\wx\msw\setup.h

"..\..\lib\vc_dll\msw\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy "$(InputPath)" ..\..\lib\vc_dll\msw\wx\setup.h

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 DLL Debug"

# Begin Custom Build - Creating ..\..\lib\vc_dll\mswd\wx\setup.h
InputPath=..\include\wx\msw\setup.h

"..\..\lib\vc_dll\mswd\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy "$(InputPath)" ..\..\lib\vc_dll\mswd\wx\setup.h

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 Universal Unicode Release"

# Begin Custom Build - 

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 Universal Unicode Debug"

# Begin Custom Build - 

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 Universal Release"

# Begin Custom Build - 

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 Universal Debug"

# Begin Custom Build - 

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 Unicode Release"

# Begin Custom Build - Creating ..\..\lib\vc_lib\mswu\wx\setup.h
InputPath=..\include\wx\msw\setup.h

"..\..\lib\vc_lib\mswu\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy "$(InputPath)" ..\..\lib\vc_lib\mswu\wx\setup.h

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 Unicode Debug"

# Begin Custom Build - Creating ..\..\lib\vc_lib\mswud\wx\setup.h
InputPath=..\include\wx\msw\setup.h

"..\..\lib\vc_lib\mswud\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy "$(InputPath)" ..\..\lib\vc_lib\mswud\wx\setup.h

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 Release"

# Begin Custom Build - Creating ..\..\lib\vc_lib\msw\wx\setup.h
InputPath=..\include\wx\msw\setup.h

"..\..\lib\vc_lib\msw\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy "$(InputPath)" ..\..\lib\vc_lib\msw\wx\setup.h

# End Custom Build

!ELSEIF  "$(CFG)" == "wxregex - Win32 Debug"

# Begin Custom Build - Creating ..\..\lib\vc_lib\mswd\wx\setup.h
InputPath=..\include\wx\msw\setup.h

"..\..\lib\vc_lib\mswd\wx\setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy "$(InputPath)" ..\..\lib\vc_lib\mswd\wx\setup.h

# End Custom Build

!ENDIF

# End Source File
# End Group
# End Target
# End Project